FrancisCrawford wrote: »But why does a 5% difference in healing output matter?
FrancisCrawford wrote: »But why does a 5% difference in healing output matter?
It's not aFrancisCrawford wrote: »But why does a 5% difference in healing output matter?
It's not a singular 5% gain I want - that would be a narrow vision - it's wanting to know what the 205 Healing increase is worth compared to the skills that each give a 10% boost so that I know which are the best combinations to stack and boost heals with. It seems like stacking the 10% gain for HoT and Area heals would be best as that's a 20% improvement and also helps raise my Crit Heals too through use of Fighting Finesse. All for better healing in Trials, Vet DLC dungeons, etc. than what the 205 boost seems to offer - it seems like a very weak CP skill if it only gives a roughly 3% gain.
Background info not directed to anyone:
FYI I have a Redguard Templar Healer and an Orc Warden Healer, and no, I don't do tryhard "meta" builds, I just try to optimise here and there every so often - so please don't whine about my choices like I should care a jot about your personal opinion of my builds - because copy/pasting what "influencers" say is of absolutely no interest to me - I buy games for my own entertainment, not to bow down to other people's directions or be dictated to - otherwise it's not original and not fun for me. Gaming should be about enjoying your individuality, not treating MMOs like a mathematical equation with no personality other than maximising stats and making everyone else do the same.
Which is likely to result in higher healing values - the 205 Weapon/Spell "Damage" added to healing abilities with Rejunenator or the 10% bonus from any of Soothing Tide/Swift Renewal/Focused Mending skills - I'm not sure what 205 equates to in terms of an equivalent percentage to determine its usefulness, even though it affects all healing abilities whereas the other three are dependant on the target type.
FrancisCrawford wrote: »I should have mentioned that it's standard to get 20-30% boosts to spell power from buffs.