take off your gear turn of your CP and they will be more of a challenge. If they keep buffing content then the almost nil progression we have will be completely gone. When progression goes your left with a fashion MMO. Which is pretty much what you have now.
Better make them more difficult or less difficult based on the number of people involved in the fight. Kind of like the dolmans and Gysers are now.
I don't think they should at all for CURRENT version. I actually think they really need to consider phasing zones similar to other games solutions.
Just an example
You could have multiple tiers that allow the replayability of overland zones and their content for more rewards.
☆ Normal - no change
☆ Hard - 25% more gold, experience, rare resource chance and low chance of token drops (spent at a new vendor for additional rewards).
☆ Veteran - 75% more gold, experience, rare resource chance and higher chance of token drops (spent at a new vendor for additional rewards).
Would gain more use out of older content and give more reason to visit older zones especially for those who have done and 100% all zones. Also allows a more challenging environment for overland content.
So it doesn't effect newer players while allowing an increase in difficulty and replayability for casuals and long time players.
Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.
@ZOS_Kevin
Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.
@ZOS_Kevin
Why not go solo some harrowstorms if you're looking for a challenge?
ArchangelIsraphel wrote: »Companions and Oakensoul have nothing to do with it. An experienced player could solo a doleman on a low level character in a training set easily before any of these things came out. All that's needed to solo a geyser is decent gear as well. No companion or oakensoul nessicary.
And to be honest, I regard that as a good thing, since it's very difficult to scrape together groups in older areas.
We have enough trouble getting a decently sized group to do harrowstorms and dragons. We don't need these things buffed. Go to an area where a large amount of players aren't already whiping out dolemans. I hardly ever even see people doing geysers in summerset, so I'm not sure where all these people are doing them. I've seen those things sit idle forever.
Dolmens and Geysers go down way too quickly. They were already easy peasy and now that people have oakensoul and companions they can't be taken seriosuly as a group content at all. You have to sprint between them like crazy if you want to get there before they are wiped. It would be great to see them adjusted to be more than a speedbump.
@ZOS_Kevin
I don't think they should at all for CURRENT version. I actually think they really need to consider phasing zones similar to other games solutions.
Just an example
You could have multiple tiers that allow the replayability of overland zones and their content for more rewards.
☆ Normal - no change
☆ Hard - 25% more gold, experience, rare resource chance and low chance of token drops (spent at a new vendor for additional rewards).
☆ Veteran - 75% more gold, experience, rare resource chance and higher chance of token drops (spent at a new vendor for additional rewards).
Would gain more use out of older content and give more reason to visit older zones especially for those who have done and 100% all zones. Also allows a more challenging environment for overland content.
So it doesn't effect newer players while allowing an increase in difficulty and replayability for casuals and long time players.
I'm trying to think of the play behind pingng kevin, all he's going to do is either lock it and tell you to post in the overland content feedback thread, or ignore it
I disagree... I like them as they are now. I don't play ESO for 'difficulty' or 'challenge' I play for stress-free fun, and "challenge" is stressful for me.