Hello,
Would some1 be able to describe how to deal burst damage with a Stamplar and a Magplar.
Right now I am equiped with Wrath's Order and Deadly
I am running a lightning staff and 2H (weird)
Ranged and close up....
But I rarely do enough damage 1v1.
some dealt me a nice 31K Vicious Death, and my 33K of health...well, Honor the Dead could not get me back before the next hit put me to bed.
How do I land 30K single hits?!
@MEBengalsFan2001 clearly knows more than me about templar but I agree with what he said. That is exactly what I was trying to say as well I just don't know the names of all the morphs.
Templars aren't very good 1v1 at the moment but that really doesn't have to ruin your fun. There are plenty of people that use roll dodging to avoid damage, and your beam execute will melt them. Similarly there are plenty of people that will just hold block, but you can just spear them and CC them anyway. So you can still be a helpful member of a team, get kills, and feel unique.
You say you're using a lightning staff right now so I assume you're kinda playing a jabby old-school templar. If I were you I'd make 2H my offensive bar and trade the Lightning staff for either an Ice Staff or a Resto Staff. Use some of the skills recommended here (you don't have to be in melee range to use any of the described combos, but nevertheless a 2H will give you nice base weapon damage,) and you'll probably be good to go.
MEBengalsFan2001 wrote: »@MEBengalsFan2001 clearly knows more than me about templar but I agree with what he said. That is exactly what I was trying to say as well I just don't know the names of all the morphs.
Templars aren't very good 1v1 at the moment but that really doesn't have to ruin your fun. There are plenty of people that use roll dodging to avoid damage, and your beam execute will melt them. Similarly there are plenty of people that will just hold block, but you can just spear them and CC them anyway. So you can still be a helpful member of a team, get kills, and feel unique.
You say you're using a lightning staff right now so I assume you're kinda playing a jabby old-school templar. If I were you I'd make 2H my offensive bar and trade the Lightning staff for either an Ice Staff or a Resto Staff. Use some of the skills recommended here (you don't have to be in melee range to use any of the described combos, but nevertheless a 2H will give you nice base weapon damage,) and you'll probably be good to go.
For templars if you are using the single target abilities of dark flare, javelin and radiant glory use a fire staff over a lighting staff due to Ancient Knowledge passive to get the 10% bonus damage for your single target abilities.
If you have high enough magic recovery, 2K+, to push out even more damage I recommend running DW or 2H because they offer higher spell/weapon damage and penetration stats.
I prefer DW as it provides the player the most options on customizing your weapons due to the Twin Blade and Blunt passive. With this passive you can run a hammer in your main hand and run a sword in your off hand to get both the armor pen passive and spell/weapon damage passive. Than if you want to further boost your weapon/spell damage you can run Nirnhoned trait in the mainhand and run sharpened in the off hand for add penetration.
In addition, templar benefit regularly from the DW passive Ruffian for its 15% bonus damage to targets that are stunned, immobilized, disoriented, or silenced enemies.
If you decide to use DW I recommend using Razor Caltrop for its immobilizing effect and major breach debuff.
If you go 2H, I like it for Rally ability, heavy weapon passive, and follow up passive;.
If you plan to play a rangeplar go Fire Staff. If you plan to play melee you have two options in DW and 2H.
If you want to push out as much damage as possible with Javelin, Dark Flare and Radiant Glory I recommend war maiden over deadly. The only skill out of those three that would benefit from deadly is radiant glory but all three abilities would get the 600 spell damage increase.
I'm still playing around with my templar. I have 12 sets all gold and have tried various combo and still tinkering with my templar.
When melee based templars was over tuned Deadly with War Maiden and Balorgh was crazy insane burst damage. Not any more for the templar. In fact, my NB gets way more damage out without using Balorgh than my templar does with a 500 balorgh when using deadly and war maiden. I do run my templar as a damage dealer as it takes a bit more skill now to get the kills.
@Dekrypted Thanks!
Ranged builds for burst?
Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.
So for my 2H bar, I have:
Radiant Glory (ranged and finisher)
Forward Moment up (damage and snares)
Honor the Dead (I NEED this)
Razor Caltrops
Biting Jabs
Crescent Sweep
Lightning Staff
Revealing Flare (irritate NBs)
Shocking Ring
Honor The Dead
Elemental Drain
Biting Jabs (sometimes they get too close)
Shooting Star
Since the staff is ranged, i usually hang back and HA
Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
Suggestions?
@Dekrypted Thanks!
Ranged builds for burst?
Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.
So for my 2H bar, I have:
Radiant Glory (ranged and finisher)
Forward Moment up (damage and snares)
Honor the Dead (I NEED this)
Razor Caltrops
Biting Jabs
Crescent Sweep
Lightning Staff
Revealing Flare (irritate NBs)
Shocking Ring
Honor The Dead
Elemental Drain
Biting Jabs (sometimes they get too close)
Shooting Star
Since the staff is ranged, i usually hang back and HA
Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
Suggestions?
Jabbs_Giggity wrote: »@Dekrypted Thanks!
Ranged builds for burst?
Switched out my Stampede for Forward Moment - it helped a lot for snares/mobilization issues. But now I don't have a gap closer. At least that keep me out of trouble.
So for my 2H bar, I have:
Radiant Glory (ranged and finisher)
Forward Moment up (damage and snares)
Honor the Dead (I NEED this)
Razor Caltrops
Biting Jabs
Crescent Sweep
Lightning Staff
Revealing Flare (irritate NBs)
Shocking Ring
Honor The Dead
Elemental Drain
Biting Jabs (sometimes they get too close)
Shooting Star
Since the staff is ranged, i usually hang back and HA
Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
Suggestions?
If running biting jabs, you don't need forward momentum as jabs gives you major brutality. Better off trading FM for RAT. Same snare removal plus major expedition.
Right now, only way to play melee Templar is high movement speed and constant pressure.
I've actually dropped cleanse and added maras on backbar to substitute cleanse. Better heals and can cleanse 6+ debuffs for free when dealing to back bar to refresh buffs.
I currently run:
Front bar deadly DW
Back bar maras -or- ancient dragon guard 2 body 3 jewelry with back bar DW BRP.
Bloodspawn monster
Jewelry all blood thirsty. Must have now as blood thirsty begins at 70% to help with pressure.
My setup fb: jbeam, twin slash (Choose morph), camo hunter, living dark, jabs, DB
Bb: breath, rune focus, vigor, cleanse (or blazing spear if running Mara's), quick cloak, temporal guard.
You can slot blinding flare in place of cleanse/ spear and run solar disturbance also for major protection/ reveal, or RAT or any other random flex skill.
If PotL gets fixed I'll reslot as my primary burst, but until then not worth.
Templar is in one of the roughest spots its ever been in from the last 7 years and I honestly don't have high hopes of ZOS fixing that.
Dark flare as a spammable now? Ha! Cast time, low damage, empower worthless in PVP and defile worthless for PVE.
BEAM should be ST instant, not channeled damage to easy to mitigate and heal through.
Viable ranged ult tied to lengthy back and forth grind (meteor), no...
Jabs, mitigated by evasion, walking through and general damage nerf.
Burning light severe damage nerf.
PotL weird now... also bugged by battle spirit.
Javelin okay but costly.
Sun shield, worthless on every aspect literally.
Healing tree has to many similar heals. BoL, healing ritual too expensive over BoL, healing ult is ulti version of both...
Rune and cleanse both HoTs that eliminate need to run both skills.
Repentance nerfed and Radiant aura worthless morph. Make magicka morph same as stamina version and move the recovery to passive to replace light weaver. Light weaver passive moved to ult.
Lots need to be fixed to make Templar competitive again, but like most Templar mains we enjoy the class playstyle and will die hard to give it up... sad
MEBengalsFan2001 wrote: »Jabbs_Giggity wrote: »@Dekrypted Thanks!
Ranged builds for burst?
Since 'burst' seems out of the question, I guess I will avoid 1v1 the best I can...
I was hoping Deadly would help, but might switch it out to a more offensive set....Plaguebreak?
Suggestions?
Templar is in one of the roughest spots its ever been in from the last 7 years and I honestly don't have high hopes of ZOS fixing that.
Lots need to be fixed to make Templar competitive again, but like most Templar mains we enjoy the class playstyle and will die hard to give it up... sad
Instead of complaining about how bad the Templar is we would have more classes that are closer to each other in damage or ways to survive. But instead of that we have what we have now, imbalance.
I can't do anything but emphatically agree that templar is in a rough spot right now. I want to remain optimistic that some fixes will come our way, but patch after patch is just making me feel like the black sheep of the family getting kicked back under the stairs everytime I come out for water.
The way things are right now are just grossly unsustainable.