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Making 2H an Isolated Play Style

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Numbers and balance and everything else aside, I feel it's really strange to give a really interesting change to the Long Shots passive to make bows feel less isolated while then in the same update making Two-handed weapons more isolated. With the heavy attack passive and a popular weapon set item both getting changes that cut off benefiting any other skills.
On paper, I don't dislike the changes, it just seems really weird and either a disingenuous reason for changing the bow's passive or just looks like there isn't a clear direction with these changes.

As an aside, I don't like the new "lore twist" of the passive's name because it forces the idea that my character trained with the Vinedusk. It's a small thing that doesn't matter much, but I don't like it. Suggesting that any and every character using a bow with that passive trained with the Vinedusk I think is just silly.
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    For reference, these are the specific details I'm commenting on:
    2vortiwmylw8.png
    vrbyd2hsce27.png
    o6khpxw4j2el.png
  • MashmalloMan
    MashmalloMan
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    At first glance I agreed, but I compared all the weapons and you'll find they have a decent balance now between weapon specific, universal, and utility based passives. I think their main point was specifically regarding why bow has been dragging behind and it stemmed from having too many eggs in their basket in the weapon specific department, all the other weapons didn't have that problem and as such worked as good front bar options even when you didn't have those weapon skills slotted.

    Each skill line still has weapon specific interactions, that is a staple of the weapons. Bow still offers 25% damage done to only bow skills/auto attacks and now 2H gets a 10% buff to the weapon skills following a heavy. While strong before, it didn't have much interaction like the other passives in this list, especially when you consider the use cases. Heavy attacks are mostly for sustain in pve or stunning an off balance target in pvp where you would probably be spamming Wrecking Blow anyway. Now Wrecking Blow gets 4s of the buff along with auto attacks instead of just your 1 Wrecking Blow following a heavy. It's a nerf in some areas, but a big buff to 2H's playstyle.

    Bow:
    (Weapon Specific) - 25% Damage Done for Bow Skills.
    (Weapon Specific) - 15% Cost Reduction
    (Universal) - 6% Crit
    (Universal) - 5% Damage Done or 6% Crit based on Distance
    (Utility) - Major Expedition on Roll Dodge
    (Hidden) - Ranged Auto Attacks

    DW:
    (Weapon Specific) - 20% Damage vs -25% Health enemies.
    (Weapon Specific) - 15% Cost Reduction
    (Universal) - 6% of Off Hand Weapon's Damage (+80 Damage with Gold)
    (Universal) - 15% Damage to Stunned/Immobilzed/Disoriented/Silenced
    (Universal) - 6% Crit or 2974 pen or 258 Damage or 12% Crit Damage
    (Hidden) - 2 Independant Enchants with Half Potency

    2H:
    (Weapon Specific) - 10% Damage Done for 2H for 4s after Heavy Attack.
    (Weapon Specific) - 15% Cost Reduction
    (Weapon Specific) - Auto Attacks Splash to 3 nearby Enemies for 100% of the Damage dealt to the 1st enemy
    (Universal) - 2974 pen or 258 Damage or 12% Crit Damage
    (Utility) - 30% Stam Regen for 10s after a kill.
    (Hidden) - 1571 Base Damage instead of the 1335 from all other weapons. (Gold)

    Destruction Staff:
    (Weapon Specific) - Heavy Attack - DoT/AoE/Shield
    (Weapon Specific) - 2974 Pen with Destro Staff Skills/Auto Attack
    (Universal) - 100% Status Effect Chance
    (Universal) - Status Effect Damage/DoT and Channel Damage +12%/Minor Brittle
    (Utility) - Killing with a Destro Staff Skill/Auto Attack restores 3600 Mag.
    (Utility) - Absorb damage using a Destro Staff Shield restores 1800 mag. 10s CD.
    (Utility) - Most of the Frost Staff Effects related to tanking... insert here.
    (Hidden) - Ranged Auto Attacks
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Nebs
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    Thanks for sharing those. I guess to my point, it just felt really weird for the reported motivation regarding the change for bows to then make changes to 2H that involve a well-loved weapon set and a passive to get locked in to weapon line only.

    If they saw fit to nerf things, then I'll assume there's a reason for it. But to nerf one weapon type by restricting it to its own tree while releasing another from that restriction makes their messaging that they want to make players feel like they're not locking themselves into weapons by wanting to use a certain type muddled.
  • Ratzkifal
    Ratzkifal
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    If it helps, perhaps your character learned to use a bow from someone who trained with the Vinedusk. So you picked up some Bosmer archery tricks without ever having been to the place. Your character might not even know what their passive is called or where this knowledge originated from.

    If only ZOS cared that much about Bosmer lore when it comes to stealth racial passives...
    This Bosmer was tortured to death. There is nothing left to be done.
  • Nebs
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    Ratzkifal wrote: »
    If it helps, perhaps your character learned to use a bow from someone who trained with the Vinedusk. So you picked up some Bosmer archery tricks without ever having been to the place. Your character might not even know what their passive is called or where this knowledge originated from.

    I appreciate that. I hope they come up with something more neutral, but I won't throw a fit if they keep it. :smile:
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