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Free passive Serpent's Disdain on necromancer

GrimStyx
GrimStyx
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While I was playing with Serpent's Disdain on necro I thought why not change the 10% point damage passive to the extra duration of all negative statuses on the enemy, most necro builds have a lot of potential for status effects but unfortunately the Serpent's Disdain set itself is very weak , since the necro loses either survivability or damage, and the passive for dot damage itself is almost useless, except for pve, due to the difficulty of keeping enemies in the AoE zone
Edited by GrimStyx on 22 February 2023 05:46
  • CameraBeardThePirate
    CameraBeardThePirate
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    10% DoT damage passive will literally be the only thing Necromancer has going for it next patch, so I'd rather it not change. It's a very strong passive as is.
  • Urzigurumash
    Urzigurumash
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    Right, the passive is useless within the class kit but is good with non-class skills, and it's a small consolation for using Degen instead of in-class Brutality.

    OP's is a neat idea though.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Skullstachio
    Skullstachio
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    GrimStyx wrote: »
    While I was playing with Serpent's Disdain on necro I thought why not change the 10% point damage passive to the extra duration of all negative statuses on the enemy, most necro builds have a lot of potential for status effects but unfortunately the Serpent's Disdain set itself is very weak , since the necro loses either survivability or damage, and the passive for dot damage itself is almost useless, except for pve, due to the difficulty of keeping enemies in the AoE zone

    There is a distinct difference between "Damage over Time" and "Area Damage over Time." But one thing I am on board with: Rapid Rot I/II: Increases the duration of status effects you apply by 2/4 seconds and Increases your damage done with damage over time effects by 5%/10%.

    We'll just have to see how necromancers fare in the long run.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • GrimStyx
    GrimStyx
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    GrimStyx wrote: »
    While I was playing with Serpent's Disdain on necro I thought why not change the 10% point damage passive to the extra duration of all negative statuses on the enemy, most necro builds have a lot of potential for status effects but unfortunately the Serpent's Disdain set itself is very weak , since the necro loses either survivability or damage, and the passive for dot damage itself is almost useless, except for pve, due to the difficulty of keeping enemies in the AoE zone

    There is a distinct difference between "Damage over Time" and "Area Damage over Time." But one thing I am on board with: Rapid Rot I/II: Increases the duration of status effects you apply by 2/4 seconds and Increases your damage done with damage over time effects by 5%/10%.

    We'll just have to see how necromancers fare in the long run.

    I agree, .In fact, the necromancer should be reworked more globally, but it would be nice to start at least with this, if interested, see my other post
    Edited by GrimStyx on 23 February 2023 12:58
  • MindOfTheSwarm
    MindOfTheSwarm
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    What is this set useful for really? Outside of maybe Burning and Poison? It would be far better if it simply reapplied status effect more frequently as then it would be useful on Chill, Disease, Overcharged and Sundered set ups.
  • GrimStyx
    GrimStyx
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    What is this set useful for really? Outside of maybe Burning and Poison? It would be far better if it simply reapplied status effect more frequently as then it would be useful on Chill, Disease, Overcharged and Sundered set ups.

    the fact of the matter is that the set itself against the background of others is not so useful, but if some class had a passive that would extend statuses, it would make more sense and give some kind of feature to this class, well, as for me, conceptually, necro is more suitable, in addition to 10% damage from DOT, as a class focused on dark magic, death and curses, he must still somehow focus on negative effects, besides, he is already weak, and some kind of strengthening would not hurt him
    Edited by GrimStyx on 28 February 2023 11:37
  • The_Titan_Tim
    The_Titan_Tim
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    This would be a crazy change for sure, and quite fitting given the theme of the class.

    I would also like to see the class receive “Langour” on an ability, aswell as “Heal Absorption.”
  • CameraBeardThePirate
    CameraBeardThePirate
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    GrimStyx wrote: »
    What is this set useful for really? Outside of maybe Burning and Poison? It would be far better if it simply reapplied status effect more frequently as then it would be useful on Chill, Disease, Overcharged and Sundered set ups.

    the fact of the matter is that the set itself against the background of others is not so useful, but if some class had a passive that would extend statuses, it would make more sense and give some kind of feature to this class, well, as for me, conceptually, necro is more suitable, in addition to 10% damage from DOT, as a class focused on dark magic, death and curses, he must still somehow focus on negative effects, besides, he is already weak, and some kind of strengthening would not hurt him

    The set is already one of the higher damaging PvP sets in the game. Best in slot? No, but still great. Applying ele sus on someone (or just using force pulse) while using Serpents is already 100% uptime on all the Elemental status effects. For most classes it isn't too hard to add the rest of the status effects and get 100% uptime or close to it.

    Poison, Hemorrhage, and Burning near 100% uptime is a good chunk of DPS. Combine that with the rest of the status effects and all of your enemies now have 3 separate dots and another 3 or 4 debuffs at any given time.
    Edited by CameraBeardThePirate on 15 March 2023 16:34
  • GrimStyx
    GrimStyx
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    GrimStyx wrote: »
    What is this set useful for really? Outside of maybe Burning and Poison? It would be far better if it simply reapplied status effect more frequently as then it would be useful on Chill, Disease, Overcharged and Sundered set ups.

    the fact of the matter is that the set itself against the background of others is not so useful, but if some class had a passive that would extend statuses, it would make more sense and give some kind of feature to this class, well, as for me, conceptually, necro is more suitable, in addition to 10% damage from DOT, as a class focused on dark magic, death and curses, he must still somehow focus on negative effects, besides, he is already weak, and some kind of strengthening would not hurt him

    The set is already one of the higher damaging PvP sets in the game. Best in slit? No, but still great. Applying ele sus on someone (or just using force pulse) while using Serpents is already 100% uptime on all the Elemental status effects. For most classes it isn't too hard to add the rest of the status effects and get 100% uptime or close to it.

    Poison, Hemorrhage, and Burning near 100% uptime is a good chunk of DPS. Combine that with the rest of the status effects and all of your enemies now have 3 separate dots and another 3 or 4 debuffs at any given time.

    the topic is about adding increasing the duration of statuses to the necro passive and not about the set itself, but if you want to talk about the set, then come on. You forget about the ability of the star, Pain's Refuge, add another possibility of purge, and the set ceases to be so cool, because there are a bunch of much better dd sets. If you use it as an auxiliary, then it too loses because you lose either in sustain or in defense, auxiliary sets can also be universal, and give spd or wpd, increasing damage and enhancing your healing, which also increases survivability and also adds damagemaybe he will be good on dk, but to be honest, dk is good at almost everything, and then again, there are much better sets for dk, so Idk
    Edited by GrimStyx on 14 March 2023 20:12
  • GrimStyx
    GrimStyx
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    GrimStyx wrote: »
    What is this set useful for really? Outside of maybe Burning and Poison? It would be far better if it simply reapplied status effect more frequently as then it would be useful on Chill, Disease, Overcharged and Sundered set ups.

    the fact of the matter is that the set itself against the background of others is not so useful, but if some class had a passive that would extend statuses, it would make more sense and give some kind of feature to this class, well, as for me, conceptually, necro is more suitable, in addition to 10% damage from DOT, as a class focused on dark magic, death and curses, he must still somehow focus on negative effects, besides, he is already weak, and some kind of strengthening would not hurt him

    The set is already one of the higher damaging PvP sets in the game. Best in slit? No, but still great. Applying ele sus on someone (or just using force pulse) while using Serpents is already 100% uptime on all the Elemental status effects. For most classes it isn't too hard to add the rest of the status effects and get 100% uptime or close to it.

    Poison, Hemorrhage, and Burning near 100% uptime is a good chunk of DPS. Combine that with the rest of the status effects and all of your enemies now have 3 separate dots and another 3 or 4 debuffs at any given time.

    I like the concept of this set, that's why I would like some class to have a weak analogue in passive, and I'm not saying that the set is terribly bad, I just want to say that against meta builds, it's weak, and no one in this very meta does not include it set, wonder why...
    Edited by GrimStyx on 14 March 2023 20:09
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