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Kill 150 Players daily?

  • Jaraal
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    SeaGtGruff wrote: »
    Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.

    You need to complete it in a single 24 hour period if you want to receive a Gladiator's Proof, which are limited to one every 24 hours, plus you are limited to one Conquest Mission in your log at a time, so you don't get to choose which one you are able to finish per day.
  • SeaGtGruff
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    Jaraal wrote: »
    SeaGtGruff wrote: »
    Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.

    You need to complete it in a single 24 hour period if you want to receive a Gladiator's Proof, which are limited to one every 24 hours, plus you are limited to one Conquest Mission in your log at a time, so you don't get to choose which one you are able to finish per day.

    I assume you mean "if you want to receive one Gladiator's Proof every single day." Or are you saying that you won't receive a Gladiator's Proof at all if you don't complete the quest within 24 hours of having accepted the quest?

    And there are only so many items you can get with the Gladiator's Proofs. By my math, after 250 Gladiator's Proofs you'll have run out of things to get with them. Do players actually grind Gladiator's Proofs every single day? Would it really be that bad if it takes a player 300 days to get everything versus 250 days?

    Edit: Oh, sorry, I didn't realize that there are multiple style pages, and they're random-- so, yeah, I guess it will take A LOT MORE than 250 Gladiator's Proofs to get everything.
    Edited by SeaGtGruff on 15 July 2023 15:37
    I've fought mudcrabs more fearsome than me!
  • Luke_Flamesword
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    If I can for example in 3 days of play make 3 quests (3 keeps and 9 resources) or just 1 quest (150 kills) what's the even point to start it? You can sell rewards from proofs for MILLIONS, so it's always better to have them more than a less. I won't choose quest which takes 3 times more effort to finish when I have alternatives.
    PC | EU | DC |Stam Dk Breton
  • Zabagad
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    Jaraal wrote: »
    Zabagad wrote: »
    Now you almost always can read in zone chat "need 40" and very rare 3 or 9 - never saw the "3 towns".

    That's because a lot of people are there strictly for the PvP, and don't care about capturing objectives like keeps and resources. And the Conquest Mission board sometimes won't give you what you want, no matter how many times you accept and abandon the unwanted quests. I often have to port to IC and then to a different campaign several times to get a mission I want to do. It would be a huge QOL perk if we could have a multiple choice option like many other quests do.
    I know - Kill 40 is the only daily I do and we share with friends.
    It was just an argument to my thesis that not many ppl are doing and/or enjoying the other dailys.
    Edited by Zabagad on 15 July 2023 17:32
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • Jaraal
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    SeaGtGruff wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.

    You need to complete it in a single 24 hour period if you want to receive a Gladiator's Proof, which are limited to one every 24 hours, plus you are limited to one Conquest Mission in your log at a time, so you don't get to choose which one you are able to finish per day.

    I assume you mean "if you want to receive one Gladiator's Proof every single day." Or are you saying that you won't receive a Gladiator's Proof at all if you don't complete the quest within 24 hours of having accepted the quest?

    And there are only so many items you can get with the Gladiator's Proofs. By my math, after 250 Gladiator's Proofs you'll have run out of things to get with them. Do players actually grind Gladiator's Proofs every single day? Would it really be that bad if it takes a player 300 days to get everything versus 250 days?

    Edit: Oh, sorry, I didn't realize that there are multiple style pages, and they're random-- so, yeah, I guess it will take A LOT MORE than 250 Gladiator's Proofs to get everything.

    You can do four different Conquest Missions per day per character, but only one at a time, and only if the board wants to give you the different missions, as they are sometimes locked out and unavailable. And it usually takes hours if not all day to do multiple missions. You can open as many Gladiator's Rucksacks per day as you like, but you can only receive one Gladiator's Proof per day per account. The only other rewards are alchemy materials, Lancer leads, and rarely, Triune research rings.

    Also, I will never "run out of things to get," as I have never actually used any of the Proof rewards, but I, and many others, have made millions in gold selling the rewards to non-PvPers. The Proofs from Rucksacks and the Merits from Siegemaster's Coffers are the primary source of income for a lot of PvPers. I have gotten my one-a-day Proofs and Merits every single day that I play for years. And the days that I don't PvP, say, during PvE events or days when the Cyro map is completely dead, I have a small number of reward containers saved up to open up on those days.
  • Reverb
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    SeaGtGruff wrote: »
    Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.

    Given that the rucksacks are on a daily cooldown, most of us try to complete at least one conquest per day, not one every few days. It’s a daily quest, not a weekly.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • RevJJ
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    This is another example of ZOS making a change where they use exceptional situations as the standard and nerf everyone else.

    Yes, if you play during prime time and there is a large keep attack/defense you can get this one done very quickly.
    However, as mentioned by others, if you’re a support in a group or you play during hours outside prime time (and prime time hours are becoming less frequent as more and more players are dropping out of pvp) then this might take multiple days. It’s almost as if the people taking these decisions don’t actually play the game (/s - it’s clear they don’t).
  • Dr_Con
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    150 is a high number to do in 1 session, it should be a weekly at the most.

    150 may be feasible for people who play during peak times.
    Edited by Dr_Con on 16 July 2023 13:25
  • reazea
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    At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.
  • jaws343
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    reazea wrote: »
    At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.

    Patch notes clearly state this problem is being changed...
  • reazea
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    jaws343 wrote: »
    reazea wrote: »
    At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.

    Patch notes clearly state this problem is being changed...

    What percentage of the time are things fixed exactly how and when ZOS claims they will be fixed?
  • Arunei
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    Not everyone plays during prime time when there's 9 full bars. Even GH can be a ghost town sometimes. An increase from 40 to 50 I can understand, but 150? Why is such a drastic jump necessary?
    I was going to say this if no one else did. A lot of people can't get on during prime time, for whatever reason. There's no way this should be this high for a Daily. A Weekly, sure, that makes more sense. But not in the slightest for a Daily.
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  • Tandor
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    My fear is people wanting to do all 150 player kills at Vulkhel Guard wayshrine :wink: !
  • Jaraal
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    Tandor wrote: »
    My fear is people wanting to do all 150 player kills at Vulkhel Guard wayshrine :wink: !

    Kills have to be in Cyrodiil or Imperial City to count towards the quest.
  • spartaxoxo
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    Luede wrote: »
    the problem is not the number 150, but that on e.g. Ravenwatch so few people play, that the number is very absurd to reach, especially since the players often give no more kills, if they die more often.

    I disagree. I think the problem is the number. The number should be something that reflects the game's population imo. They can't make everyone suddenly love pvp. They can pick a number for the quest that is reflective of a typical player's experience.
    Edited by spartaxoxo on 17 July 2023 05:51
  • Luede
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    spartaxoxo wrote: »
    Luede wrote: »
    the problem is not the number 150, but that on e.g. Ravenwatch so few people play, that the number is very absurd to reach, especially since the players often give no more kills, if they die more often.

    I disagree. I think the problem is the number. The number should be something that reflects the game's population imo. They can't make everyone suddenly love pvp. They can pick a number for the quest that is reflective of a typical player's experience.

    maybe only "kills" would be a solution, no matter if player or npc
  • Holycannoli
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    Luede wrote: »
    maybe only "kills" would be a solution, no matter if player or npc

    Kill shots? No way that would be even worse. And vs npcs would be way too easy. Port to IC for a few minutes and done.

    There's nothing wrong with it staying at 40 with the bugs fixed, except that it seems they want to make dailies and endeavors take more time to complete than they used to.

    People will only be doing Cap 3 and Cap 9 after this patch drops. For many people getting 150 kills in a single day will be impossible.
  • bachpain
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    When are people going to wake up to the realization that ESO is in a state of "milking the cash cows"? These Qol updates, bug fixes, and new things are pointing everyone to the crown store to buy the newest and best while taking away what little freebies there were.

    This last chapter and subsequent u39 have been all in on selling the xpack and archanist for those who want accesible play. It is the replacement for the HA oak builds that they are slowly gutting, but it will cost you to participate. Meanwhile the other classes are left out in the cold. To fix this they are teasing "class sets!" I can't wait to see how imbalanced that gets.

    PVP wanted more incentive to play so they give less reward for more grind! Why consumers still throw money at these companies amazes me.

  • Taggund
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    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

  • jaws343
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    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
  • Holycannoli
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    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.
  • jaws343
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    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.

    If you read the comment I replied to, they talked about "fixing" kill counts. Which, is the grouping problem. So their 15/40 issue was to do with grouping. Which, is being fixed.

    But also, I think you all are really over inflating how quick killing 150 players will be. If you are actually PVPing and taking/defending keeps, this is going to go quickly. If you choose to PVDoor a dead campaign, that is a poor choice.
    Edited by jaws343 on 19 July 2023 14:45
  • Holycannoli
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    jaws343 wrote: »
    If you read the comment I replied to, they talked about "fixing" kill counts. Which, is the grouping problem. So their 15/40 issue was to do with grouping. Which, is being fixed.

    But also, I think you all are really over inflating how quick killing 150 players will be. If you are actually PVPing and taking/defending keeps, this is going to go quickly. If you choose to PVDoor a dead campaign, that is a poor choice.

    They fixed it for grouping and made it only viable as a daily for groups in populated campaigns.

    So you're saying only Gray Host is worth playing, and only during prime time. If you "choose" to play at another time because you're in another time zone or have a weird work schedule, oh well you need to choose better. 150 players will not be quick. 40 isn't always quick. There are times a campaign just has nothing going on, more often than it sees a lot of action actually. Good luck getting 150 when it's not always easy to get 40.
  • reazea
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    jaws343 wrote: »
    reazea wrote: »
    At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.

    Patch notes clearly state this problem is being changed...

    Wouldn't it make more sense to implement the solution, then change the quest criteria once they know their fix works?
    jaws343 wrote: »
    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.

    If you read the comment I replied to, they talked about "fixing" kill counts. Which, is the grouping problem. So their 15/40 issue was to do with grouping. Which, is being fixed.

    But also, I think you all are really over inflating how quick killing 150 players will be. If you are actually PVPing and taking/defending keeps, this is going to go quickly. If you choose to PVDoor a dead campaign, that is a poor choice.

    Edited by reazea on 19 July 2023 16:50
  • reazea
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    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.

    Ya, the only way the kill 150 could possibly be a reasonable quest is if every kill you or anyone in your group participates in counts toward the 150. And if you play mostly solo, well, the same gladiator quest will now take 3.5x as much game time to complete as it does now.

    Edited by reazea on 19 July 2023 16:56
  • Taggund
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    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    You can trust them to fix it correctly, but even in their note they indicate that the change to 150 was due to how rapid it was for group play in "certain engagements". This change could also have a negative impact outside of the scenario that prompted the change. Solo and small group play, or play outside large engagements, could see a negative impact. For me, if something that takes me 3 days to complete becomes 7-10 days to complete, then I'm not going to be OK with that change.


  • jaws343
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    Taggund wrote: »
    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    You can trust them to fix it correctly, but even in their note they indicate that the change to 150 was due to how rapid it was for group play in "certain engagements". This change could also have a negative impact outside of the scenario that prompted the change. Solo and small group play, or play outside large engagements, could see a negative impact. For me, if something that takes me 3 days to complete becomes 7-10 days to complete, then I'm not going to be OK with that change.


    Arguably, all of the quests related to that particular quest board are all Group PVP related.

    Yes, some of them can be done solo, but I think the clear intent of that board is Group PVP.

    So the "fix" was more of a change to how it works, as I think the original implementation was intentional. The change to the number is to account for how much easier it will be to gain credit for kills for the quest. Especially, if it works like the kill 20, and you don't even have to deal damage to the enemy if your own group member killed them nearby.

    That is the "certain engagements" btw. Where, just being at a keep fight with your group and your group wipes a siege line and you just stood on the wall, you get credit for every kill.

    This is going to take an hour tops to complete.
  • jaws343
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    reazea wrote: »
    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.

    Ya, the only way the kill 150 could possibly be a reasonable quest is if every kill you or anyone in your group participates in counts toward the 150. And if you play mostly solo, well, the same gladiator quest will now take 3.5x as much game time to complete as it does now.

    That is exactly how the kill 20 quest works. Any kill your group does credits you for it.

    And in some instances that 3.5x as much time to complete raises the time to get from 40 to 150, from like 5 minutes to like 15 minutes. Literally 1 keep fight solo and you can get the kill 40 done by firing a siege weapon twice at a breach in some cases.
  • reazea
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    jaws343 wrote: »
    reazea wrote: »
    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.

    Ya, the only way the kill 150 could possibly be a reasonable quest is if every kill you or anyone in your group participates in counts toward the 150. And if you play mostly solo, well, the same gladiator quest will now take 3.5x as much game time to complete as it does now.

    That is exactly how the kill 20 quest works. Any kill your group does credits you for it.

    And in some instances that 3.5x as much time to complete raises the time to get from 40 to 150, from like 5 minutes to like 15 minutes. Literally 1 keep fight solo and you can get the kill 40 done by firing a siege weapon twice at a breach in some cases.

    This is not how the kill 20 players works. You have to participate in the kill to get credit.

    And you are radically exaggerating the length of time it will take to get the 150 kills, or at the very least, you are speculating at best. In any case, if the player doesn't die, there is no credit, so merely hitting someone with siege isn't going to cut it.
  • Jaraal
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    Taggund wrote: »
    jaws343 wrote: »
    Taggund wrote: »
    Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.

    It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.

    You can trust them to fix it correctly, but even in their note they indicate that the change to 150 was due to how rapid it was for group play in "certain engagements". This change could also have a negative impact outside of the scenario that prompted the change. Solo and small group play, or play outside large engagements, could see a negative impact. For me, if something that takes me 3 days to complete becomes 7-10 days to complete, then I'm not going to be OK with that change.


    Virtually every nerf they make to existing systems is because of some outlier exploit. It fixes the outlier, but indiscriminately punishes the other 99.5% of the player base.

    This has always been their M.O.
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