Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Burst Damage and Healing - Templar (Stam/Mag)

Zama666
Zama666
✭✭✭✭
Hello,

Would some1 be able to describe how to deal burst damage with a Stamplar and a Magplar.

Right now I am equiped with Wrath's Order and Deadly
I am running a lightning staff and 2H (weird)
Ranged and close up....
But I rarely do enough damage 1v1.

some dealt me a nice 31K Vicious Death, and my 33K of health...well, Honor the Dead could not get me back before the next hit put me to bed.

How do I land 30K single hits?!
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    Nightblades have an ability that hits roughly that hard... But honestly it probably only hit that hard because maybe your buffs were down and stuff. Just kinda perfect timing bad luck I would think.

    Same thing with the vicious death. Vicious death isn't an ability it's a set of gear (you probably knew that.) Nobody "hit you" with vicious death, an ally near you died and caused the explosion. With a number that high, it was probably multiple people exploding at once. You and your team got bombed, more or less.

    Templars don't hit that hard with a single hit... So don't worry about how you can do it because you just kinda can't. What templars have to do, and most everybody else too, is do their best to time delayed damage abilities to all happen at the same time and simulate a "big one shot."

    So templars have an ability they cast on an enemy that keeps track of the damage you do to them in a certain amount of time, and provides a burst when the time is up based on how much you were able to do. I think that skill is called "purifying light" but I'm not sure because I've never played templar.

    So for a templar I think the most amount of damage you can do "all at once," is to hit them with purifying light, then throw an ice comet at them, then throw your spear at them to knock them out of block. And when the comet is hitting you start your radiant oppression execute.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    If you are looking to play a burst spec, definitely don't play templar.
    Zos gutted out delayed damage ability and it isn't worth slotting right now.
    Pretty much in general don't play templar unless you want to suffer.
    I made a commitment and a choice that stamplar was my main over 5 years ago, but it has been a painful run (especially these last 2 patches where they have absolutely destroyed the class).
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Zama666 wrote: »
    Hello,

    Would some1 be able to describe how to deal burst damage with a Stamplar and a Magplar.

    Right now I am equiped with Wrath's Order and Deadly
    I am running a lightning staff and 2H (weird)
    Ranged and close up....
    But I rarely do enough damage 1v1.

    some dealt me a nice 31K Vicious Death, and my 33K of health...well, Honor the Dead could not get me back before the next hit put me to bed.

    How do I land 30K single hits?!

    Templar lost their class identity. We use to be the best healers and were great magic or stamina melee range. Since the Warden has come out Templar healing identity has gone to the way side, we are not even a decent healer anymore. Other classes perform so much better. As for PVP, the melee damage dealer identity was removed and now we are a ranged class with Javelin, Dark Flare, and Radiant Glory as our best class skills.

    Dark Flare is garbage as the cast time can result in the player being stuck in the animation and dying from not being able to do anything because of how the game can lag specific skills.

    Javelin is only good if you have a AoE ability that you want to knock the player into or to ensure comet hits the player. It is nice if no one has caused another player to gain combat immunity to knock a blocking player down.

    Finally Radiant Glory is the best ability we have as templar. It is great damage wise and gets better as the player loses life. You can get the 30K hits but only once the player health drops to 5% and if you are wearing 3 pieces of blood thirsty to maximum your damage output. Overall it is a good but it can easily be interrupted. Best race to use if you plan on using Radiant glory as your primary ability is high elf as they take 5% damage when using a channeling ability.

    If you want to kill a target 1v1 the best rotation I found is Dark Flare, Comet, Javelin, and Radiant Glory. Dark flare helps reduce their healing in and it helps you with damage output as you get a 10% spell damage buff. Javelin is to knock them down into the Comet AoE and to ensrue they can't block comet, and Radiant glory is to finish them off.

    With so much damage resistance this rarely works though, most players get to 10% health. If you run blood thirsty on your jewelry you are more incline to get the kill. If you run infused you more than likely won't.

    The only none bombing hits I see that have been 30K are AW. Most players who play NB will state it is there buffs that make AW strong. That is part of the problem but it isn't the whole problem. The other part is that AW has the highest base damage of any burst ability in the game, including ultimate. AW base damage needs to be adjusted. As does the NB buffs. A few minor tweaks to both would greatly balance out that class and skill.

    Edited by MEBengalsFan2001 on 13 January 2023 15:34
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    @MEBengalsFan2001 clearly knows more than me about templar but I agree with what he said. That is exactly what I was trying to say as well I just don't know the names of all the morphs.

    Templars aren't very good 1v1 at the moment but that really doesn't have to ruin your fun. There are plenty of people that use roll dodging to avoid damage, and your beam execute will melt them. Similarly there are plenty of people that will just hold block, but you can just spear them and CC them anyway. So you can still be a helpful member of a team, get kills, and feel unique.

    You say you're using a lightning staff right now so I assume you're kinda playing a jabby old-school templar. If I were you I'd make 2H my offensive bar and trade the Lightning staff for either an Ice Staff or a Resto Staff. Use some of the skills recommended here (you don't have to be in melee range to use any of the described combos, but nevertheless a 2H will give you nice base weapon damage,) and you'll probably be good to go.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    OBJnoob wrote: »
    @MEBengalsFan2001 clearly knows more than me about templar but I agree with what he said. That is exactly what I was trying to say as well I just don't know the names of all the morphs.

    Templars aren't very good 1v1 at the moment but that really doesn't have to ruin your fun. There are plenty of people that use roll dodging to avoid damage, and your beam execute will melt them. Similarly there are plenty of people that will just hold block, but you can just spear them and CC them anyway. So you can still be a helpful member of a team, get kills, and feel unique.

    You say you're using a lightning staff right now so I assume you're kinda playing a jabby old-school templar. If I were you I'd make 2H my offensive bar and trade the Lightning staff for either an Ice Staff or a Resto Staff. Use some of the skills recommended here (you don't have to be in melee range to use any of the described combos, but nevertheless a 2H will give you nice base weapon damage,) and you'll probably be good to go.

    For templars if you are using the single target abilities of dark flare, javelin and radiant glory use a fire staff over a lighting staff due to Ancient Knowledge passive to get the 10% bonus damage for your single target abilities.

    If you have high enough magic recovery, 2K+, to push out even more damage I recommend running DW or 2H because they offer higher spell/weapon damage and penetration stats.

    I prefer DW as it provides the player the most options on customizing your weapons due to the Twin Blade and Blunt passive. With this passive you can run a hammer in your main hand and run a sword in your off hand to get both the armor pen passive and spell/weapon damage passive. Than if you want to further boost your weapon/spell damage you can run Nirnhoned trait in the mainhand and run sharpened in the off hand for add penetration.

    In addition, templar benefit regularly from the DW passive Ruffian for its 15% bonus damage to targets that are stunned, immobilized, disoriented, or silenced enemies.

    If you decide to use DW I recommend using Razor Caltrop for its immobilizing effect and major breach debuff.

    If you go 2H, I like it for Rally ability, heavy weapon passive, and follow up passive;.


    If you plan to play a rangeplar go Fire Staff. If you plan to play melee you have two options in DW and 2H.

    If you want to push out as much damage as possible with Javelin, Dark Flare and Radiant Glory I recommend war maiden over deadly. The only skill out of those three that would benefit from deadly is radiant glory but all three abilities would get the 600 spell damage increase.

    I'm still playing around with my templar. I have 12 sets all gold and have tried various combo and still tinkering with my templar.

    When melee based templars was over tuned Deadly with War Maiden and Balorgh was crazy insane burst damage. Not any more for the templar. In fact, my NB gets way more damage out without using Balorgh than my templar does with a 500 balorgh when using deadly and war maiden. I do run my templar as a damage dealer as it takes a bit more skill now to get the kills.
  • Zama666
    Zama666
    ✭✭✭✭
    Wow....eyes are open.

    Thanks @OBJnoob - right Vicious Death is a set...but it was a NB that did me in.
    I don't think vicious death is good for a templar....is it?

    Any other sets? Plague Break?

    Yes, I realize the Templar has been nerfed....but I gotta try.

    Coment is lovely, but not always ready. Guess 'one shotting' takes planning.

    Any right, the healz are not nearly what they used to be. I have watched 7 people try to take down 1 person who seems to be constantly at 100% health. They were NOT a templar.

    I was actually firing a ballista at a player in Cyrodill, hitting them and they kept standing there, jumping and down taunting. I gave up!

  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    Vicious death actually has really good damage bonuses on the 2-3-4 piece it isn't much of a sacrifice to run it. BUT, no, I wouldn't really wear it on a templar. It's mostly for bombing and doing lots of AoE damage, it's a completely wasted bonus in a 1v1 fight.

    And Mr. Bengalsfan here is giving you really good advice so I would take his advice (going single target,) and not think about Vicious Death.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    OBJnoob wrote: »
    @MEBengalsFan2001 clearly knows more than me about templar but I agree with what he said. That is exactly what I was trying to say as well I just don't know the names of all the morphs.

    Templars aren't very good 1v1 at the moment but that really doesn't have to ruin your fun. There are plenty of people that use roll dodging to avoid damage, and your beam execute will melt them. Similarly there are plenty of people that will just hold block, but you can just spear them and CC them anyway. So you can still be a helpful member of a team, get kills, and feel unique.

    You say you're using a lightning staff right now so I assume you're kinda playing a jabby old-school templar. If I were you I'd make 2H my offensive bar and trade the Lightning staff for either an Ice Staff or a Resto Staff. Use some of the skills recommended here (you don't have to be in melee range to use any of the described combos, but nevertheless a 2H will give you nice base weapon damage,) and you'll probably be good to go.

    For templars if you are using the single target abilities of dark flare, javelin and radiant glory use a fire staff over a lighting staff due to Ancient Knowledge passive to get the 10% bonus damage for your single target abilities.

    If you have high enough magic recovery, 2K+, to push out even more damage I recommend running DW or 2H because they offer higher spell/weapon damage and penetration stats.

    I prefer DW as it provides the player the most options on customizing your weapons due to the Twin Blade and Blunt passive. With this passive you can run a hammer in your main hand and run a sword in your off hand to get both the armor pen passive and spell/weapon damage passive. Than if you want to further boost your weapon/spell damage you can run Nirnhoned trait in the mainhand and run sharpened in the off hand for add penetration.

    In addition, templar benefit regularly from the DW passive Ruffian for its 15% bonus damage to targets that are stunned, immobilized, disoriented, or silenced enemies.

    If you decide to use DW I recommend using Razor Caltrop for its immobilizing effect and major breach debuff.

    If you go 2H, I like it for Rally ability, heavy weapon passive, and follow up passive;.


    If you plan to play a rangeplar go Fire Staff. If you plan to play melee you have two options in DW and 2H.

    If you want to push out as much damage as possible with Javelin, Dark Flare and Radiant Glory I recommend war maiden over deadly. The only skill out of those three that would benefit from deadly is radiant glory but all three abilities would get the 600 spell damage increase.

    I'm still playing around with my templar. I have 12 sets all gold and have tried various combo and still tinkering with my templar.

    When melee based templars was over tuned Deadly with War Maiden and Balorgh was crazy insane burst damage. Not any more for the templar. In fact, my NB gets way more damage out without using Balorgh than my templar does with a 500 balorgh when using deadly and war maiden. I do run my templar as a damage dealer as it takes a bit more skill now to get the kills.

    Caltrops doesn't immobilize.
    It snares.
    Snare means reduce speed
    Immobilize roots in place
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Zama666
    Zama666
    ✭✭✭✭
    @Dekrypted Thanks!
    Ranged builds for burst?

    Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.

    So for my 2H bar, I have:

    Radiant Glory (ranged and finisher)
    Forward Moment up (damage and snares)
    Honor the Dead (I NEED this)
    Razor Caltrops
    Biting Jabs

    Crescent Sweep

    Lightning Staff

    Revealing Flare (irritate NBs)
    Shocking Ring
    Honor The Dead
    Elemental Drain
    Biting Jabs (sometimes they get too close)
    Shooting Star

    Since the staff is ranged, i usually hang back and HA

    Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
    I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
    Suggestions?



  • Syiccal
    Syiccal
    ✭✭✭✭✭
    I play a hybrid plar (mele) xbox eu and have it made it work pretty well as a bg focused build..granted I'd like old power of light back and jabs dmg as there are some targets that I just have to walk away from but in general it does what I want from it..plar will always be my main nerfs or buffs, just have to adapt to the meta
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Zama666 wrote: »
    @Dekrypted Thanks!
    Ranged builds for burst?

    Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.

    So for my 2H bar, I have:

    Radiant Glory (ranged and finisher)
    Forward Moment up (damage and snares)
    Honor the Dead (I NEED this)
    Razor Caltrops
    Biting Jabs

    Crescent Sweep

    Lightning Staff

    Revealing Flare (irritate NBs)
    Shocking Ring
    Honor The Dead
    Elemental Drain
    Biting Jabs (sometimes they get too close)
    Shooting Star

    Since the staff is ranged, i usually hang back and HA

    Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
    I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
    Suggestions?



    Since you seem to have a true hybrid build here is how I would go about a front and back bar. First thing I would do is get rid of the Lighting Staff for a Flame staff, it would buff your single target abilities damage by 10%.

    First thing I noticed is you don't have major resolve from rune, unless you are getting from a gear set. If you are not getting the major resolve buff adding rune will help you survive and provide some additional recovery to either magic or stamina.

    Backbar Range Build
    Javelin, Radiant Glory, Vigor, Elemental Susceptibility, Rune (Stamina or Magic whichever one you need), and Ice Comet

    Front Bar Melee
    Biting Jabs, Race Against Time, Reverse Slice, Camo Hunter, Honor the Dead, and Crescent Sweep

    This setup provides a range finisher and a melee finisher. Your back bar would be more single target and your front bar would be AoE Melee damage with higher crit chance and crit damage.

    Since you are using biting jabs on your front bar you get major sorcery/brutality and should be able to bar swap as needed. I know the buff doesn't last as long as Forward Momentum but you are already getting the 20% bonus damage and should find other skills to help buff your character such as Race Against Time vs. Forward Momentum.

    Hope this helps.


    Edited by MEBengalsFan2001 on 17 January 2023 14:40
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Zama666 wrote: »
    @Dekrypted Thanks!
    Ranged builds for burst?

    Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.

    So for my 2H bar, I have:

    Radiant Glory (ranged and finisher)
    Forward Moment up (damage and snares)
    Honor the Dead (I NEED this)
    Razor Caltrops
    Biting Jabs

    Crescent Sweep

    Lightning Staff

    Revealing Flare (irritate NBs)
    Shocking Ring
    Honor The Dead
    Elemental Drain
    Biting Jabs (sometimes they get too close)
    Shooting Star

    Since the staff is ranged, i usually hang back and HA

    Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
    I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
    Suggestions?



    If running biting jabs, you don't need forward momentum as jabs gives you major brutality. Better off trading FM for RAT. Same snare removal plus major expedition.
    Right now, only way to play melee Templar is high movement speed and constant pressure.
    I've actually dropped cleanse and added maras on backbar to substitute cleanse. Better heals and can cleanse 6+ debuffs for free when dealing to back bar to refresh buffs.

    I currently run:
    Front bar deadly DW
    Back bar maras -or- ancient dragon guard 2 body 3 jewelry with back bar DW BRP.
    Bloodspawn monster
    Jewelry all blood thirsty. Must have now as blood thirsty begins at 70% to help with pressure.

    My setup fb: jbeam, twin slash (Choose morph), camo hunter, living dark, jabs, DB
    Bb: breath, rune focus, vigor, cleanse (or blazing spear if running Mara's), quick cloak, temporal guard.
    You can slot blinding flare in place of cleanse/ spear and run solar disturbance also for major protection/ reveal, or RAT or any other random flex skill.
    If PotL gets fixed I'll reslot as my primary burst, but until then not worth.

    Templar is in one of the roughest spots its ever been in from the last 7 years and I honestly don't have high hopes of ZOS fixing that.

    Dark flare as a spammable now? Ha! Cast time, low damage, empower worthless in PVP and defile worthless for PVE.
    BEAM should be ST instant, not channeled damage to easy to mitigate and heal through.
    Viable ranged ult tied to lengthy back and forth grind (meteor), no...
    Jabs, mitigated by evasion, walking through and general damage nerf.
    Burning light severe damage nerf.
    PotL weird now... also bugged by battle spirit.
    Javelin okay but costly.
    Sun shield, worthless on every aspect literally.
    Healing tree has to many similar heals. BoL, healing ritual too expensive over BoL, healing ult is ulti version of both...
    Rune and cleanse both HoTs that eliminate need to run both skills.
    Repentance nerfed and Radiant aura worthless morph. Make magicka morph same as stamina version and move the recovery to passive to replace light weaver. Light weaver passive moved to ult.

    Lots need to be fixed to make Templar competitive again, but like most Templar mains we enjoy the class playstyle and will die hard to give it up... sad
    Edited by Jabbs_Giggity on 18 January 2023 07:02
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Zama666 wrote: »
    @Dekrypted Thanks!
    Ranged builds for burst?

    Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.

    So for my 2H bar, I have:

    Radiant Glory (ranged and finisher)
    Forward Moment up (damage and snares)
    Honor the Dead (I NEED this)
    Razor Caltrops
    Biting Jabs

    Crescent Sweep

    Lightning Staff

    Revealing Flare (irritate NBs)
    Shocking Ring
    Honor The Dead
    Elemental Drain
    Biting Jabs (sometimes they get too close)
    Shooting Star

    Since the staff is ranged, i usually hang back and HA

    Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
    I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
    Suggestions?



    If running biting jabs, you don't need forward momentum as jabs gives you major brutality. Better off trading FM for RAT. Same snare removal plus major expedition.
    Right now, only way to play melee Templar is high movement speed and constant pressure.
    I've actually dropped cleanse and added maras on backbar to substitute cleanse. Better heals and can cleanse 6+ debuffs for free when dealing to back bar to refresh buffs.

    I currently run:
    Front bar deadly DW
    Back bar maras -or- ancient dragon guard 2 body 3 jewelry with back bar DW BRP.
    Bloodspawn monster
    Jewelry all blood thirsty. Must have now as blood thirsty begins at 70% to help with pressure.

    My setup fb: jbeam, twin slash (Choose morph), camo hunter, living dark, jabs, DB
    Bb: breath, rune focus, vigor, cleanse (or blazing spear if running Mara's), quick cloak, temporal guard.
    You can slot blinding flare in place of cleanse/ spear and run solar disturbance also for major protection/ reveal, or RAT or any other random flex skill.
    If PotL gets fixed I'll reslot as my primary burst, but until then not worth.

    Templar is in one of the roughest spots its ever been in from the last 7 years and I honestly don't have high hopes of ZOS fixing that.

    Dark flare as a spammable now? Ha! Cast time, low damage, empower worthless in PVP and defile worthless for PVE.
    BEAM should be ST instant, not channeled damage to easy to mitigate and heal through.
    Viable ranged ult tied to lengthy back and forth grind (meteor), no...
    Jabs, mitigated by evasion, walking through and general damage nerf.
    Burning light severe damage nerf.
    PotL weird now... also bugged by battle spirit.
    Javelin okay but costly.
    Sun shield, worthless on every aspect literally.
    Healing tree has to many similar heals. BoL, healing ritual too expensive over BoL, healing ult is ulti version of both...
    Rune and cleanse both HoTs that eliminate need to run both skills.
    Repentance nerfed and Radiant aura worthless morph. Make magicka morph same as stamina version and move the recovery to passive to replace light weaver. Light weaver passive moved to ult.

    Lots need to be fixed to make Templar competitive again, but like most Templar mains we enjoy the class playstyle and will die hard to give it up... sad

    I wouldn't use Dark Flare as a spammable but as a starter to put defile on the target right before you launch comet on them followed by javelin and finish them off with Radiant Glory. That works about 50% of the time on low health target without vampire. Those with Vampire get to about 5% than go mist and come back and usually are able to kill me because the Templar doesn't have the tools like other classes for CC removal and low cost cleanse.

    I only have puncture sweep on my bar when I do have to play close up. I use to run deadly but it doesn't buff javelin or dark flare, but War Maiden does buff both of those skills or if I use Blazing Spear War Maiden buffs not only the DoT but the initial hit as well.

    Going 1 v 1 yesterday against various classes.

    NB - died rather easily. I used every tool to see them but it didn't matter. With the average concealed weapon hitting for around 4K when blocking and AW hitting on average 9K while blocking I'm dead before I'm able to get the NB to 50% health.

    Warden - died due to running of magic due to cost of removing CC vs Warden costing of applying them. Warden damage is a slow burn on me but killing them is hard as well due to how they can easily stack HoT and removal of CC are low cost as well.

    DK - Died because of the DoT and CC pressure I got. Even with using rocks etc to lose LoS DK ability to apply pressure caused me to die from a lack of resources due to removing DoT and CC effects.

    Nerco - Died by a bomber thanks to low health players in my alliance and died vs a bash crow even though I was far enough away that Javelin was out of range. Game is working at intended when I'm getting hit by a bash when I'm 23m or further away from my target.

    Sorc: I killed one that was streaking away after I hit them dark flare, comet, javelin and Radiant Glory. My enchant trigger and killed them. Another Sorc had a gear set that causes a beam to hit me. No matter what I did, losing LoS dodge rolling, etc... it stayed on me until I died. That beam was hitting me harder than Radiant Glory hits and it operated very similar that the player got part of the damage back as health. The beam even followed me into keeps etc... Maybe lag or a broken gear set. I had no lag yesterday but it was annoying fighting the Sorc players using that gear set yesterday.

    Out of all the classes running around in PVP the only comparable class to Templar is Sorc currently. Both are not all that good compared to other classes. The devs really messed up the Templar and should have left them as is and buffed the Sorc and made some improvement to the Nerco.

    Instead of complaining about how bad the Templar is we would have more classes that are closer to each other in damage or ways to survive. But instead of that we have what we have now, imbalance.

  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Dekrypted wrote: »
    Zama666 wrote: »
    @Dekrypted Thanks!
    Ranged builds for burst?

    Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
    I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
    Suggestions?



    Templar is in one of the roughest spots its ever been in from the last 7 years and I honestly don't have high hopes of ZOS fixing that.


    Lots need to be fixed to make Templar competitive again, but like most Templar mains we enjoy the class playstyle and will die hard to give it up... sad


    Instead of complaining about how bad the Templar is we would have more classes that are closer to each other in damage or ways to survive. But instead of that we have what we have now, imbalance.

    I can't do anything but emphatically agree that templar is in a rough spot right now. I want to remain optimistic that some fixes will come our way, but patch after patch is just making me feel like the black sheep of the family getting kicked back under the stairs everytime I come out for water.

    The way things are right now are just grossly unsustainable.

    When I started playing, the day this game launched on consoles, Sorc were the best PVE DPS class, Templars were best healers, NB were best in PVP, and DK were best tanks.

    Now Templars are best at nothing. Seriously. Wardens and Nerco do so much better at healing. In fact, my DK tank can also heal most group and offers way more utility than my Templar does and that's as a tank.

    I remember playing a Templar back in 2017/2018 and everyone was like hopefully you don't plan to play DPS with him they are only good at healing and not even the best class for it. Than they got adjusted and became good at being a DPS.

    Currently in PVE templars are ok not where they were previously. In PVP they are garbage. As a healer garbage. As a tank, garbage. Because templars lack the utility that other classes bring.

    Most groups I talk to bring a templar DPS along as they provide the 10% damage buff and they also provide the synergy from Blazing Spear that helps with resources.

    IMO, templars need more love. A lot more love. The utility they offer don't really make it worth playing as a templar. The only thing they had was being a DPS in PVE and PVP. Now they are PVE DPS and tanks in PVP with some players like myself playing a borplar.

    I'm not going to abandon my templar because he is my main and has the most achievements, motifs, content completed, skill points, etc...

    If the Devs really want to help templar players out who only main a templar, create class respect tokens please so I can swap my templar over to a different class.

    Edited by MEBengalsFan2001 on 18 January 2023 19:26
  • Zama666
    Zama666
    ✭✭✭✭
    PVP Templars do little to no damage. And right, their healz are 'meh'.
    Been looking at the Rangeplar....because it my only hope of staying alive.

    Trying to play a PVP Stamplar is pretty much a no go....

    Yes, i still have faith, this is a downturn....and balance will return. Or maybe that 4th jab.
Sign In or Register to comment.