kirk_lewis_ESO wrote: »Discuss
TechMaybeHic wrote: »If you mean either UP or OP and never really balanced, I can agree.
Everyone assumes when you say that, you mean OP and do not like getting ganked or whatever. But the thing is, either you can go invisible and yet be just as capable or better than other non-stealth classes otherwise which would be OP; or you can be less capable as the other non-stealth classes and then just happen to be able to go invisible which would arguably be UP.
FWIW; I find non stealth classes to rarely be balanced. Games are constantly chasing balance but I have never seen one say "Hey, we are good. Don't change anything else." This game actually does provide counters for stealth at least, and some are not great; but I'd say the misbalance has not been because of the invisibility part.
TechMaybeHic wrote: »If you mean either UP or OP and never really balanced, I can agree.
Everyone assumes when you say that, you mean OP and do not like getting ganked or whatever. But the thing is, either you can go invisible and yet be just as capable or better than other non-stealth classes otherwise which would be OP; or you can be less capable as the other non-stealth classes and then just happen to be able to go invisible which would arguably be UP.
FWIW; I find non stealth classes to rarely be balanced. Games are constantly chasing balance but I have never seen one say "Hey, we are good. Don't change anything else." This game actually does provide counters for stealth at least, and some are not great; but I'd say the misbalance has not been because of the invisibility part.
actually as it stands right now nightblade has immense tradeoffs based on what back bar and front bar abilities we choose to slot. if you slot cloak that means you could be losing out on ice staff major breach or dark path speed/resource regen, or the healing/sustain provided by siphoning strikes, or the burst heal offered by healthy offering, or the utitility of shadow clone port, which are all abilities with vital roles. if you choose to replace shadowy disguise with other abilities then the class becomes more like a bruiser but once you slot shadowy disguise you are missing out on damage or tankyness.
ZOS did a very good job on balancing nightblades. I think they're the in the most balanced state they have ever been. I think the real issue right now is DK and the tank meta though that's another topic.
TechMaybeHic wrote: »
I'm not sure how to respond to this. Shall I shed a tear that NBs have so many good abilities, they can't use them all? I think you are talking the class itself with stealth or no stealth; but that's not balance.
If DKs weren't where they are; NBs, both cloak and non closk would be the focus of everyone's attention. Really, it's not far off. DK is just much easier. So that's kind of my point. The nearest rival to the top dog, and can go invisible...
Then again; that detect pot range does eliminate the invisible part. At least as far as sustaining it
kirk_lewis_ESO wrote: »Discuss
Detect pots, 9-12 radius detection spammable mage light/evil hunter that also gives major savagery and other passives, new 7 meter range melee distance, daedric curse, blood scion, sleet storm, lightning form/hurricane, honestly any half decent dot pressure as heal casts bring us out of stealth, damage magicka poison, holding block button, theres definitely more should I continue? Shadowy disguise is the most counterable spell in the entire game. If you build your pvp kit correctly then even a titanborn eviscerate spamming 5% hp woodelf shouldnt be able to take you down. Sure I agree that unnatural movement is a little broken if abused correctly, but nightblade cloak is in absolute no shape or form broken. It used to be sure. But even in a damage meta (as opposed to the current tank meta) there are class abilities that are much harder to counter and a lot more powerful than cloak's current state.