SeaGtGruff wrote: »Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.
SeaGtGruff wrote: »Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.
You need to complete it in a single 24 hour period if you want to receive a Gladiator's Proof, which are limited to one every 24 hours, plus you are limited to one Conquest Mission in your log at a time, so you don't get to choose which one you are able to finish per day.
I know - Kill 40 is the only daily I do and we share with friends.Now you almost always can read in zone chat "need 40" and very rare 3 or 9 - never saw the "3 towns".
That's because a lot of people are there strictly for the PvP, and don't care about capturing objectives like keeps and resources. And the Conquest Mission board sometimes won't give you what you want, no matter how many times you accept and abandon the unwanted quests. I often have to port to IC and then to a different campaign several times to get a mission I want to do. It would be a huge QOL perk if we could have a multiple choice option like many other quests do.
SeaGtGruff wrote: »SeaGtGruff wrote: »Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.
You need to complete it in a single 24 hour period if you want to receive a Gladiator's Proof, which are limited to one every 24 hours, plus you are limited to one Conquest Mission in your log at a time, so you don't get to choose which one you are able to finish per day.
I assume you mean "if you want to receive one Gladiator's Proof every single day." Or are you saying that you won't receive a Gladiator's Proof at all if you don't complete the quest within 24 hours of having accepted the quest?
And there are only so many items you can get with the Gladiator's Proofs. By my math, after 250 Gladiator's Proofs you'll have run out of things to get with them. Do players actually grind Gladiator's Proofs every single day? Would it really be that bad if it takes a player 300 days to get everything versus 250 days?
Edit: Oh, sorry, I didn't realize that there are multiple style pages, and they're random-- so, yeah, I guess it will take A LOT MORE than 250 Gladiator's Proofs to get everything.
SeaGtGruff wrote: »Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.
At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.
At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.
Patch notes clearly state this problem is being changed...
I was going to say this if no one else did. A lot of people can't get on during prime time, for whatever reason. There's no way this should be this high for a Daily. A Weekly, sure, that makes more sense. But not in the slightest for a Daily.NotoriousBTK wrote: »Not everyone plays during prime time when there's 9 full bars. Even GH can be a ghost town sometimes. An increase from 40 to 50 I can understand, but 150? Why is such a drastic jump necessary?
the problem is not the number 150, but that on e.g. Ravenwatch so few people play, that the number is very absurd to reach, especially since the players often give no more kills, if they die more often.
spartaxoxo wrote: »the problem is not the number 150, but that on e.g. Ravenwatch so few people play, that the number is very absurd to reach, especially since the players often give no more kills, if they die more often.
I disagree. I think the problem is the number. The number should be something that reflects the game's population imo. They can't make everyone suddenly love pvp. They can pick a number for the quest that is reflective of a typical player's experience.
maybe only "kills" would be a solution, no matter if player or npc
Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
Holycannoli wrote: »Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.
If you read the comment I replied to, they talked about "fixing" kill counts. Which, is the grouping problem. So their 15/40 issue was to do with grouping. Which, is being fixed.
But also, I think you all are really over inflating how quick killing 150 players will be. If you are actually PVPing and taking/defending keeps, this is going to go quickly. If you choose to PVDoor a dead campaign, that is a poor choice.
At present, assists and other group members kills DO NOT count toward the kill 40 gladiator quest. If that doesn't change then the kill 150 player quest should never become a daily quest. If the current system for counting kills for gladiator quests remains in effect then the 150 player kills must be a weekly endeavor because it will be extremely difficult to get that number of kills even in a 12 man group during prime time.
Patch notes clearly state this problem is being changed...
Holycannoli wrote: »Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.
If you read the comment I replied to, they talked about "fixing" kill counts. Which, is the grouping problem. So their 15/40 issue was to do with grouping. Which, is being fixed.
But also, I think you all are really over inflating how quick killing 150 players will be. If you are actually PVPing and taking/defending keeps, this is going to go quickly. If you choose to PVDoor a dead campaign, that is a poor choice.
Holycannoli wrote: »Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.
Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
You can trust them to fix it correctly, but even in their note they indicate that the change to 150 was due to how rapid it was for group play in "certain engagements". This change could also have a negative impact outside of the scenario that prompted the change. Solo and small group play, or play outside large engagements, could see a negative impact. For me, if something that takes me 3 days to complete becomes 7-10 days to complete, then I'm not going to be OK with that change.
Holycannoli wrote: »Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.
Ya, the only way the kill 150 could possibly be a reasonable quest is if every kill you or anyone in your group participates in counts toward the 150. And if you play mostly solo, well, the same gladiator quest will now take 3.5x as much game time to complete as it does now.
Holycannoli wrote: »Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
That only matters in groups. Anyone soloing, not on Gray Host or not playing during prime time will be dropping this quest from now on.
Ya, the only way the kill 150 could possibly be a reasonable quest is if every kill you or anyone in your group participates in counts toward the 150. And if you play mostly solo, well, the same gladiator quest will now take 3.5x as much game time to complete as it does now.
That is exactly how the kill 20 quest works. Any kill your group does credits you for it.
And in some instances that 3.5x as much time to complete raises the time to get from 40 to 150, from like 5 minutes to like 15 minutes. Literally 1 keep fight solo and you can get the kill 40 done by firing a siege weapon twice at a breach in some cases.
Hopefully they are "fixing" what counts as a kill for this. My experience this week with my current Kill 40 quest - Day 1 ended at 15 of 40, Day 2 ended at 35 of 40, hopefully quest will complete tonight. If what counts as a kill is not improved, then Kill 150 will be a quest to drop.
It's literally mentioned in the patch notes that they changed it to 150 BECAUSE they "fixed" the kill count issue.
You can trust them to fix it correctly, but even in their note they indicate that the change to 150 was due to how rapid it was for group play in "certain engagements". This change could also have a negative impact outside of the scenario that prompted the change. Solo and small group play, or play outside large engagements, could see a negative impact. For me, if something that takes me 3 days to complete becomes 7-10 days to complete, then I'm not going to be OK with that change.