BixenteN7Akantor wrote: »The problem I have with Stealth in PvP is that Cloak is a get-out-of-jail free card. Mages Guild Light is bugged and doesn't preven NBs from re-cloaking.
Get into a fight, roll your head on your kb, press cloak, leave. I know it works like this because I do that from time to time, and I get kills, and I easily get out of fights.
Also it's incredibly frustrating to fight against a cloak NB, kinda like punching the air against something invisible and too fast, and the only thing that end the fight is you surrendering, or walk very far.
Detect potions is good stuff but then we're forced to only use them.
It reminds me of the Dead-Ringer in TF2.
Stealthy one-shot assassin builds are fine in my opinion, the get out of jail free card isn't.
TybaltKaine wrote: »The problem with Magelight is the range. It's not that it doesn't work, it's that most NB's know to do a couple of rolls away after melee attacking or just attacking from range to avoid it. Most seasoned Blades aren't gonna stand around in a 5-meter radius after they hit you. It's hit, roll twice, stealth, move (if I don't know if you have it) or if I know you have it, ranged attack and stealth again.
You can prevent this by dropping an aoe around a NB when they pop out. Or, if you really hate getting ganked, playing a NB and using Reaper's Mark on them when you see them.
Or, like my experience in BGs last night, you wait until a target is engaged with another player(s) and attempt to burst them from range.No a stealth character is a unique experience because it first requires patience.