kringled_1 wrote: »Unless the visual changes a lot or the colossus is changed to function in a more ranged way, this is a big no thanks from the tank pov. As it is now, a colossus on the boss frequently means the tank has severely obstructed views of the boss and its animations, as well as ground effects, but fortunately it's only for about 2-3s. Lasting 9+ s will significantly hinder the tanks ability to deal with mechanics.
kringled_1 wrote: »Unless the visual changes a lot or the colossus is changed to function in a more ranged way, this is a big no thanks from the tank pov. As it is now, a colossus on the boss frequently means the tank has severely obstructed views of the boss and its animations, as well as ground effects, but fortunately it's only for about 2-3s. Lasting 9+ s will significantly hinder the tanks ability to deal with mechanics.
If I remember the concept art correctly the original idea for the ult was a bone dragon that breathed necrofire on the area then went away. For whatever reason they changed it to a colossus that pops up out of the ground. For what the ult is thed ragon made more sense and would have looked cooler but whatever. I honestly would like the ult removed and instead for a ult we summon a little squad of skeletons or wraiths that attack our enemies for a short time. More on theme.