Dps is about speed. Speed takes power, but it takes other things too.
What are your hitting for? Maybe you're just not quick enough but your build is passable?
Dps is about speed. Speed takes power, but it takes other things too.
What are your hitting for? Maybe you're just not quick enough but your build is passable?
I think it is misleading to say dps would be about speed, since DPS is more about the rhythm and keeping good uptimes on things. One cannot cast skills faster than once a second, because skills share a 1 second global cooldown. If you cast skills faster than that, they queue, meaning the next skill will automatically fire after the cooldown ends, overriding any other action you took.
When using non-heavy attack builds, you want to use that second between casts as good as you can. This is to say, to light attack, to barswap, to drink potions, to take synergies in-between the skill casts. The way it is done is to cast a light attack and instantly cast a skill after it. The skill animation will override the light attack animation, but the light attack still gets registered and still will do its damage. This leads to a rather rhythmic gameplay where you light attack, instantly press a skill after and then wait around a second to do it again. It will sound a bit like a heartbeat (bah-bam, the first short bah sound is the light attack cast, the bam part is the skill cast).
The second part is to keep as good of uptimes as you can. This means, you have all the potion passives, you drink the potions as soon as they come off the cooldown. That you cast the damage over time effects as close to running out as you can (exception: carve, because of the stacking mechanic, you want to cast it a little before it runs out, because you rather cast it while 5 seconds are still remaining than to let it run out and lose the 32 seconds you would've gained when casting it again).
MindOfTheSwarm wrote: »There’s a serious problem with power creep in this game when 100k is considered normal. I remember when Maw was released and people were saying 30k for Vet Hard mode was considered decent with 50k being top tier. Now we have builds that are approaching triple those numbers. It’s actually sad the game has become so easy and is the main reason for this 100k meta cancer that ruins build diversity. It’s a number chase game and it is devolving this game into a mad rush to finish content as fast as possible. Soon this game will be like Path of Exile if the devs don’t reign power creep in balance things out properly.
Dps is about speed. Speed takes power, but it takes other things too.
What are your hitting for? Maybe you're just not quick enough but your build is passable?
I think it is misleading to say dps would be about speed, since DPS is more about the rhythm and keeping good uptimes on things. One cannot cast skills faster than once a second, because skills share a 1 second global cooldown. If you cast skills faster than that, they queue, meaning the next skill will automatically fire after the cooldown ends, overriding any other action you took.
When using non-heavy attack builds, you want to use that second between casts as good as you can. This is to say, to light attack, to barswap, to drink potions, to take synergies in-between the skill casts. The way it is done is to cast a light attack and instantly cast a skill after it. The skill animation will override the light attack animation, but the light attack still gets registered and still will do its damage. This leads to a rather rhythmic gameplay where you light attack, instantly press a skill after and then wait around a second to do it again. It will sound a bit like a heartbeat (bah-bam, the first short bah sound is the light attack cast, the bam part is the skill cast).
The second part is to keep as good of uptimes as you can. This means, you have all the potion passives, you drink the potions as soon as they come off the cooldown. That you cast the damage over time effects as close to running out as you can (exception: carve, because of the stacking mechanic, you want to cast it a little before it runs out, because you rather cast it while 5 seconds are still remaining than to let it run out and lose the 32 seconds you would've gained when casting it again).
Damage per second.
Takes power, eg uptimes, rotation, skills combo; and speed, how fast you can do that, within the cool down limits of course.
Like torque vs km/h
Yea i hear you on rythym vs frantic mashing, yea there's a cool down, but it's still damage per second. It's still increased by reaching a certain speed, and reduced by taking it way easy on the firings. It's still a measure of what you did, divided by the time it took you to do it.
Rotation yea, but proc sets even more so.
I've watched many content streamers who disagree with you there
boi_anachronism_ wrote: »This is a common mistake that newer players constantly make. Meta is not going to work as well for new players as they require significant skill and most new players still don't grasp a lot of mechanics which is normal. I said the same when new folks were wanting bahsei. You will get much better results from straight stat sets like gourmand or orders wrath at that level then something like coral which requires you to have excellent resource management and kinra which requires you to consistently upkeep stacks. Don't try to run before you can walk. You can still hit 80k+ with pure stat sets. 😊
Oreyn_Bearclaw wrote: »