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Rework the ult of the necro colossus

GrimStyx
GrimStyx
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I don’t know if you agree with me or not, but the Necromancer Colossus is a hack, it would be possible to make a full-fledged unit that would stun everyone when summoned, would have solo and AoE hits that would impose Major Vulnerability, would exist for 9 seconds, and exploded at the end of the action, applying Major Brittle or Major Defile, for different morphs. Cold Colossus attacks can slowed enemy, and Plague Colossus would have an AoE aura around it that deals disease damage over time, with a chance to inflict minor defile or Minor Cowardice
  • ADarklore
    ADarklore
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    I would love to be able to summon a full-fledged Colossus like Sorc Storm Atronach; I've always thought the 'partial' Colossus was a bit strange.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Araneae6537
    Araneae6537
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    Agreed! Why can’t we summon an actual bone colossus like the average NPC necro?
  • kringled_1
    kringled_1
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    Unless the visual changes a lot or the colossus is changed to function in a more ranged way, this is a big no thanks from the tank pov. As it is now, a colossus on the boss frequently means the tank has severely obstructed views of the boss and its animations, as well as ground effects, but fortunately it's only for about 2-3s. Lasting 9+ s will significantly hinder the tanks ability to deal with mechanics.
  • GrimStyx
    GrimStyx
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    kringled_1 wrote: »
    Unless the visual changes a lot or the colossus is changed to function in a more ranged way, this is a big no thanks from the tank pov. As it is now, a colossus on the boss frequently means the tank has severely obstructed views of the boss and its animations, as well as ground effects, but fortunately it's only for about 2-3s. Lasting 9+ s will significantly hinder the tanks ability to deal with mechanics.

    such an argument ... it seems to me that this is just a crutch that spoils this class. Why not then remove the sorcs pets and make them incorporeal, with a short duration, they interfere with the tank.
  • GrimStyx
    GrimStyx
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    kringled_1 wrote: »
    Unless the visual changes a lot or the colossus is changed to function in a more ranged way, this is a big no thanks from the tank pov. As it is now, a colossus on the boss frequently means the tank has severely obstructed views of the boss and its animations, as well as ground effects, but fortunately it's only for about 2-3s. Lasting 9+ s will significantly hinder the tanks ability to deal with mechanics.

    about the visual and size, yes, it would be worth working on it, just again, many players cried that the necro cannot be focused because his pets interfere, as a result, the pets were made incorporeal, but at the same time, the sorc also has pets, and the warden, which can be attacked by mobs and players, and also interfere with hitting. In general, a very strange special attitude towards this class, which will soon become so boring with all the nerfs and crutches that they will play it purely for the sake of roleplay
    Edited by GrimStyx on 16 March 2023 17:39
  • Tessitura
    Tessitura
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    If I remember the concept art correctly the original idea for the ult was a bone dragon that breathed necrofire on the area then went away. For whatever reason they changed it to a colossus that pops up out of the ground. For what the ult is thed ragon made more sense and would have looked cooler but whatever. I honestly would like the ult removed and instead for a ult we summon a little squad of skeletons or wraiths that attack our enemies for a short time. More on theme.
  • GrimStyx
    GrimStyx
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    Tessitura wrote: »
    If I remember the concept art correctly the original idea for the ult was a bone dragon that breathed necrofire on the area then went away. For whatever reason they changed it to a colossus that pops up out of the ground. For what the ult is thed ragon made more sense and would have looked cooler but whatever. I honestly would like the ult removed and instead for a ult we summon a little squad of skeletons or wraiths that attack our enemies for a short time. More on theme.


    there is already such an ult, in the healing branch, and about the dragon, yes, it’s sad, but, it would be possible to put the dragon in one morph, and the colossus in another, you would get the Dragon Skeleton long-range ult unit with frost damage, dragon's attack will be
    slowdown target and put status major brittle, and the second melee one Colossus, with aoe defile dot damage around him, attack will be put on the target's status Major Vulnerability, so morphs would be much more variable and interesting
    Edited by GrimStyx on 17 March 2023 16:02
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