Yeah it's the same on Xbox NA. BR was a ghost town last night. And the same, only a red emp group running around taking empty keeps with less than 10-players and really nobody trying to stop them. ZOS should have fixed PVP and server performance years ago.
This weekend was very bad again. Especially when encountering your group, people got massive lag and bluescreens. Even when there is no zerg following you, you seem to do something to performance of the game. The bluescreens are the craziest part. You literally bluescreen other players somehow. No other group on the server can do that.
Why would i stop playing my favorite game? I'm waiting for someone to step up, find a solution and deliver what was promised and sold to me years ago. Yes, it takes more time than i ever imagined, but running away does not solve anything. ESO is a great game with a lot of potential, and i still hope and believe it's worth waiting and fighting for. Even if it is hard sometimes.
Wow! Thursday 08:30pm, i just logged in Blackreach, took a resource, defended it against 5-6 players, and it was so laggy that i manged to kill them all somehow. Performance has not been this bad for months. This is worse than Gray Host now. What the hell is going on with our beloved PvP
How was attacking yellow homekeeps with your blue ballgroup on a completely red and empty map with noone online? haha, why do we still play this game? ...
@xMauiWaui Most PvP players i know have been playing this game for years. They bought all the PVE content at full price, when it came out, to get the new gear as soon as possible. They spend money on new mounts, they spend money to look good, they spend money to level up new characters (riding speed for example), they spend money on alliance change tokens and race change tokens... I would say the average PvP player spends way more money on the game than the average PvE player/quester. And it's not like PvP players only play PvP. Most of them already did every quest, played hardmode dungeons and trials, made stupid amounts of gold and have nothing left to do in the game but play PvP. And even if they don't like to play PvE, they have to, to level up and get their gear.
I do not know why they let PvP die. I guess it has something to do with hurt feelings. PvP and PvE endgame need good performance, good balancing and a dev team that understands what they are doing with combat. I don't want to hurt anyones feelings, so let's just say there is a lot of untapped potential here. Endgame players always want something to improve. They are often the first ones to see when something is wrong. And that's seen as being demanding and annoying and sometimes it can be misunderstood as being toxic and unthankful. When all they want is this great game to thrive.