BlakMarket wrote: »Siege does the bare minimum to any semi competent ball group, how do I know? I've personally played the play style or head over to twitch and watch ballgroups who stream & you'll see first hand how siege does the bare minimum.
Elendir2am wrote: »BlakMarket wrote: »Siege does the bare minimum to any semi competent ball group, how do I know? I've personally played the play style or head over to twitch and watch ballgroups who stream & you'll see first hand how siege does the bare minimum.
If you put enough pressure on ball-group, it don't have any highly visible change in behavior.
But there is one subtle but significant change. They are forced to be more defensive.
One siege isn't problem for them, but I assure you that they suffer significantly, if they get hit by several of them.
For example, today PC EU GH. AD ball-group get in King.
I was part of 20 head zerg.
When they started with ram on gate in oil field, I bombed them (I have high AoE burst build for this purpose).
They was forced to withdraw from gate because of sieges and we burned all their sieges.
They moved on one tower and started with balistas from there.
Meatball from keep and I had restored ultimate so I bombed them again.
They was forced to withdraw again.
All that time, they had good health level, majority has 100 %, some decreased to 75% but get healed immediately.
And they regularly did their farming of zerg.
This was repeating for some time, balistas, ram, balistas and it was so tedious. Yet they get bored and left keep.
It was tedious. I had to recover ultimate fast, so I could hit them every time they tried to nest with sieges somewhere.
We was able to defend keep against ball-group without some super numbers and it was thanks to sieges and also thanks to fact, that we know what is important at which time.
They was targeted with sieges in open space and we burned their sieges at moment we could do it.
This ball-group would be free to do anything they wish, without sieges at their present power.
Somebody would love it probably, but where is PvP then, when opposite sides don't have any way to counter-fight.
Alchimiste1 wrote: »There is so much wrong with ball groups but this thread isn't for that.
I'm just saying maybe 68k worth of damage from 1 siege isn't the most balanced mechanic. Tone down siege, I didn't say gut it.
Siege damage increased markedly in last few months. especially oils and Cold fire.
I think it is due to Elf Bane and maybe some other set.
But elf bane is causing cold fire to tick up to 6 times vs 3.
I can't figure out if this is intended, and I can't find any statement about it. But in the past, siege was not affected by set items and most sets (eg valkyn skoria) will not be triggered by siege.
Flangdoodle wrote: »Siege damage increased markedly in last few months. especially oils and Cold fire.
I think it is due to Elf Bane and maybe some other set.
But elf bane is causing cold fire to tick up to 6 times vs 3.
I can't figure out if this is intended, and I can't find any statement about it. But in the past, siege was not affected by set items and most sets (eg valkyn skoria) will not be triggered by siege.
Vicious Death can also be procked by siege. Elf Bane +Vicious Death = OUCH.
Let's put it this way: if there are entire builds created around amplifying siege damage (and there are) something needs to change.
Flangdoodle wrote: »Siege damage increased markedly in last few months. especially oils and Cold fire.
I think it is due to Elf Bane and maybe some other set.
But elf bane is causing cold fire to tick up to 6 times vs 3.
I can't figure out if this is intended, and I can't find any statement about it. But in the past, siege was not affected by set items and most sets (eg valkyn skoria) will not be triggered by siege.
Vicious Death can also be procked by siege. Elf Bane +Vicious Death = OUCH.
Let's put it this way: if there are entire builds created around amplifying siege damage (and there are) something needs to change.
I saw this first-hand over this past weekend, and fell victim to it once. Someone with a cold fire ballista was hitting people with 5 damage ticks and they were exploding upon death.
I’m going to guess that this wasn’t intended and is actually a bug, which would mean that those making use of it are exploiting the bug. Only ZOS knows for sure though, so all we can do is report it.
Crispen_Longbow wrote: »Flangdoodle wrote: »Siege damage increased markedly in last few months. especially oils and Cold fire.
I think it is due to Elf Bane and maybe some other set.
But elf bane is causing cold fire to tick up to 6 times vs 3.
I can't figure out if this is intended, and I can't find any statement about it. But in the past, siege was not affected by set items and most sets (eg valkyn skoria) will not be triggered by siege.
Vicious Death can also be procked by siege. Elf Bane +Vicious Death = OUCH.
Let's put it this way: if there are entire builds created around amplifying siege damage (and there are) something needs to change.
I saw this first-hand over this past weekend, and fell victim to it once. Someone with a cold fire ballista was hitting people with 5 damage ticks and they were exploding upon death.
I’m going to guess that this wasn’t intended and is actually a bug, which would mean that those making use of it are exploiting the bug. Only ZOS knows for sure though, so all we can do is report it.
Only 5 Damage ticks, those are rookie numbers need to pump that damage up!!!
Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
maybe if your understanding of cyro pvp is picking off singular players in a town and avoiding any big fights where ppl actually place siege on you specifically
Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
maybe if your understanding of cyro pvp is picking off singular players in a town and avoiding any big fights where ppl actually place siege on you specifically
my understanding of cyro is full on keep battles, i pretty much never see siege used in the towns, i dont even use siege to take over a resource (i know people who use them to clear guards but i dont, its a waste of time)
i die cause i try to help a push into a keep and im getting hit by 2-4 different siege along with whatever skills are being spammed, the siege is the only thing stopping pushes like that otherwise nobody would be able to defend a keep if there were even numbered forces without siege
siege is way too slow most of the time (setup, fire and hit, and when it does hit it feels like a wet noodle in most cases)
when i see 1 single person fighting 6 allies, and i shoot them with a normal fire ballista and it hardly changes the fight, siege is not doing enough
there are times when i hit someone with a fire ballista and they start running around spamming heals cause its taking chunks of health, thats a poorly built squishy player
(and yes im talking about the normal fire ballista you can buy from siege merchant, not a coldfire, coldfire i think does appropriate amount of dmg)
lancers and coldfire i think are the only appropriate dmg siege, almost everything else feels ineffective unless its stacked 4-6x in a choke point like a door to stop people from pushing
TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
maybe if your understanding of cyro pvp is picking off singular players in a town and avoiding any big fights where ppl actually place siege on you specifically
my understanding of cyro is full on keep battles, i pretty much never see siege used in the towns, i dont even use siege to take over a resource (i know people who use them to clear guards but i dont, its a waste of time)
i die cause i try to help a push into a keep and im getting hit by 2-4 different siege along with whatever skills are being spammed, the siege is the only thing stopping pushes like that otherwise nobody would be able to defend a keep if there were even numbered forces without siege
siege is way too slow most of the time (setup, fire and hit, and when it does hit it feels like a wet noodle in most cases)
when i see 1 single person fighting 6 allies, and i shoot them with a normal fire ballista and it hardly changes the fight, siege is not doing enough
there are times when i hit someone with a fire ballista and they start running around spamming heals cause its taking chunks of health, thats a poorly built squishy player
(and yes im talking about the normal fire ballista you can buy from siege merchant, not a coldfire, coldfire i think does appropriate amount of dmg)
lancers and coldfire i think are the only appropriate dmg siege, almost everything else feels ineffective unless its stacked 4-6x in a choke point like a door to stop people from pushing
if you hit someone with a coldfire, while they have 5 enemies on them, they are dead. Its definetely doing way too much.
VaranisArano wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
maybe if your understanding of cyro pvp is picking off singular players in a town and avoiding any big fights where ppl actually place siege on you specifically
my understanding of cyro is full on keep battles, i pretty much never see siege used in the towns, i dont even use siege to take over a resource (i know people who use them to clear guards but i dont, its a waste of time)
i die cause i try to help a push into a keep and im getting hit by 2-4 different siege along with whatever skills are being spammed, the siege is the only thing stopping pushes like that otherwise nobody would be able to defend a keep if there were even numbered forces without siege
siege is way too slow most of the time (setup, fire and hit, and when it does hit it feels like a wet noodle in most cases)
when i see 1 single person fighting 6 allies, and i shoot them with a normal fire ballista and it hardly changes the fight, siege is not doing enough
there are times when i hit someone with a fire ballista and they start running around spamming heals cause its taking chunks of health, thats a poorly built squishy player
(and yes im talking about the normal fire ballista you can buy from siege merchant, not a coldfire, coldfire i think does appropriate amount of dmg)
lancers and coldfire i think are the only appropriate dmg siege, almost everything else feels ineffective unless its stacked 4-6x in a choke point like a door to stop people from pushing
if you hit someone with a coldfire, while they have 5 enemies on them, they are dead. Its definetely doing way too much.
Flip it the other way, and five+ players couldn't kill you without resorting to siege.
Something's unbalanced there. Maybe its the skill gap, since most successful 1vX relies on fighting players who don't know what they're doing. Or maybe its that we're in an update where ZOS has made 1vX/small group PVP builds that only fear coldfire siege.
We've got multiple players here complaining "I would've won that outnumbered fight if not for siege weapons," and who's takeaway is "Siege killed me. It should be nerfed so the players I 1vX have no chance at all."
VaranisArano wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
maybe if your understanding of cyro pvp is picking off singular players in a town and avoiding any big fights where ppl actually place siege on you specifically
my understanding of cyro is full on keep battles, i pretty much never see siege used in the towns, i dont even use siege to take over a resource (i know people who use them to clear guards but i dont, its a waste of time)
i die cause i try to help a push into a keep and im getting hit by 2-4 different siege along with whatever skills are being spammed, the siege is the only thing stopping pushes like that otherwise nobody would be able to defend a keep if there were even numbered forces without siege
siege is way too slow most of the time (setup, fire and hit, and when it does hit it feels like a wet noodle in most cases)
when i see 1 single person fighting 6 allies, and i shoot them with a normal fire ballista and it hardly changes the fight, siege is not doing enough
there are times when i hit someone with a fire ballista and they start running around spamming heals cause its taking chunks of health, thats a poorly built squishy player
(and yes im talking about the normal fire ballista you can buy from siege merchant, not a coldfire, coldfire i think does appropriate amount of dmg)
lancers and coldfire i think are the only appropriate dmg siege, almost everything else feels ineffective unless its stacked 4-6x in a choke point like a door to stop people from pushing
if you hit someone with a coldfire, while they have 5 enemies on them, they are dead. Its definetely doing way too much.
Flip it the other way, and five+ players couldn't kill you without resorting to siege.
Something's unbalanced there. Maybe its the skill gap, since most successful 1vX relies on fighting players who don't know what they're doing. Or maybe its that we're in an update where ZOS has made 1vX/small group PVP builds that only fear coldfire siege.
We've got multiple players here complaining "I would've won that outnumbered fight if not for siege weapons," and who's takeaway is "Siege killed me. It should be nerfed so the players I 1vX have no chance at all."
Necrotech_Master wrote: »VaranisArano wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »TheMightyRevan wrote: »Necrotech_Master wrote: »i always feel like siege is too weak, there are many times that a single fire ballista wont even dent a solo player
i play a stamblade in cyro with my only heals being vigor and dark cloak, and a single fire ballista wont kill me if thats the only dmg im taking (it gets more dicey with oils or coldfire, but again if im not taking any extra dmg i can usually survive it)
if you survived a fight long enough to take dmg from 2 different coldfire ballista, then survivability is OP and siege is horribly weak
"if thats the only dmg im taking". exactly, in 99% of the time its not the only dmg youre taking and then siege is deadly
if i get killed by siege then i was in a bad position/bad timing to get through a choke point lol
if i had actual stronger heals in my build, or using something maras then could probably ignore siege entirely
maybe if your understanding of cyro pvp is picking off singular players in a town and avoiding any big fights where ppl actually place siege on you specifically
my understanding of cyro is full on keep battles, i pretty much never see siege used in the towns, i dont even use siege to take over a resource (i know people who use them to clear guards but i dont, its a waste of time)
i die cause i try to help a push into a keep and im getting hit by 2-4 different siege along with whatever skills are being spammed, the siege is the only thing stopping pushes like that otherwise nobody would be able to defend a keep if there were even numbered forces without siege
siege is way too slow most of the time (setup, fire and hit, and when it does hit it feels like a wet noodle in most cases)
when i see 1 single person fighting 6 allies, and i shoot them with a normal fire ballista and it hardly changes the fight, siege is not doing enough
there are times when i hit someone with a fire ballista and they start running around spamming heals cause its taking chunks of health, thats a poorly built squishy player
(and yes im talking about the normal fire ballista you can buy from siege merchant, not a coldfire, coldfire i think does appropriate amount of dmg)
lancers and coldfire i think are the only appropriate dmg siege, almost everything else feels ineffective unless its stacked 4-6x in a choke point like a door to stop people from pushing
if you hit someone with a coldfire, while they have 5 enemies on them, they are dead. Its definetely doing way too much.
Flip it the other way, and five+ players couldn't kill you without resorting to siege.
Something's unbalanced there. Maybe its the skill gap, since most successful 1vX relies on fighting players who don't know what they're doing. Or maybe its that we're in an update where ZOS has made 1vX/small group PVP builds that only fear coldfire siege.
We've got multiple players here complaining "I would've won that outnumbered fight if not for siege weapons," and who's takeaway is "Siege killed me. It should be nerfed so the players I 1vX have no chance at all."
this
if you can fight 5+ players in an open field without using cheese like LOS, then i applaud your skill
that said, if siege is needed to kill someone like that, i heavily agree that there is something way off balance as siege is in my opinion supposed to balance a situation where you are outnumbered, not the current situation where you need several siege + a half a dozen players to even take a single target down