MEBengalsFan2001 wrote: »1) Remove all crates from keeps, outpost, etc...
2) Once a keep is unflagged the guards in the keep will instantly kill a player they hit that is running around / guards are aware so stealth and invisibility does not work in keeps and outpost.
3) Allow attacks to pass through trees regardless of the tree size
Game would than be more about skill and resource management and not using objects to avoid damage. It is more how I prefer PVP and what I am use to in PVP.
The only thing I ask is that all damage abilities be given a small cast time to allow players the ability to interrupt attacks and to actual have counter measures for PVP.
Hahahahah!
One of my favorite snippets in all the forum chat: "Sry to be this realistic."
I'm honestly not trying to slight either of you (Firmament/BengalsFan). You've both made plenty of comments that I've found insightful and agreed with.
I find it funny that "realism" is a topic of debate given the subject: a complex, addictive game, with some glaring technical shortcomings.
Sure, you can certainly learn to thrive in the environment by adapting to unintentional "features" that others may call "bugs," and that's life. Some will do fine with that. Alternately, it seems completely reasonable for someone to be frustrated by others taking advantage of those "features."
For example: I play BGs a lot. And recently, the trend of bow gankers staying up in the base, plunking/ganking away when an opponent tries to grab the relic in Capture the Relic, is one that's increasing. So you either have to spend a fair amount of time and luck taking out the sneaky ganker hiding up in the base, or succumb to the HEAL TANK meta so you can just take your sweet time grabbing the relic while the ganker above you does nearly zero damage. Neither option is that appealing to me.
Did the game designers intend bases to be used this way? Does it matter?
What about the player who stays crouched in stealth, watching me have a really good/evenly-matched 1v1, only to wait until my health bar dips low, just as I defeat my opponent, to cast Incap followed by Concealed Wep spams? Is he a sneaky, cowardly, opportunist, or a ruthless strategist?
One thing is certain, reality has never been so dire.
FirmamentOfStars wrote: »
3) This is partly about immersion and how people feel playing a game with unrealistic physics. Additionally I do not see the point at all why attacks should go through objects