I would like to see abilities that can be activated only when you are human not vampire or werewolf. First thing this way vampire and Werewolfs could lose some of them weakness because they will lose whole passive ability bar when learned those skill trees. This is another option to balance human and grant some options to players who dislike vampire skill tree for pvp. I have vampire skill tree on few characters too but i would like to see options. Right now vampire is must have if you want to be competetive enough wchich is bad. We need something like that in game. Racial passives doesn't count as this. Game need new World skill tree that grant unique abilities to human characters , can be unlocked after some chain quests.
StarOfElyon wrote: »I would like to see abilities that can be activated only when you are human not vampire or werewolf. First thing this way vampire and Werewolfs could lose some of them weakness because they will lose whole passive ability bar when learned those skill trees. This is another option to balance human and grant some options to players who dislike vampire skill tree for pvp. I have vampire skill tree on few characters too but i would like to see options. Right now vampire is must have if you want to be competetive enough wchich is bad. We need something like that in game. Racial passives doesn't count as this. Game need new World skill tree that grant unique abilities to human characters , can be unlocked after some chain quests.
I have suggested in the past that fighter's guild abilities, or anti-undead abilities, should be more effective when used by mortals. As things are now, the drawbacks of being a vampire are negated by the undeath passive. Furthermore, I wish all penalities and bonuses for vampires were only at stage 4. I see no need for stages 2 and 3.
Stage 1: just for the look and skills (role play)
Stage 2 (formerly 4): passives become available at max stage, making vampire a commitment not just access to the undeath passive