Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
yeah, for new repeatable content. meaning they want people to keep playing for longer
The thing I see most on this forum is people not wanting to repeat content. They must have skyshards and thereby skill points, along with guild skill lines in the Crown Store so they don't to repeat content. They must have account-wide achievements so they don't have to repeat content, they must have class change tokens so they don't have to repeat content, they must have account-wide mount training so they don't have to repeat content. What is this repeatable content that people want, or ZOS think they want, in order for them to keep playing for longer?
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
yeah, for new repeatable content. meaning they want people to keep playing for longer
The thing I see most on this forum is people not wanting to repeat content. They must have skyshards and thereby skill points, along with guild skill lines in the Crown Store so they don't to repeat content. They must have account-wide achievements so they don't have to repeat content, they must have class change tokens so they don't have to repeat content, they must have account-wide mount training so they don't have to repeat content. What is this repeatable content that people want, or ZOS think they want, in order for them to keep playing for longer?
To be clear, feeding a virtual horse every 20 hours so it runs 1% faster is not content. Riding skill not being account wide is a crime imo.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
yeah, for new repeatable content. meaning they want people to keep playing for longer
The thing I see most on this forum is people not wanting to repeat content. They must have skyshards and thereby skill points, along with guild skill lines in the Crown Store so they don't to repeat content. They must have account-wide achievements so they don't have to repeat content, they must have class change tokens so they don't have to repeat content, they must have account-wide mount training so they don't have to repeat content. What is this repeatable content that people want, or ZOS think they want, in order for them to keep playing for longer?
To be clear, feeding a virtual horse every 20 hours so it runs 1% faster is not content. Riding skill not being account wide is a crime imo.
Not really. It taking months to raise up horse skills... that is the crime. Account wide is just one of multiple solutions.
ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
DMuehlhausen wrote: »ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
This is due to the fact they can't fix it, they don't know how and it's essentially a mini game added on to a PvE based game.
Now you're going to tell me it was the main selling point at launch so ESO was intially a PvP based game. That's wrong, but even it were true at this point it isn't the case. This is a 95% PvE based game. Just like Blizzard couldn't balance and fix PvP between alliance and Horde because of Shamans and Paladins they just went against their lore and said F you both get the classes, and oh even though we said Blood Elves could never be warriors now they can cause we don't know what else to do.
Cyrodil is in the same state. They don't know how to fix and probably never will.
I think they'll keep it alive and getting content but that content pipeline has been shrinking for years. This year we're on track to get less content than we've gotten in a long while, if ever.
I think there's a reason you never see actual choices anymore or full on phasing like with certain cities you could liberate in the base game.
It's alright to say they have no plans to but the writing's on the wall, it definitely feels more and more like ESO is being but on the backburner for their next project.
DMuehlhausen wrote: »ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
This is due to the fact they can't fix it, they don't know how and it's essentially a mini game added on to a PvE based game.
Now you're going to tell me it was the main selling point at launch so ESO was intially a PvP based game. That's wrong, but even it were true at this point it isn't the case. This is a 95% PvE based game. Just like Blizzard couldn't balance and fix PvP between alliance and Horde because of Shamans and Paladins they just went against their lore and said F you both get the classes, and oh even though we said Blood Elves could never be warriors now they can cause we don't know what else to do.
Cyrodil is in the same state. They don't know how to fix and probably never will.
It's a patently false claim to make that PvP was added onto a PvE based game as an afterthought. We get it. You've repeatedly stated how you hate PvP, but it's a totally and knowingly false to claim PvP wasn't an integral part of the game design from inception. It says so right on the back of the box the original game was sold in. PvP was always advertised as the original end game in ESO. (the three banners war) PvP was and still is advertised as one of the primary end game activities in ESO.
It taking months to raise up horse skills... that is the crime. Account wide is just one of multiple solutions.
But then your motivation to buy riding lessons in the crown store is severely diminished, and profits are impacted.
I would be shocked to see any streamlining of the mount training grind.
It's a patently false claim to make that PvP was added onto a PvE based game as an afterthought. We get it. You've repeatedly stated how you hate PvP, but it's a totally and knowingly false to claim PvP wasn't an integral part of the game design from inception. It says so right on the back of the box the original game was sold in. PvP was always advertised as the original end game in ESO. (the three banners war) PvP was and still is advertised as one of the primary end game activities in ESO.
"What went wrong" is exactly the question.
ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.
DMuehlhausen wrote: »ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
This is due to the fact they can't fix it, they don't know how and it's essentially a mini game added on to a PvE based game.
Now you're going to tell me it was the main selling point at launch so ESO was intially a PvP based game. That's wrong, but even it were true at this point it isn't the case. This is a 95% PvE based game. Just like Blizzard couldn't balance and fix PvP between alliance and Horde because of Shamans and Paladins they just went against their lore and said F you both get the classes, and oh even though we said Blood Elves could never be warriors now they can cause we don't know what else to do.
Cyrodil is in the same state. They don't know how to fix and probably never will.
It's a patently false claim to make that PvP was added onto a PvE based game as an afterthought. We get it. You've repeatedly stated how you hate PvP, but it's a totally and knowingly false to claim PvP wasn't an integral part of the game design from inception. It says so right on the back of the box the original game was sold in. PvP was always advertised as the original end game in ESO. (the three banners war) PvP was and still is advertised as one of the primary end game activities in ESO.
"Engage in epic player vs. player battles with enemy armies of hundreds across the lands of Cyrodiil."
Pretty sad that eight years ago each faction could have at least 200 players on at one time. Imagine that with all the technological advances and exponentially faster and more powerful computation and data transmission systems of the past decade that the game can now barely handle population caps of 70 per side.
What went wrong? And why do they remain silent about it?
It taking months to raise up horse skills... that is the crime. Account wide is just one of multiple solutions.
But then your motivation to buy riding lessons in the crown store is severely diminished, and profits are impacted.
I would be shocked to see any streamlining of the mount training grind.
Same here. Out of account wide horse training, and other solutions, the very best solution a game studio will see is the monetized one that streamlines the very long grind that they have manufactured.It's a patently false claim to make that PvP was added onto a PvE based game as an afterthought. We get it. You've repeatedly stated how you hate PvP, but it's a totally and knowingly false to claim PvP wasn't an integral part of the game design from inception. It says so right on the back of the box the original game was sold in. PvP was always advertised as the original end game in ESO. (the three banners war) PvP was and still is advertised as one of the primary end game activities in ESO.
Oddly enough, and while I was not around to witness this, one of the old beta testers once mentioned that Cadwell was added because they didn't have any PVE after the main quest and that there was only Cyrodiil for an end game. True? False? Like I said, I wasn't there.
"What went wrong" is exactly the question.
It taking months to raise up horse skills... that is the crime. Account wide is just one of multiple solutions.
But then your motivation to buy riding lessons in the crown store is severely diminished, and profits are impacted.
I would be shocked to see any streamlining of the mount training grind.
Same here. Out of account wide horse training, and other solutions, the very best solution a game studio will see is the monetized one that streamlines the very long grind that they have manufactured.It's a patently false claim to make that PvP was added onto a PvE based game as an afterthought. We get it. You've repeatedly stated how you hate PvP, but it's a totally and knowingly false to claim PvP wasn't an integral part of the game design from inception. It says so right on the back of the box the original game was sold in. PvP was always advertised as the original end game in ESO. (the three banners war) PvP was and still is advertised as one of the primary end game activities in ESO.
Oddly enough, and while I was not around to witness this, one of the old beta testers once mentioned that Cadwell was added because they didn't have any PVE after the main quest and that there was only Cyrodiil for an end game. True? False? Like I said, I wasn't there.
"What went wrong" is exactly the question.
ZOS did the math and decided that the profit margin was greater to invest less into the game, so they started cutting back on their server capacity, which is/was one of their largest recurring costs.
Anyone else remember that for years when a Midyear Mayem event would roll around that magically performance got better? Then after people started noticing and asking why we got improved performance during PvP events it stopped happening? This is how we know PvP could experience the great performance it once had again in the future if ZOS decided to make it happen.
DMuehlhausen wrote: »ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
This is due to the fact they can't fix it, they don't know how and it's essentially a mini game added on to a PvE based game.
Now you're going to tell me it was the main selling point at launch so ESO was intially a PvP based game. That's wrong, but even it were true at this point it isn't the case. This is a 95% PvE based game. Just like Blizzard couldn't balance and fix PvP between alliance and Horde because of Shamans and Paladins they just went against their lore and said F you both get the classes, and oh even though we said Blood Elves could never be warriors now they can cause we don't know what else to do.
Cyrodil is in the same state. They don't know how to fix and probably never will.
It's a patently false claim to make that PvP was added onto a PvE based game as an afterthought. We get it. You've repeatedly stated how you hate PvP, but it's a totally and knowingly false to claim PvP wasn't an integral part of the game design from inception. It says so right on the back of the box the original game was sold in. PvP was always advertised as the original end game in ESO. (the three banners war) PvP was and still is advertised as one of the primary end game activities in ESO.