Grats on making it to 3600 CP years ago, it is a shame ZOS will not truly make this system endless. As right now this entire meant-to-be-endless system defeats the purpose by it not being endless.
Above 2000 CP there really is no point to rush though, as there is nothing to do after reaching 3600. And all exp you make at 3600 is basically wasted exp/time. I'm sitting at 2.6k+ CP right now, with a few hundred exp scrolls still stashed, as there is no point in rushing to get more CP. Both in terms of using those CP, and in terms of wasting exp once one reaches 3600.
Also, remember what happened when ZOS switched CP 1.0 to 2.0. One-third to two-third of the exp from players was wasted, and totally removed. The only hope for CP is if ZOS ever makes a CP 3.0 which allows players to use tens of thousands of CP's without it making too much of a difference. CP 2.0 was insufficient, and this is coming from someone who loves the game.
This
I am just 1000+ and I would like it to be endless. Actually the level is high for nothing. It should really be endless. Why not make it endless? It harm nobody and just give a (fake without stats) sense of progression.
disintegr8 wrote: »The green tree is the least beneficial to anyone like me and is pretty much a complete waste for long time players. I have 18 characters at level 50 on all crafting lines and they are all at least 8 trait crafters. Even in other trees, being 'forced' to use points on something like Inspiration boost to unlock wanted skills is a waste.
disintegr8 wrote: »The green tree is the least beneficial to anyone like me and is pretty much a complete waste for long time players. I have 18 characters at level 50 on all crafting lines and they are all at least 8 trait crafters. Even in other trees, being 'forced' to use points on something like Inspiration boost to unlock wanted skills is a waste.