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im desperate my dps is low

RAGEstacker
RAGEstacker
Soul Shriven
Hello...

im cp 270 Stamdk and my dps on soul-sworn thrall is 15k

gear im using is:
  • PURPLE valkyn skoria monster set
  • GOLD coral riptide body divine trait(thief mundus stone)
  • GOLD KINRA dual daggers nirnhoned
  • BLUE KINRA Jewelry bloodthirsty with reduce stamina enchantement because i can spam more noxious breath

here is a cmx parse:
azjp5biitdaf.png

i have seen a tank deal double my damage with a lightning staff...and he was like 400 cp :neutral:

Edited by ZOS_Kraken on 2 March 2023 16:42
  • Soarora
    Soarora
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    Your off-hand dagger should be charged, not nirnhoned. One with fire, one with poison enchants (enchants don’t stack). Weapon damage jewelry enchants. You’re also using the wrong dummy. The trial dummy takes longer to kill (I listen to music while parsing, more vibes and helps with rhythm) but it gives you buffs and the dummy you used has so little health it doesn’t seem like you were able to even finish your rotation before it died. Instead of noxious spammable, use whip, silver shards (fighters guild), or the daggers spammable (flurry).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • RAGEstacker
    RAGEstacker
    Soul Shriven
    Okay i did everything you said and yes my dps did improve to 39k but i want to reach 60K
    Im constantly running out of magicka and i use only one bar can you tell me which skills to use?

    qlqbydlfsv2n.png




  • RAGEstacker
    RAGEstacker
    Soul Shriven
    i did not change yet the offhand to charged because i dont have enough transmute stones
  • Kappachi
    Kappachi
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    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.
  • RAGEstacker
    RAGEstacker
    Soul Shriven
    Kappachi wrote: »
    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.

    we failed to complete veteran banished cells II because our dps was not high enough
  • Soarora
    Soarora
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    Kappachi wrote: »
    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.
    If you’re doing 15k dps in a vet dungeon, especially dlc, you’re being carried. There are DPS checks. People should chill and play how they want but when it comes to PvE progression there are requirements.
    Okay i did everything you said and yes my dps did improve to 39k but i want to reach 60K
    Im constantly running out of magicka and i use only one bar can you tell me which skills to use?

    qlqbydlfsv2n.png




    With whip you need rejuvenation cp (red) and I think max stam, mag recovery parse food. Could also do light armor to reduce the magicka cost. Or you can use one of the stamina-based spammables I listed.

    If you can, Oakensoul is good for one-bar because it gives a lot of buffs to support the lack of barspace available for buffs. I don’t know what a one-bar DK build would look like but I’m sure there’s one out there or you can play around with it to see what works best.

    Gearwise I’ll also say that valkyn skoria doesn’t really do much. Stormfist might be a good non-dlc monster set, or drop monster entirely if you do Oakensoul and run 1pc slimecraw for crit chance.
    Coral is difficult to keep up, so is Kinras. Coral requires you to keep your stamina low. Kinras requires good weaving to keep up the buffs. If you can do both of those though then great job! Usually people run whorl or rele + pillar but rele also requires good weaving. Aegis caller and orders wrath can also be decent as sets. Sorry, should’ve mentioned those things before.
    You’re a bit low on crit too, not sure what co you’re using but one in blue should be Backstabber as long as you’re not fighting a dragon (then use fighting finesse). Trap beast from fighters guild also adds crit and is a DoT. Max crit is 125%.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • kwinter
    kwinter
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    Penetration is cap at 15000 k so anything over does nothing. Might need adjust CP and lower your penetration. At 271 cp 39 k is pretty good. The more CP you get should help improve your dps.
  • SkaraMinoc
    SkaraMinoc
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    kwinter wrote: »
    Penetration is cap at 15000

    18200

    PC NA
  • RAGEstacker
    RAGEstacker
    Soul Shriven
    pbods846z9t2.png


    this is my log vKA last boss
  • Kappachi
    Kappachi
    ✭✭✭✭
    Soarora wrote: »
    Kappachi wrote: »
    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.
    If you’re doing 15k dps in a vet dungeon, especially dlc, you’re being carried. There are DPS checks. People should chill and play how they want but when it comes to PvE progression there are requirements.
    Okay i did everything you said and yes my dps did improve to 39k but i want to reach 60K
    Im constantly running out of magicka and i use only one bar can you tell me which skills to use?

    qlqbydlfsv2n.png




    With whip you need rejuvenation cp (red) and I think max stam, mag recovery parse food. Could also do light armor to reduce the magicka cost. Or you can use one of the stamina-based spammables I listed.

    If you can, Oakensoul is good for one-bar because it gives a lot of buffs to support the lack of barspace available for buffs. I don’t know what a one-bar DK build would look like but I’m sure there’s one out there or you can play around with it to see what works best.

    Gearwise I’ll also say that valkyn skoria doesn’t really do much. Stormfist might be a good non-dlc monster set, or drop monster entirely if you do Oakensoul and run 1pc slimecraw for crit chance.
    Coral is difficult to keep up, so is Kinras. Coral requires you to keep your stamina low. Kinras requires good weaving to keep up the buffs. If you can do both of those though then great job! Usually people run whorl or rele + pillar but rele also requires good weaving. Aegis caller and orders wrath can also be decent as sets. Sorry, should’ve mentioned those things before.
    You’re a bit low on crit too, not sure what co you’re using but one in blue should be Backstabber as long as you’re not fighting a dragon (then use fighting finesse). Trap beast from fighters guild also adds crit and is a DoT. Max crit is 125%.

    then I must get carried a lot, I usually outsurvive the tank/other 3 players and end up soloing the bosses with my rotations that keep me alive while outputting a consistent 15k DPS, can take many veteran bosses from 70% to 0% in time. not many DPS checks exist, the few that do like moongrave fane I simply avoid, you can power through purely with skill in veteran dungeons.
  • SeveN085
    SeveN085
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    Kappachi wrote: »
    soloing the bosses with my rotations that keep me alive while outputting a consistent 15k DPS, can take many veteran bosses from 70% to 0% in time.
    Kappachi wrote: »
    CP 940 DPS build
    Kappachi wrote: »
    outputting a consistent 15k DPS
    :D

  • UNSeki
    UNSeki
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    Kappachi wrote: »
    Soarora wrote: »
    Kappachi wrote: »
    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.
    If you’re doing 15k dps in a vet dungeon, especially dlc, you’re being carried. There are DPS checks. People should chill and play how they want but when it comes to PvE progression there are requirements.
    Okay i did everything you said and yes my dps did improve to 39k but i want to reach 60K
    Im constantly running out of magicka and i use only one bar can you tell me which skills to use?

    qlqbydlfsv2n.png




    With whip you need rejuvenation cp (red) and I think max stam, mag recovery parse food. Could also do light armor to reduce the magicka cost. Or you can use one of the stamina-based spammables I listed.

    If you can, Oakensoul is good for one-bar because it gives a lot of buffs to support the lack of barspace available for buffs. I don’t know what a one-bar DK build would look like but I’m sure there’s one out there or you can play around with it to see what works best.

    Gearwise I’ll also say that valkyn skoria doesn’t really do much. Stormfist might be a good non-dlc monster set, or drop monster entirely if you do Oakensoul and run 1pc slimecraw for crit chance.
    Coral is difficult to keep up, so is Kinras. Coral requires you to keep your stamina low. Kinras requires good weaving to keep up the buffs. If you can do both of those though then great job! Usually people run whorl or rele + pillar but rele also requires good weaving. Aegis caller and orders wrath can also be decent as sets. Sorry, should’ve mentioned those things before.
    You’re a bit low on crit too, not sure what co you’re using but one in blue should be Backstabber as long as you’re not fighting a dragon (then use fighting finesse). Trap beast from fighters guild also adds crit and is a DoT. Max crit is 125%.

    then I must get carried a lot, I usually outsurvive the tank/other 3 players and end up soloing the bosses with my rotations that keep me alive while outputting a consistent 15k DPS, can take many veteran bosses from 70% to 0% in time. not many DPS checks exist, the few that do like moongrave fane I simply avoid, you can power through purely with skill in veteran dungeons.

    Are you saying this based on actual combat numbers (using a metric addon) or on dummies? Please share the number you do on a trial (21m HP) dummy to give a better comparison.

    15K sounds like a pretty normal casual DPS for 4-man content in REAL combat from what I've been witnessing, but 15k on a trial dummy is incredibly low and I couldn't believe you'd be nearly as effective as you are saying with that DPS.

    What I personally see on my queues is tanks and healers doing around 5-8k DPS while DDs are doing 15-25k DPS. This amounts to a group total DPS of around 40-66k, which would be enough for even a solo player to clear any 4-man content. Slowly and doing mechs on veteran for sure, but doable.
  • RAGEstacker
    RAGEstacker
    Soul Shriven
    okay i do around 50k damage on trial dummy i know the dummy was not full health but dps is still this

    i dont like using 2 bar and i even do far less damage with it, so i would like to use oakensoul ring, my guild disapproves that and suggests a one bar magicka heavy attack build which i dont like. Can i go oakensoul with this setup?? any changes i can make to reach 60k? thank you


    dt7c8pb70n4d.png
    v203nz95aaul.png
  • RAGEstacker
    RAGEstacker
    Soul Shriven
    my guild says if im gonna stay one bar best thing i do is just doing quests and playing casually :/
  • Darkstorne
    Darkstorne
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    my guild says if im gonna stay one bar best thing i do is just doing quests and playing casually :/
    Leave the guild.

    Oakensoul will probably be enough to bring you up to 60k+ if you play one bar. And 60k+ is absolutely good enough DPS for dungeon progression. I can understand guilds making demands of you in vet trial progression, but not vet dungeons. That's just ridiculous, and they're clearly suffering from a disease some ESO players have where they think "meta" means "mandatory".

    I heal in vet DLC dungeons, and I'd be super happy to play with 50k+ DDs. That's a group DPS of over 100k, which is plenty for a comfortable run :smile:
  • Necrotech_Master
    Necrotech_Master
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    the funny thing is the trial group i run with, sometimes as many as half of the dps are oakensorcs lol

    i would agree with the others that the 300k hp dummies are too low for a real parse

    the minimum you should use is one of the 3 or 6 mil dummies, or the trial dummy if you have access to one
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • RaptorRodeoGod
    RaptorRodeoGod
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    I can hit 93k on an Oakensoul HA Sorc, and have hit 80k with lught attack oakensoul on Necro and Templar.

    If you're on a Sorc, I relly reccomend the pets. They deal too much damage to not use them. Matriarch, Scamp, and Atro with Daedric Prey work wonders on my Sorc. If you're using dual weild, you could slot Hurricane and Rapid Strike/Bloodthirst as well. Bloodthirst ia good because you wouldn't need to slot a heal over time, and the Matriach only does like 1-3k dps less than the Tormentor, so I like havig the burst heal more.

    If you're going the Oakensoul route, you don't necessarily need a trial set, so that opens up your options as well. Kinras is good if you can maintain it. Pillar of Nirn is a really good single target dps set. You could also try getting Berserking Warrior Neck, Ring, Chest, and Daggers and run that with one of those two sets. Nobody really talks about it anymore, but it's a fantastic set in the right use case.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • robpr
    robpr
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    okay i do around 50k damage on trial dummy i know the dummy was not full health but dps is still this

    i dont like using 2 bar and i even do far less damage with it, so i would like to use oakensoul ring, my guild disapproves that and suggests a one bar magicka heavy attack build which i dont like. Can i go oakensoul with this setup?? any changes i can make to reach 60k? thank you


    dt7c8pb70n4d.png
    v203nz95aaul.png

    Don't use Crystal Weapon and Rapid Strikes at the same time. Use only Rapids. Equip both Volatile Familiar and Tormentor, no need to touch their skills. Change Crystal Weapon to Crystal Fragment and use that skill only when it lights up. Use Deadly Cloak instead of Rending Slashes. Thats all for a one bar setup. You can use Familiar's ability if your magicka reserves let you to but Crystal Frag have a priority. You can swap Bound Armaments to Daedric Prey but magicka sustain will be tough.

    To extend this build to 2 bar, you want a weapon that have ground aoe dot (bow, 2hander, destro staff) that is Infused with Weapon Damage enchant and Barbed Trap from Fighters Guild. It's just 2 extra skills and a swap, shouldn't be difficult.

    Like people said before, Coral and Kinras are very good sets but require monitoring their stacks. Relequen and Pillar of Nirn are easier to maintain if you keep Relequen on the body.

    While this gear can work with Oakensoul, best performing on a Sorc is to use it with lightning staff heavy attack and Sergeant Mail + Storm Master/Noble Duelist Silks.
    Edited by robpr on 24 February 2023 19:23
  • Soarora
    Soarora
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    my guild says if im gonna stay one bar best thing i do is just doing quests and playing casually :/
    It’s completely possible to do one-bar non-heavy attack and do decently. Sure, it probably won’t hit the high numbers like 90k like heavy attack can, but you don’t need to jump right up to 90k when your goal is 60k. I believe 45k is the minimum for vet dungeons and some trials. Don’t let them or anyone else discourage you. Besides, oakensoul actually has some pretty insane defensive capabilities since it gives you minor aegis + major resolve + minor protection, letting you take more damage than a 2-bar dps. It’s something I personally take issue with but it is a thing and I don’t foresee it changing.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • RaptorRodeoGod
    RaptorRodeoGod
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    Soarora wrote: »
    my guild says if im gonna stay one bar best thing i do is just doing quests and playing casually :/
    It’s completely possible to do one-bar non-heavy attack and do decently. Sure, it probably won’t hit the high numbers like 90k like heavy attack can, but you don’t need to jump right up to 90k when your goal is 60k. I believe 45k is the minimum for vet dungeons and some trials. Don’t let them or anyone else discourage you. Besides, oakensoul actually has some pretty insane defensive capabilities since it gives you minor aegis + major resolve + minor protection, letting you take more damage than a 2-bar dps. It’s something I personally take issue with but it is a thing and I don’t foresee it changing.

    90k+ is technically possible on Sorc, just tested it out this morning. I used Pillar of Nirn on body, Berserking Warrior and jewels, daggers, and chest, medium Slimecraw head, and Oakensoul.

    Literally better damage than I can do with a 2 bar build personally lol

    Skills:
    Tormentor, Familiar, Hurricane, Daedric Prey, Bloodthirst, Greater Storm Atro

    I'm going to try swapping Hurricane with Crystal Frags or Bound Armaments later to see if that does better. I think I was barely able to eek out 93k with what I have listed though!
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • N3CR01
    N3CR01
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    my guild says if im gonna stay one bar best thing i do is just doing quests and playing casually :/

    Time to find a new guild then.
  • MidniteOwl1913
    MidniteOwl1913
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    Kappachi wrote: »
    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.

    we failed to complete veteran banished cells II because our dps was not high enough

    Ah, yes the room that fills with daedroth... Maybe it wasn't you? I assume you targeted the feasts?
    PS5/NA
  • Somber97866
    Somber97866
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    There are 50 million videos online about this topic. Find the most recent relevant one and watch it in its entirety plz
  • Pelanora
    Pelanora
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    Dps is about speed. Speed takes power, but it takes other things too.

    What are your hitting for? Maybe you're just not quick enough but your build is passable?
  • MindOfTheSwarm
    MindOfTheSwarm
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    Soarora wrote: »
    If you’re doing 15k dps in a vet dungeon, especially dlc, you’re being carried. There are DPS checks. People should chill and play how they want but when it comes to PvE progression there are requirements.

    False. There was a time when 30k was considered top tier many years ago and that was when running Maw on Vet Hard Mode. Later trials and dungeons required a bit more but not much more. Anything over 30k is enough to comfortably do all content in the game. 50k plus and you’re doing more than enough. When you start hitting 70k plus is when you start melting most stuff and skipping mechanics. 100k plus? Yeah ok, that’s why stuff gets nerfed. The content isn’t made for that unless high score pushing and at that point you’re expected to breeze through. Mechanics and understanding fights are way more important. The only real DPS checks that exist are with Maebroogha and the insta death circle and that doesn’t take much to break. A couple of others here and there but none require more than 30-40k if you’re following the mechanics.

    15k is more than enough for vet vanilla dungeons. DLC? Yeah OP needs to double it at least.
    Edited by MindOfTheSwarm on 27 February 2023 10:48
  • Soarora
    Soarora
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    Soarora wrote: »
    If you’re doing 15k dps in a vet dungeon, especially dlc, you’re being carried. There are DPS checks. People should chill and play how they want but when it comes to PvE progression there are requirements.

    False. There was a time when 30k was considered top tier many years ago and that was when running Maw on Vet Hard Mode. Later trials and dungeons required a bit more but not much more. Anything over 30k is enough to comfortably do all content in the game. 50k plus and you’re doing more than enough. When you start hitting 70k plus is when you start melting most stuff and skipping mechanics. 100k plus? Yeah ok, that’s why stuff gets nerfed. The content isn’t made for that unless high score pushing and at that point you’re expected to breeze through. Mechanics and understanding fights are way more important. The only real DPS checks that exist are with Maebroogha and the insta death circle and that doesn’t take much to break. A couple of others here and there but none require more than 30-40k if you’re following the mechanics.

    15k is more than enough for vet vanilla dungeons. DLC? Yeah OP needs to double it at least.

    Admittedly, I should have specified only DLC, as vet dlc is all I really have experience with. Of course, non dlc on vet is fine with less dps as its older content and people expecting high dps are rude as non dlc vet is a step in progression. I would also like to mention that I am not someone who believes mechanics should be skipped at all times, I much prefer doing them than not. But at the end of the day, if group dps is 30k in a vet dlc dungeon someone is likely going to leave because of not completing dps checks or the fact that low dps makes tanking a lot harder.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • caesarvs
    caesarvs
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    Kappachi wrote: »
    Soarora wrote: »
    Kappachi wrote: »
    Your 15k is better than my CP 940 DPS build that's at 14k, chill and play how you want, it isn't a race to increase your DPS and you can clear veteran dungeons fine with 15k, you won't need more until veteran trials which is cp 600+.
    If you’re doing 15k dps in a vet dungeon, especially dlc, you’re being carried. There are DPS checks. People should chill and play how they want but when it comes to PvE progression there are requirements.
    Okay i did everything you said and yes my dps did improve to 39k but i want to reach 60K
    Im constantly running out of magicka and i use only one bar can you tell me which skills to use?

    qlqbydlfsv2n.png




    With whip you need rejuvenation cp (red) and I think max stam, mag recovery parse food. Could also do light armor to reduce the magicka cost. Or you can use one of the stamina-based spammables I listed.

    If you can, Oakensoul is good for one-bar because it gives a lot of buffs to support the lack of barspace available for buffs. I don’t know what a one-bar DK build would look like but I’m sure there’s one out there or you can play around with it to see what works best.

    Gearwise I’ll also say that valkyn skoria doesn’t really do much. Stormfist might be a good non-dlc monster set, or drop monster entirely if you do Oakensoul and run 1pc slimecraw for crit chance.
    Coral is difficult to keep up, so is Kinras. Coral requires you to keep your stamina low. Kinras requires good weaving to keep up the buffs. If you can do both of those though then great job! Usually people run whorl or rele + pillar but rele also requires good weaving. Aegis caller and orders wrath can also be decent as sets. Sorry, should’ve mentioned those things before.
    You’re a bit low on crit too, not sure what co you’re using but one in blue should be Backstabber as long as you’re not fighting a dragon (then use fighting finesse). Trap beast from fighters guild also adds crit and is a DoT. Max crit is 125%.

    then I must get carried a lot, I usually outsurvive the tank/other 3 players and end up soloing the bosses with my rotations that keep me alive while outputting a consistent 15k DPS, can take many veteran bosses from 70% to 0% in time. not many DPS checks exist, the few that do like moongrave fane I simply avoid, you can power through purely with skill in veteran dungeons.

    I hope to never be put on the same PUG with you
  • caesarvs
    caesarvs
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    my guild says if im gonna stay one bar best thing i do is just doing quests and playing casually :/

    Doing Oakensoul build, without the heavy attacking way, gonna severally cap your damage. Like others said, you can still reach something like 60k on dummy, this would be enough for any vet dungeons and base game vet trials.

    But when it comes to the newest vDLC dungeons hardmodes e vDLC trials, your build will be detrimental to the group and many people woudn't like to bring you. I "cried" when I saw that you did 4,9% of the group damage on vet Falgravn (when it should be something around 12,5%), that surely was a pain for both you and the group.

    Thats not much to be said about build diversity when it comes to vet dlc trials: go two bar or go oakensoul heavy attack. If you don't want any of them, go play casually

    edit: typo
    Edited by caesarvs on 27 February 2023 14:02
  • MindOfTheSwarm
    MindOfTheSwarm
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    There’s a serious problem with power creep in this game when 100k is considered normal. I remember when Maw was released and people were saying 30k for Vet Hard mode was considered decent with 50k being top tier. Now we have builds that are approaching triple those numbers. It’s actually sad the game has become so easy and is the main reason for this 100k meta cancer that ruins build diversity. It’s a number chase game and it is devolving this game into a mad rush to finish content as fast as possible. Soon this game will be like Path of Exile if the devs don’t reign power creep in balance things out properly.
  • fizl101
    fizl101
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    The difference though between 30-50k on MOL and now is that it wasn't tested on a trial dummy with all the buffs it gives, it was on the likes of slimecraw in wayrest etc, so those were still pretty decent numbers in todays terms
    Soupy twist
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