Kiralyn2000 wrote: »"A 'content creator' said..." is the new "I saw it on Facebook!"DMuehlhausen wrote: »How is this a question? I mean honestly...they have over 15M accounts across all platforms. I'd assume at least half of those pay monthly. That's nearly 100M / month the game brings in just from accounts. They bring in 10s of Millions more from crate / crown purchases. I wouldn't be surprised to find out this game brings in 250M+ a month.
Remember, this is a b2p game without a required sub. Unless they say "current" or "active" accounts, they're likely counting every single one ever created. I wouldn't be surprised if more than half of those 15M accounts haven't logged in months/years.
"Content" creators will say what they want to drive clicks and views - do not believe a lot of the hype that they say cause it simply ain't true.
Kiralyn2000 wrote: »"A 'content creator' said..." is the new "I saw it on Facebook!"DMuehlhausen wrote: »How is this a question? I mean honestly...they have over 15M accounts across all platforms. I'd assume at least half of those pay monthly. That's nearly 100M / month the game brings in just from accounts. They bring in 10s of Millions more from crate / crown purchases. I wouldn't be surprised to find out this game brings in 250M+ a month.
Remember, this is a b2p game without a required sub. Unless they say "current" or "active" accounts, they're likely counting every single one ever created. I wouldn't be surprised if more than half of those 15M accounts haven't logged in months/years.
DMuehlhausen wrote: »Remember, this is a b2p game without a required sub. Unless they say "current" or "active" accounts, they're likely counting every single one ever created. I wouldn't be surprised if more than half of those 15M accounts haven't logged in months/years.
In recent years I have only seen games announce accounts created and refrain from reporting active players. The "active player" numbers I have seen were estimates made by third-party guesses based on what little information they could find.
I think you overestimate how many still play. With FF14 having 24 million registered players as of 2021 most of those, well over half, no longer play the game. That is 24 million registered players, including free trial players. This would be the same for ESO, except for ESO has a few million fewer registered players than FF 14.
SilverBride wrote: »DMuehlhausen wrote: »Remember, this is a b2p game without a required sub. Unless they say "current" or "active" accounts, they're likely counting every single one ever created. I wouldn't be surprised if more than half of those 15M accounts haven't logged in months/years.
In recent years I have only seen games announce accounts created and refrain from reporting active players. The "active player" numbers I have seen were estimates made by third-party guesses based on what little information they could find.
I think you overestimate how many still play. With FF14 having 24 million registered players as of 2021 most of those, well over half, no longer play the game. That is 24 million registered players, including free trial players. This would be the same for ESO, except for ESO has a few million fewer registered players than FF 14.
They may be underestimating for all we know.
What we see in game is the biggest indicator of how many are still playing, and I see other players everywhere I go.
SilverBride wrote: »They may be underestimating for all we know.
What we see in game is the biggest indicator of how many are still playing, and I see other players everywhere I go.
True as the game seems very active. But that just goes to demonstrate even further concerns we should have about the credibility of some streamers.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
yeah, for new repeatable content. meaning they want people to keep playing for longer
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
yeah, for new repeatable content. meaning they want people to keep playing for longer
The thing I see most on this forum is people not wanting to repeat content. They must have skyshards and thereby skill points, along with guild skill lines in the Crown Store so they don't to repeat content. They must have account-wide achievements so they don't have to repeat content, they must have class change tokens so they don't have to repeat content, they must have account-wide mount training so they don't have to repeat content. What is this repeatable content that people want, or ZOS think they want, in order for them to keep playing for longer?
DirtyDeeds765 wrote: »Matter of fact, when Elder Scrolls 6 drops in a few years, ESO will have the biggest influx of players the game has ever seen BY FAR. ESO's population will likely DOUBLE.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
JoeCapricorn wrote: »One thing I am curious about, and I was even thinking of posting a thread about it until I saw this thread which was essentially about the same thing...
There may come a day when the servers are turned off. It might not be for another 25 years, maybe even 50.
When that day comes, in the interests of game preservation, how would Elder Scrolls Online continue? As in, when the servers are shut down, what new forms might it take? Could it be transformed into something that people run small-time nostalgia servers with, or even modified to be a single player RPG or something with an "offline mode"? I can imagine that modders would be able to turn it into something enduring beyond its own servers.
In 50 years, I will probably still be playing Doom. Heck, I've been playing that for nearly 30 already. It's a game that will never get old. Skyrim is another game that won't ever get old. I can see Elder Scrolls Online not only doing a tie-in for The Elder Scrolls VI, but also The Elder Scrolls VII. But Doom will never die. There won't ever be a future where Doom is unplayable. It's practically been installed on everything that has some sort of color display. Yet I've only ever paid for Doom maybe twice. My dad got the original Doom, and I've been using the IWADs of those for decades, and I think I got classic Doom again with the BFG edition (along with Doom 3 on Steam). But with Elder Scrolls Online, I try not to dwell on the fact that it is the one game that I've put more money into than any other. Yearly ESO+ and new chapters all add up. As long as the stories are interesting and the game is playable I don't think I'll stop (though I can see myself taking breaks, such as when Starfield releases, as I just won't have time for ESO for a bit). I don't like seeing a future where one day, none of that can be revisited. I won't be able to boot up a classic Windows 11 PC with a middling 5.0 ghz processor, or its equivalent emulator on a five million qubit slipstream warp-drive quantum reality simulator running Windows 24, and play Elder Scrolls Online after the servers are shuttered.
Instead, it would be cool if future "old school retro gamers" are running ESO servers that might have populations of a few hundred and we're all really old geezers that still enjoy ESO.
tl;dr version: ESO should continue forever. Even after the servers eventually are turned off, which hopefully isn't for a few decades, there should be some way of continuation - as it's a piece of gaming history that should never be allowed to die.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
StackonClown wrote: »Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
Is sundowning the new sunsetting? :-)
The thing I see most on this forum is people not wanting to repeat content. They must have skyshards and thereby skill points, along with guild skill lines in the Crown Store so they don't to repeat content. They must have account-wide achievements so they don't have to repeat content, they must have class change tokens so they don't have to repeat content, they must have account-wide mount training so they don't have to repeat content. What is this repeatable content that people want, or ZOS think they want, in order for them to keep playing for longer?
DMuehlhausen wrote: »Kiralyn2000 wrote: »"A 'content creator' said..." is the new "I saw it on Facebook!"DMuehlhausen wrote: »How is this a question? I mean honestly...they have over 15M accounts across all platforms. I'd assume at least half of those pay monthly. That's nearly 100M / month the game brings in just from accounts. They bring in 10s of Millions more from crate / crown purchases. I wouldn't be surprised to find out this game brings in 250M+ a month.
Remember, this is a b2p game without a required sub. Unless they say "current" or "active" accounts, they're likely counting every single one ever created. I wouldn't be surprised if more than half of those 15M accounts haven't logged in months/years.
That might be true, but a lot probably still keep the accounts paying. I didn't play for like 2 years and never turned mine off. Knowing I'd come back to heaping pile of crowns when I did eventually come back to the game. Even say they are off an not subbing. How much do you think crown crates make? I drop at min 39.99$/month on that 5500 pack. If even half the remaining players spend that much and I know people that spend literally thousands a month to get all the radiant mounts. You're still talking what near 100M/month in revenue. What company in their right mind would shut down a game making them 100m/month. Like it just isn't going to happen.
The problem is, and this is a generational issue really, so many people think shows like Keeping up with the Kardashians and other reality shows are real. They think content creators actually know what they are talking about. Most creators just throw out ridiculous takes just to get clicks and views. Everyone flocks there hears doom and gloom cause they talked "to an insider" once and believe it.
This game has at least another decade in, and probably planned and budgeted for if you look at the map. Unless something major happens that's the minimum run time for this game.
ZOS has been scaling back their commitment to Cyrodiil for at least four years now. Every year the pop caps get lower, performance gets a little worse (with a brief exception when new servers installed for PC NA, but it didn't last), and more and more players stop playing in Cyrodiil. It seems very much like this has been an intentional divestment into PvP by ZOS. That's why PvP players have been asking for a number of years now if ZOS is sunsetting ESO.I'd love to know of any MMO that has introduced a new class while sunsetting (sundowning if you prefer) the game at the same time. It's palpable nonsense.
Recently I have been hearing ESO contentcreators talking about Zos "sundowning" ESO and moving on to different projects. I really hope thats not the case. Im all for them expanding their list of games, but i hope they keep ESO alive. Anyone out there with more insight/informed predictions who can put my gamer heart at ease XD ?
All the best.
We've talked about this before, but we have no intention of "sundowning" ESO at this time. There are plenty of stories left to tell and the team is eager to work on those. We do have another project in the works, which is public information. But ESO has no plans to slow down.
You say this as the amount of content we get per year just got cut in half.
yeah, for new repeatable content. meaning they want people to keep playing for longer
The thing I see most on this forum is people not wanting to repeat content. They must have skyshards and thereby skill points, along with guild skill lines in the Crown Store so they don't to repeat content. They must have account-wide achievements so they don't have to repeat content, they must have class change tokens so they don't have to repeat content, they must have account-wide mount training so they don't have to repeat content. What is this repeatable content that people want, or ZOS think they want, in order for them to keep playing for longer?
All I know is that I'm currently having more fun playing Skyrim. What does that even mean?