Make Dolmens and Geysers More Difficult

Androrix
Androrix
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Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.

@ZOS_Kevin
  • logan68
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    take off your gear turn of your CP and they will be more of a challenge. If they keep buffing content then the almost nil progression we have will be completely gone. When progression goes your left with a fashion MMO. Which is pretty much what you have now.

    Better make them more difficult or less difficult based on the number of people involved in the fight. Kind of like the dolmans and Gysers are now.
  • Androrix
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    logan68 wrote: »
    take off your gear turn of your CP and they will be more of a challenge. If they keep buffing content then the almost nil progression we have will be completely gone. When progression goes your left with a fashion MMO. Which is pretty much what you have now.

    Better make them more difficult or less difficult based on the number of people involved in the fight. Kind of like the dolmans and Gysers are now.

    But content isn't being buffed. It is being constantly dumbed down making progression pointless. Overland is a fashion MMO now. Just my opinion though. I understand your point though,
  • Hapexamendios
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    That certainly wouldn't be beneficial to newer players.
  • Heromofo
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    I don't think they should at all for CURRENT version. I actually think they really need to consider phasing zones similar to other games solutions.

    Just an example

    You could have multiple tiers that allow the replayability of overland zones and their content for more rewards.

    ☆ Normal - no change

    ☆ Hard - 25% more gold, experience, rare resource chance and low chance of token drops (spent at a new vendor for additional rewards).

    ☆ Veteran - 75% more gold, experience, rare resource chance and higher chance of token drops (spent at a new vendor for additional rewards).

    Would gain more use out of older content and give more reason to visit older zones especially for those who have done and 100% all zones. Also allows a more challenging environment for overland content.

    So it doesn't effect newer players while allowing an increase in difficulty and replayability for casuals and long time players.
    Edited by Heromofo on 18 March 2023 22:28
  • TaSheen
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    Heromofo wrote: »
    I don't think they should at all for CURRENT version. I actually think they really need to consider phasing zones similar to other games solutions.

    Just an example

    You could have multiple tiers that allow the replayability of overland zones and their content for more rewards.

    ☆ Normal - no change

    ☆ Hard - 25% more gold, experience, rare resource chance and low chance of token drops (spent at a new vendor for additional rewards).

    ☆ Veteran - 75% more gold, experience, rare resource chance and higher chance of token drops (spent at a new vendor for additional rewards).

    Would gain more use out of older content and give more reason to visit older zones especially for those who have done and 100% all zones. Also allows a more challenging environment for overland content.

    So it doesn't effect newer players while allowing an increase in difficulty and replayability for casuals and long time players.

    May I refer you to the pinned "Overland Content" thread?

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread

    Yes. It's very long....
    Edited by TaSheen on 18 March 2023 23:02
    ______________________________________________________

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  • phaneub17_ESO
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    Didn't people complain that Murkmire World Bosses were too easy? Now its a mostly dead zone and the difficulty increase is still there.
  • HappyTheCamper
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    Geysers are better. They at least change in difficulty depending on the group, one of the best types of instances like that.
  • SilverBride
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    They don't make Dolmens any more. All the newer content has more difficult things such as Geysers and Harrowstorms and Vents.
    PCNA
  • rpa
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    Dolmens definitely were not easy when levelling first characters in whatever drops gear and little knowlege how the game works. If you want do challenging content try arenas, dungeons and trials. Or solo Harrowstorms and Dragons.
  • Jaraal
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    Androrix wrote: »
    Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.

    @ZOS_Kevin

    Why not go solo some harrowstorms if you're looking for a challenge?
  • colossalvoids
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    Jaraal wrote: »
    Androrix wrote: »
    Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.

    @ZOS_Kevin

    Why not go solo some harrowstorms if you're looking for a challenge?

    Assuming they have the chapter and even like storms structure, mechanics or rewards.
  • Snamyap
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    Leave them as they are. Soloing your first Dolmen is a nice milestone for newer players.
  • Dr_Con
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    I'm trying to think of the play behind pingng kevin, all he's going to do is either lock it and tell you to post in the overland content feedback thread, or ignore it

    anyways, i'm not entirely against what you are saying and I talk about it in my first post on that thread here: https://forums.elderscrollsonline.com/en-gb/discussion/comment/7648433#Comment_7648433

    I do think the difficulty needs to scale up with the number of players, but at the same time this segment of gameplay is just a hyped up bowl of excrement that drops way too much loot for its effort and has become stale. I don't think rescue is possible or even wanted, people want their ez loot, exp, and jewelry. Just look at how many people engage in the mindless activity of dolmen farming in alik'ir. Molag Bal has become a joke both there and in imperial city.
    Edited by Dr_Con on 19 March 2023 14:40
  • SilverBride
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    Geysers do not need to be more difficult for the same reason that Harrowstorms need to start scaling to the number of players engaging them. These are older zones with less players in them now and less groups forming to do this content. It makes sense for them to scale so that players are able to complete them.
    PCNA
  • ArchangelIsraphel
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    Companions and Oakensoul have nothing to do with it. An experienced player could solo a doleman on a low level character in a training set easily before any of these things came out. All that's needed to solo a geyser is decent gear as well. No companion or oakensoul nessicary.

    And to be honest, I regard that as a good thing, since it's very difficult to scrape together groups in older areas.

    We have enough trouble getting a decently sized group to do harrowstorms and dragons. We don't need these things buffed. Go to an area where a large amount of players aren't already whiping out dolemans. I hardly ever even see people doing geysers in summerset, so I'm not sure where all these people are doing them. I've seen those things sit idle forever.
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  • blktauna
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    Companions and Oakensoul have nothing to do with it. An experienced player could solo a doleman on a low level character in a training set easily before any of these things came out. All that's needed to solo a geyser is decent gear as well. No companion or oakensoul nessicary.

    And to be honest, I regard that as a good thing, since it's very difficult to scrape together groups in older areas.

    We have enough trouble getting a decently sized group to do harrowstorms and dragons. We don't need these things buffed. Go to an area where a large amount of players aren't already whiping out dolemans. I hardly ever even see people doing geysers in summerset, so I'm not sure where all these people are doing them. I've seen those things sit idle forever.

    I feel you on the harrowstorms and dragons. I still can't solo those. Nor do I imagine I will. What you say about low level is true. But i've been playing for a few years and as I really enjoy running dolmens, I know the drill.

    Here's a thought for an Antiquity, the ring of be careful what you ask for. Wear it and all overland is like dealing with a dragon ;-D
    PCNA
    PCEU
  • FeedbackOnly
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    Try a different zone. It's not fast outside alkir desert
  • Castagere
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    Not everyone has the oaksoul ring either. People should think before they post. Really getting sick of people all geared up in the best group content gear which they made all gold and then complaining about anything overland being too easy.
  • Prof_Bawbag
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    I'd agree, then I remember Harrowstorms or whatever they're called and those things are deserted, with lone players having zero hope of completing them. Sometimes they're deserted close to an hour, even more. So folk go elsewhere and forget about them. Good luck ever getting one of those situated underground ticked off outside an event. So a lot of people, wait for a very small week or 2 window each year when it's possible. By then, though, they've moved onto another game usually. I have an underground one i have never gotten done due to how poorly they are received.

    That's the trouble with that sort of content, folk get want they want from them, never to return, and what we're left with is what we have with those things, tumbleweed.

    Craglorn proves it's only the vocal minority on the forums that want difficult zones and overland stuff. When they're in game, the places are deserted with little or no one willing to help.

    I've always said, it would be ace to give folk a vet option, that puts them into a vet instance of each overland zone. That way, they're welcome to spend many hours in barren lands, seeing next to no one for days on end. Not too dissimilar to the old Vet gold zones. They would then come on the forums complaining how ZoS ruined the game by splitting the difficulty zones and how the vet versions are devoid of others. Nah, just no one wants to trudge through all that nonsense, so they'd say away from it. What you'd be experiencing is the true popularity of such vet type content. It ain't popular at all. It's already a ballache wading through garbage enemies every 5 foot you walk.

    There's a very good reason Craglorn got changed, that they changed tact after the awful harrowstorms and other things. Must be really disheartening for those making that content to see next to no one using it. Like i said, these forums would lead you to believe we all want vet type overland stuff, the reality is, these forums don't represent the gaming population in game. Thank god. The game would be awful. To be clear, i'd like there to be a vet instance of overland.

    In a nutshell, if you miss the release window when every man and his budgie are running around like demented demonic chickens, you're screwed getting some things done in ESO dlc/chapters.

    Edited by Prof_Bawbag on 19 March 2023 23:00
  • disintegr8
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    If dolmens and geysers are too easy, move up to Harrpwstorms and Dragons. They may be at different ends of the difficulty scale, but I think that's a good thing. I'd prefer they leave existing content as is and make new release stuff harder (as they have been doing).

    I remember getting annihilated at dolmens and in base game dungeons, many of which I can now solo. I've spent a lot of time and effort farming gear, building characters and learning play styles. Would be pretty hard on new players if everything increased in difficulty in line with my ability/experience.

    New stuff challenges us, leave the old stuff as is for new players to learn on.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • whitecrow
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    Dolmens could use a buff, at least the final champion. They could scale to the number of players.
    Geysers I think are fine as is. Most of those champions are pretty tough.
  • wolfie1.0.
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    Just post this in the hm overland thread.
  • rpa
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    W. Skyrim and N. Elsweyr are deserts of course but that is expected from inconvenient maps. I've been doing daily or more harrowstorms at The Reach and dragons at Southern Elsweyr. No crowds but people do em often enough to get daily done.
  • Quackery
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    Yeah, no.

    You have a lot of newer players in certain zones that come across a dolmen so it would be good to not discourage them from trying out new challenges if they expect it to be "impossible" because of a dolmen. Not everything is about the elite player and shouldn't be.

    Regarding geysers: no opinion
  • barney2525
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    So you want new players who are trying to do complete zone achievements, when there is no one else around, to be denied the possibility of soloing it? And the reason for doing this is because you can't reach the active dolmen "in time" ? Even in Alik'r, most players can run the circle and be at the active dolmen at the start. I'm not seeing a whole lot of reason to change anything.

    :#

    what would be next? Make it impossible to solo Delve bosses?
    Edited by barney2525 on 20 March 2023 11:26
  • LalMirchi
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    Androrix wrote: »
    Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.

    @ZOS_Kevin

    Somehow I do not see this as a valid reason for making content harder. Just get a faster horse /joke
  • Zezin
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    Heromofo wrote: »
    I don't think they should at all for CURRENT version. I actually think they really need to consider phasing zones similar to other games solutions.

    Just an example

    You could have multiple tiers that allow the replayability of overland zones and their content for more rewards.

    ☆ Normal - no change

    ☆ Hard - 25% more gold, experience, rare resource chance and low chance of token drops (spent at a new vendor for additional rewards).

    ☆ Veteran - 75% more gold, experience, rare resource chance and higher chance of token drops (spent at a new vendor for additional rewards).

    Would gain more use out of older content and give more reason to visit older zones especially for those who have done and 100% all zones. Also allows a more challenging environment for overland content.

    So it doesn't effect newer players while allowing an increase in difficulty and replayability for casuals and long time players.

    I'd start at vet on any new character lol, I enjoy then feeling of growth you get in other MMOs, ESO doesn't have much of that.
  • Androrix
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    Dr_Con wrote: »
    I'm trying to think of the play behind pingng kevin, all he's going to do is either lock it and tell you to post in the overland content feedback thread, or ignore it

    @Dr_Con That's a fair question, doc. There were a couple of reasons. First, I very, very rarely tag but further dumbing down of content is about the only thing I feel really strongly about. One Tamriel was introduced before I started playing. Since I started playing each player received a 3k health boost, champion points, the ability to get companions, oakensoul and new uber armor sets. I started a new character recently and dolmens in starter zones go down so fast they are not enjoyable to me anymore. Not because my new character is strong (some posters here made assumptions in that regard)--it is a new character--but because other players' characters at a high level take them down really fast.

    Second, right or wrong, my impression is that mods have their favorites on the forum who ping them all the time and to whom they respond. Like I said, I don't tag, but further dumbing down is about the only thing I feel strongly about and I would like them to actually know there are other views. I know many people disagree. That's ok as long as devs read and consider all views.

    As for moving the thread, it doesn't bother me. Every single thread on this general board could go to combat, dungeons, player helping player, overland content or any combination of those.

    OK, that was more rambling than I intended LOL.

    BTW I like your posts/threads and always enjoy reading them.
  • ADarklore
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    I disagree... I like them as they are now. I don't play ESO for 'difficulty' or 'challenge' I play for stress-free fun, and "challenge" is stressful for me.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • disintegr8
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    ADarklore wrote: »
    I disagree... I like them as they are now. I don't play ESO for 'difficulty' or 'challenge' I play for stress-free fun, and "challenge" is stressful for me.

    Amen to that. Real life has all the stress and challenges I need, games are for having fun and relaxing.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
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