https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
UESP can be frustrating sometimes (like writing Skyrim mods like they're canon and saying that Mannimarco is an Aldmer), they're probably just following what information ZOS gives us, especially since it's been a long time since we've seen Necrom.
UESP can be frustrating sometimes (like writing Skyrim mods like they're canon and saying that Mannimarco is an Aldmer), they're probably just following what information ZOS gives us, especially since it's been a long time since we've seen Necrom.
https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
isadoraisacat wrote: »UESP can be frustrating sometimes (like writing Skyrim mods like they're canon and saying that Mannimarco is an Aldmer), they're probably just following what information ZOS gives us, especially since it's been a long time since we've seen Necrom.
The only mods I consider canon are the mods included in Skyrim anniversary as they are baked into the base game now I consider them now part of the canon.
But otherwise any other mods are not canon. Unless Bethesda ads then into the game themselves or says other wise.
isadoraisacat wrote: »isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
Can you call this an island when it’s not detached ?
isadoraisacat wrote: »UESP can be frustrating sometimes (like writing Skyrim mods like they're canon and saying that Mannimarco is an Aldmer), they're probably just following what information ZOS gives us, especially since it's been a long time since we've seen Necrom.
The only mods I consider canon are the mods included in Skyrim anniversary as they are baked into the base game now I consider them now part of the canon.
But otherwise any other mods are not canon. Unless Bethesda ads then into the game themselves or says other wise.
What I recall is that the paid mods in the special edition store are written as if they're canon, though personally I consider no mod, not even the anniversary mods, to be canon. Especially the Sheogorath one that seems to go against established lore. (You don't just give away the symbol of your seat of power...?!) But I digress, I hope that ZOS changes the name but based on the Telvanni cities it seems to be a part of the peninsula now. The reasoning for this seems to be (based on the Divayth Fyr Q&A) that Dunmer holdings shift often and maps aren't always accurate. So I suppose it's Telvanni at this point in time, but that does not mean it is in any other point in time.
isadoraisacat wrote: »isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
Can you call this an island when it’s not detached ?
Yes, because we can see now that the map was not accurate. Sloppy lazy map makers. The bane of Tamriel.
isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
There is no retcon that I can see. This is because the "Telvanni Peninsula" does not appear to be a geographic description. It is a political one.
Another thing to remember is that peninsulas can be part of larger peninsulas and still retain identity with the larger one. Do you know how many peninsulas Florida has? They are still considered to be part of Florida.
isadoraisacat wrote: »UESP can be frustrating sometimes (like writing Skyrim mods like they're canon and saying that Mannimarco is an Aldmer), they're probably just following what information ZOS gives us, especially since it's been a long time since we've seen Necrom.
The only mods I consider canon are the mods included in Skyrim anniversary as they are baked into the base game now I consider them now part of the canon.
But otherwise any other mods are not canon. Unless Bethesda ads then into the game themselves or says other wise.
What I recall is that the paid mods in the special edition store are written as if they're canon, though personally I consider no mod, not even the anniversary mods, to be canon. Especially the Sheogorath one that seems to go against established lore. (You don't just give away the symbol of your seat of power...?!) But I digress, I hope that ZOS changes the name but based on the Telvanni cities it seems to be a part of the peninsula now. The reasoning for this seems to be (based on the Divayth Fyr Q&A) that Dunmer holdings shift often and maps aren't always accurate. So I suppose it's Telvanni at this point in time, but that does not mean it is in any other point in time.
isadoraisacat wrote: »isadoraisacat wrote: »isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
Can you call this an island when it’s not detached ?
Yes, because we can see now that the map was not accurate. Sloppy lazy map makers. The bane of Tamriel.
The eso map has been stated many times to not match the prior canon.
I will not question or argue with ZOS. I just want a statement this is retconned. I will accept retcons form zos or Bethesda I just want to hear it from them changes were made to the lore. Because it doesn’t add up to me.
isadoraisacat wrote: »isadoraisacat wrote: »isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
Can you call this an island when it’s not detached ?
Yes, because we can see now that the map was not accurate. Sloppy lazy map makers. The bane of Tamriel.
The eso map has been stated many times to not match the prior canon.
I will not question or argue with ZOS. I just want a statement this is retconned. I will accept retcons form zos or Bethesda I just want to hear it from them changes were made to the lore. Because it doesn’t add up to me.
With regard to the map section that was presented above... it is a rough political map depicting Morrowind province at an indeterminate point in time. It shows only the land mass outline and whatever cities and settlements they felt like including. No recon is needed to fill in details on that map, which can also correct mistakes, omissions, and "don't cares" in the map. This can even include rivers that, technically, make both the Necrom and the Telvanni Peninsula islands separated from the main Tamriel land mass.
isadoraisacat wrote: »isadoraisacat wrote: »isadoraisacat wrote: »isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
Can you call this an island when it’s not detached ?
Yes, because we can see now that the map was not accurate. Sloppy lazy map makers. The bane of Tamriel.
The eso map has been stated many times to not match the prior canon.
I will not question or argue with ZOS. I just want a statement this is retconned. I will accept retcons form zos or Bethesda I just want to hear it from them changes were made to the lore. Because it doesn’t add up to me.
With regard to the map section that was presented above... it is a rough political map depicting Morrowind province at an indeterminate point in time. It shows only the land mass outline and whatever cities and settlements they felt like including. No recon is needed to fill in details on that map, which can also correct mistakes, omissions, and "don't cares" in the map. This can even include rivers that, technically, make both the Necrom and the Telvanni Peninsula islands separated from the main Tamriel land mass.
Yes but during this time the political
Map should be house indoril… but telvanni cool so telvanni.
Tons of recons are needed in these entire series from top to bottom it is never consistent.
isadoraisacat wrote: »isadoraisacat wrote: »https://en.m.uesp.net/wiki/Lore:Telvanni_Peninsula
Necrom is found on a different peninsula found south of the Telvanni Peninsula, and the two are separated by an inlet.
it still says it but zos and bethesda are in control of lore uesp just documents it so it doesn't matter
Also if necrom is not in the Telvanni peninsula why is zos using the term… after that mistake than seeing uesp I really feel a retcon is being pushed.
Necrom seems more like a separate island on the map
Can you call this an island when it’s not detached ?
NotaDaedraWorshipper wrote: »
Good I did not delete this.
In reviewing the submitted questions, this issue of geography and politics seemed paramount in importance. It arose in several questions, in various ways. Let’s deal with this directly.
Maps are tools. Nothing more. Nothing less. Standing in the Ashlands, a wayfinding map is a tool of survival. Able to assist you in finding your way to safety. Similarly, a ship’s map may aid a sailor in finding a calm harbor far from home.
But political maps? Maps that claim to represent the truth of land claimed by force of blade and spell? These maps aren’t tools for the reader. They’re tools for the mapmakers.
They speak of great strength when perhaps none exists. They speak of boundaries and borders that may exist only in the minds of people burdened by over-heavy crowns. To offer a contemporary example, have you ever seen a map of “the front” in the war between the three alliances? Do you believe that map was accurate for more than a day? At most? And, as always, remember that every written thing you read is subjective. Even the words of Divath Fyr.
This is all context. With that in place, the historian’s question is easily answered. The Great Houses have skirmished to claim the length and breadth of the peninsula in the same way they have warred for control of Vvardenfell, or Stonefalls, or Deshaan. Any maps that claim to fully represent political control of a region as heavily contested as Morrowind are guidelines at best. Even today, as the Three Banners war rages, my people continue their great game of strike and counterstrike. Gloved hands grip gilded blades, as the strong vie to rule the weak.
-Divayth Fyr, https://www.elderscrollsonline.com/en-us/news/post/63811
Use what the in-game map uses to refer to Necrom when playing ESO. When playing any other TES game or mod, use what they use. Maps are tools for the mapmaker, there's your lore explanation for any confusion. And don't forget that the terrain of Tamriel can change as well as the political boundaries. Heck, maps IRL look way different now than they did 400 years ago, nevermind the fact that you have the Tribunal who could definitely level entire continents and change the landscape if they wanted.