Have 20k hp with undeath is ok have 40k hp with undeath is op 15% reduction is in different place. Mix it with minor-major prot + armor around 27-33 k and you become unkillable this + every heal scaled from weapon damage wchich mean no need for resources because healing are from damage or max health. It's impossible to kill something like that.
I very rarely get one shot, neither do most of the people I play with.
If you’re getting one shot by a 37k health nightblade maybe you shouldn’t wear 7 well-fitted because some YouTube build video said you don’t need impen.
This game gives you the unique ability to tailor your build to match the meta. If you study what it took to one shot you, you can figure out a way to prevent it next time.
Or why is it that there are players who rarely get ganked and consistently win fights that you can’t win?
You have access to the exact same set of tools they do. If you don’t want to put in the work to achieve the same level of success then don’t come to the forums and claim it’s a game problem. It’s perfectly understandable why someone wouldn’t want to put in the effort in a video game since it’s just a hobby, but there’s a very thick line between what is a balance issue and a learn to play issue.
MEBengalsFan2001 wrote: »I very rarely get one shot, neither do most of the people I play with.
If you’re getting one shot by a 37k health nightblade maybe you shouldn’t wear 7 well-fitted because some YouTube build video said you don’t need impen.
This game gives you the unique ability to tailor your build to match the meta. If you study what it took to one shot you, you can figure out a way to prevent it next time.
Or why is it that there are players who rarely get ganked and consistently win fights that you can’t win?
You have access to the exact same set of tools they do. If you don’t want to put in the work to achieve the same level of success then don’t come to the forums and claim it’s a game problem. It’s perfectly understandable why someone wouldn’t want to put in the effort in a video game since it’s just a hobby, but there’s a very thick line between what is a balance issue and a learn to play issue.
NB are so broken this mod and over performing by leaps and bounds.
I was only tanky healer on my back bar that has 45K health, a total of 28% dmg reduction from players, around 30k normal resistance that goes up to about 40K resistance when below 50% health, I was blocking and had multiple HoT on my character. I also was getting RC resistance buff which pushed my resistance up to around 3800.
I got hit by a 15K Dawnbreak and 30K+ AW and died. That is not balanced in the least bit. NB working as intended.
If I had the undead passive I don't think it would make a difference. But the undead passive is strong if you don't use gear or CP that have damage reduction. This passive allows the vampire players to go full damage dealers. Adding mist to this and they become a pain to kill. Best way to kill them is with flame attacks and silver shards.
@Vevvev the thing is it isn't tanks being complained about. It's how "tanky" normal players with normal builds are. The ones that don't need to find bar space for flare or wear a defensive set because they have undeath.
See? Your point works in reverse too. Why get a measly 10% major protection when you can have 30% almost for free. I also understand it isn't the whole 30% all the time, but it's there when it matters.
Also, I'm not sure if your math is correct. I'm not a math guy myself, but you act like everybody is walking around with 80% mitigation just from battle spirit and armor. That may be true compared to the crazy numbers people hit in PvE but it isn't true for someone that's been PvPing for years.
At least it doesn't feel true. Blocking, for instance, is super useful. You make it sound like "well you already have 80% mitigation plus major and minor protection why bother blocking when you're only taking 5% damage anyway?" But blocking cuts damage in HALF. Undeath, similarly, is also more helpful than you're making it out to be. I wonder if battle spirit is even part of the diminishing returns or if it perhaps stands alone.
Or mist form for example. Are you telling me mist form only mitigates 5% damage? Cuz if you hit somebody... Then hit the same person in mist form... I bet the difference between the numbers is more than 5%. I bet it's a LOT more like 75%.
@Vevvev Okay so why does your build have undeath at all then?
Because the penalties don't mean anything to you and it's better than not having it, right? Right.
Even people that don't think undeath is good still use it. I can't think of a better reason to nerf it, lol.
@IZZEFlameLash See I don't see how the prevalence of executes makes undeath any less relevant. Undeath is the strongest when you're in execute range. It's basically the antithesis to executes. It is the MOST relevant under those circumstances.
But honestly since most DKs kill with whip+ulti, frost wardens with whatever they can combine with shalks+ulti, and nbs (the three best pvp classes you may note,) with ulti+assassin's will, I'd say there are more people running undeath than there are running executes. Making it a reason why undeath is too strong, not a reason why it is balanced.
Thecompton73 wrote: »MEBengalsFan2001 wrote: »I very rarely get one shot, neither do most of the people I play with.
If you’re getting one shot by a 37k health nightblade maybe you shouldn’t wear 7 well-fitted because some YouTube build video said you don’t need impen.
This game gives you the unique ability to tailor your build to match the meta. If you study what it took to one shot you, you can figure out a way to prevent it next time.
Or why is it that there are players who rarely get ganked and consistently win fights that you can’t win?
You have access to the exact same set of tools they do. If you don’t want to put in the work to achieve the same level of success then don’t come to the forums and claim it’s a game problem. It’s perfectly understandable why someone wouldn’t want to put in the effort in a video game since it’s just a hobby, but there’s a very thick line between what is a balance issue and a learn to play issue.
NB are so broken this mod and over performing by leaps and bounds.
I was only tanky healer on my back bar that has 45K health, a total of 28% dmg reduction from players, around 30k normal resistance that goes up to about 40K resistance when below 50% health, I was blocking and had multiple HoT on my character. I also was getting RC resistance buff which pushed my resistance up to around 3800.
I got hit by a 15K Dawnbreak and 30K+ AW and died. That is not balanced in the least bit. NB working as intended.
If I had the undead passive I don't think it would make a difference. But the undead passive is strong if you don't use gear or CP that have damage reduction. This passive allows the vampire players to go full damage dealers. Adding mist to this and they become a pain to kill. Best way to kill them is with flame attacks and silver shards.
I'm sorry but that seems a bit unlikely.
1) There is absolutely no way with that much resistance you got hit for that much while blocking, it's just not possible.
2) I say that because My 6 medium 1 light armor NB with no other sources of mitigation and only 1100 crit resist very rarely takes that much damage from anyone even when he's NOT blocking. To be clear, I have seen those types of damage numbers on my own death recap but that's a full glass cannon NOT blocking and there are only a handful of players that have hit me that hard.