phaneub17_ESO wrote: »At the very least they should be able to summon their own floaty ball of eyes and tentacles!
I_killed_Vivec wrote: »DK's long awaited stam whip, but given to the arcanist. Using tentacles.
DK's chains implemented using tentacles.
Warden's gates reimplemented as portals.
Warden's netch reimplemented as a tethered watcher.
DK's wings reimplemented better as Warden's shimmering shield, reimplemented even better with tentacles.
Warden's vines reimplemented using tentacles.
Templar jabs reimplemented using the old animation... and tentacles.
Dual wield flurry morphs into a new weapon skill... old flurry animation, with tentacles!
Ecgberht_confused wrote: »I_killed_Vivec wrote: »DK's long awaited stam whip, but given to the arcanist. Using tentacles.
DK's chains implemented using tentacles.
Warden's gates reimplemented as portals.
Warden's netch reimplemented as a tethered watcher.
DK's wings reimplemented better as Warden's shimmering shield, reimplemented even better with tentacles.
Warden's vines reimplemented using tentacles.
Templar jabs reimplemented using the old animation... and tentacles.
Dual wield flurry morphs into a new weapon skill... old flurry animation, with tentacles!
Interesting direction. Sounds very stam melee. I'm hoping for the opposite direction to be honest, ranged magicka
stevepdodson_ESO888 wrote: »Ecgberht_confused wrote: »I_killed_Vivec wrote: »DK's long awaited stam whip, but given to the arcanist. Using tentacles.
DK's chains implemented using tentacles.
Warden's gates reimplemented as portals.
Warden's netch reimplemented as a tethered watcher.
DK's wings reimplemented better as Warden's shimmering shield, reimplemented even better with tentacles.
Warden's vines reimplemented using tentacles.
Templar jabs reimplemented using the old animation... and tentacles.
Dual wield flurry morphs into a new weapon skill... old flurry animation, with tentacles!
Interesting direction. Sounds very stam melee. I'm hoping for the opposite direction to be honest, ranged magicka
but you can only have your ranged magicka if (as indicated) it is ... with tentacle
I theorize crux will be obtained and spent through abilities, maybe passives. Would be neat if there was a crux generation method for each role. It also seems like the order of skills will matter more than cooldowns? It’ll be interesting for sure.
Ecgberht_confused wrote: »I_killed_Vivec wrote: »DK's long awaited stam whip, but given to the arcanist. Using tentacles.
DK's chains implemented using tentacles.
Warden's gates reimplemented as portals.
Warden's netch reimplemented as a tethered watcher.
DK's wings reimplemented better as Warden's shimmering shield, reimplemented even better with tentacles.
Warden's vines reimplemented using tentacles.
Templar jabs reimplemented using the old animation... and tentacles.
Dual wield flurry morphs into a new weapon skill... old flurry animation, with tentacles!
Interesting direction. Sounds very stam melee. I'm hoping for the opposite direction to be honest, ranged magicka
Elvenheart wrote: »I just finally broke down and bought the pocket watcher pet with Seals of Endeavor so my Arcanist will have an appropriate pet following him around 😄
I’ve been wondering about Magicka/Stamina/Hybrid char concepts myself, and I recently noticed a lot of the video clips we have, and the trailer, feature characters using dual wield for weapons.
This ARCANIST is definitely going to be worth a couple of Squid….!!!!!
Finedaible wrote: »They said players won't have to engage with the crux system if they don't want to, which leads me to believe the class will be op for those who master it and/or underpowered for those who don't. Sounds like it will be a highly volatile class design balance-wise so don't be surprised if it gets nerf-hammered 3 months after release because the top 5% of players are using it to its fullest potential.