I 1v1’d an obnoxious nb ganker in a bg today who typifies the play style that gives other nbs a bad rap.
Chaosball, he’s hanging way back from the action on a cliff, waiting for players who are brawling over the ball to get low enough on health so that he can finish them off from 35m away.
End of the match he had by far the lowest score (350 or so) and also by far the best kill/death ratio.
I took time away from the ball to kill him 1v1 on my wussy MagDen. Nb bow gankers are… special.
Yes, I'd say you didn't. You would only have had time to react with Miat's addon, on PC. Here's why, and why xxslam48xxb14_ESO's analysis is wrong: Ultimates have a 400ms delay. If you got stunned from Incap, then Caluurion and Concealed were both guaranteed hits in this particular combo. They hit 600ms after the Incap stun, but it would have taken 1000ms for Slippery or yourself to break free and for something like Zoal to counterstun the attacker. I'm not sure of how exactly Radiant Magelight acts, e.g. whether it only applies to the stun from out of crouch heavy attacks. I think it may be a specific counter only to that.MEBengalsFan2001 wrote: »xxslam48xxb14_ESO wrote: »MEBengalsFan2001 wrote: »xxslam48xxb14_ESO wrote: »Well you are in luck because calurions is basically deleted from the game next patch and oaken is also nerfed. Just wait till next patch I suppose. Who knows what new and exciting thing our prey will come up with as an excuse for dying! Maybe the next best proc set? Isn't op today, but if it shows up in a recap after the patch releases it must be. Perhaps cloak will return to being the primary focus?
Never can tell what the newest cope will be, but regardless you will still get ganked next patch.
Oakensoul is adjusted to not be so overpowered. It isn't actually a nerf as most groups run someone that uses a set that provides major courage, so spell/weapon damage wise it is a buff. Some groups even run the horn in PVP making the oakensoul now even stronger. The bigger drop in damage will be from losing major berserk, but there is a set to give you that and now you can have both major and minor rather easily. As for major protection, just slot flare. The only buff really lost would be major heroism. That is if you play in a group.
As for calurions being adjusted, it is about time that gets put in line with other proc sets.
I realize my post was not very productive. I will tell you from experience that the hardest people to gank are not solely relying on passive defense from their sets to survive. Constantly be moving, blocking, and dodging even when no one else is around. Unless you are in your factions safe zone you should never stop being on guard or letting your buffs fall. The concealed weapon in your recap could have been dodged if you had reacted slightly faster and that is what ultimately sealed your fate. Personally I wouldn't rely on slippery to work, in my experience its slower then just breaking free yourself. I think its more designed for accessibility rather then being the fastest way to break free.
I didn’t have time to react. I was dead before I could even hit any buttons to react.
On the other hand, your time to react was when you got heavy attacked, before the stun. However the only way you would realistically do that - though you would do it fairly reliably - is with Miat's addon, on PC. This makes a sound and your reaction to that sound should be a dodge roll. After a while of using that addon, those dodge rolls become ingrained in your habits. You would have dodged Incap and Caluurion. Note also how Caluurion is dependent on the leading heavy attack. To coincide with the stun and proc Caluurion at all, the heavy attack was needed. This is ultimately the flaw of the attacker's combo. It won't work well against Miat-using targets on PC.
Being hit for 10K is high, but also not a complete surprise in the current patch. Probably a bunch of lucky crits. I have been hit for 15K Incap on my squishier builds. It's just that this patch has been extremely high damage. The previous patch was already high damage, then we got Oakensoul. Nightblades normally don't have all of those buffs upfront in a gank, or at all.
This doesn't detract from recommendations, such as moving all the time, blocking, dodge rolling, throwing Revealing Flares, occasional Magelight, wearing Sentry, and so on. As a nightblade I think twice of very active players or ones that constantly cast detection. Even if they don't see me, it's a deterrent or I may mess up my gank.
Next patch is in a week (on PC). Many things are changing. Caluurion. Oakensoul. Light and heavy attacks. Concealed is getting a buff, but all of the rest adds up to some hefty nerfs. Just wait.
xxslam48xxb14_ESO wrote: »Well you are in luck because calurions is basically deleted from the game next patch and oaken is also nerfed. Just wait till next patch I suppose. Who knows what new and exciting thing our prey will come up with as an excuse for dying! Maybe the next best proc set? Isn't op today, but if it shows up in a recap after the patch releases it must be. Perhaps cloak will return to being the primary focus?
Never can tell what the newest cope will be, but regardless you will still get ganked next patch.
OnGodiDoDis wrote: »xxslam48xxb14_ESO wrote: »Well you are in luck because calurions is basically deleted from the game next patch and oaken is also nerfed. Just wait till next patch I suppose. Who knows what new and exciting thing our prey will come up with as an excuse for dying! Maybe the next best proc set? Isn't op today, but if it shows up in a recap after the patch releases it must be. Perhaps cloak will return to being the primary focus?
Never can tell what the newest cope will be, but regardless you will still get ganked next patch.
Hi, I'm from the future. I can assure you that I still get ganked. However, I don't get 1-shot anymore. I actually have time to react, time to counter a NB coming out of stealth. The Caluurion's nerf is the best thing to happen to PvP in years. NBs have to actually participate in combat now. I see more brawlers and less gankers.
Way more NBs in battlegrounds on xbox NA now. Some of the stamblades are pretty deadly, but those same old gank n hide bowblades are still… pesky without being a true threat. They like to hide and watch you brawl til someone’s health gets low and then try to steal a kill.
Who are those guys? What do they do for a living?
Concealed weapon in actuality doesn't hit that hard. I can get average of maybe 6-7k crits on it. There's another thing that allows nightblade to retreat from combat just as quick if not quicker. Its called shade, and its not overperforming in the slightest.
1) Concealed weapon is way too strong. As a spammable it hits hard, that isnt the problem. It also sets enemies off balance-- this is key to the combo becuase they take extra damage. BUT it also provides10% damage bonus-- LOL-- give me a break-- this is ALWAYS up because of some bug with refreshing path. So used properly concealed weapon has 100% uptime of 10% damage boost-- absurd. BUT that is not all: concealed weapon gives Permanent 15% speed buff -- the SAME as ring of wild hunt!! Cmon ZOS. This means that with refreshing path (major expedition) the NB can do combo and then run away super fast if it doesnt kill.
Concealed has always given minor expedition and you're just now complaining about it? Why would you use a set to get minor force when the best way to get it in PvP for a long time has been RaT. Honestly sounds like you're more frustrated with the ability to stack major and minor buffs than you actually are with refreshing path.
2) Refreshing path is the key. The NB by going in and out of it gets 100% uptime to concealed weapon damage boost. Used to be to get minor force +minor expedition NB would use an entire set (gryphons)-- now just get it using OP skills. Oh yes, RP also gives major exp and heals!
Yeah you get 300 for stacking light attacks but you lose it all when you go in for your big burst cause you end up using the spectral bow. Also to add, a few things need to come together in harmony for bow to hit those higher numbers. It needs to crit, you're likely going to need to have a balorgh proc off, your opponent will need to have lower crit resist, and it needs to actually land. If this was still the age of impen being meta, bow would not be hitting nearly as hard.
3) Merciless resolve. This is insanely OP -- and you know boosters come and defend it-- but it is open and shut OP. This skill gives you 300 weapon damage just for light attacking. But then this NON utimate hits for 16-20k damage! So, you 1) use refreshing path to get your damage, 2) use concealed weapon to set of balance and get extra damage, then 3) BOOM 20k NON ultimate! OH but that isnt all-- you get HEALED for half by merciless resolve! Hahahah-- really insane-- so you can melee , deliver a huge hit and get rewarded with a 10k heal, then spring away with 45% speed boost.
You would think that this build is a glass cannon? Not at all. Healthy offering is a huge heal, vigor is super boosted by the weaapon damage in the build, refreshing path heals, and you have the Huge burst heal from merciless resolve
baselesschart wrote: »Concealed weapon in actuality doesn't hit that hard. I can get average of maybe 6-7k crits on it. There's another thing that allows nightblade to retreat from combat just as quick if not quicker. Its called shade, and its not overperforming in the slightest.
1) Concealed weapon is way too strong. As a spammable it hits hard, that isnt the problem. It also sets enemies off balance-- this is key to the combo becuase they take extra damage. BUT it also provides10% damage bonus-- LOL-- give me a break-- this is ALWAYS up because of some bug with refreshing path. So used properly concealed weapon has 100% uptime of 10% damage boost-- absurd. BUT that is not all: concealed weapon gives Permanent 15% speed buff -- the SAME as ring of wild hunt!! Cmon ZOS. This means that with refreshing path (major expedition) the NB can do combo and then run away super fast if it doesnt kill.Concealed has always given minor expedition and you're just now complaining about it? Why would you use a set to get minor force when the best way to get it in PvP for a long time has been RaT. Honestly sounds like you're more frustrated with the ability to stack major and minor buffs than you actually are with refreshing path.
2) Refreshing path is the key. The NB by going in and out of it gets 100% uptime to concealed weapon damage boost. Used to be to get minor force +minor expedition NB would use an entire set (gryphons)-- now just get it using OP skills. Oh yes, RP also gives major exp and heals!Yeah you get 300 for stacking light attacks but you lose it all when you go in for your big burst cause you end up using the spectral bow. Also to add, a few things need to come together in harmony for bow to hit those higher numbers. It needs to crit, you're likely going to need to have a balorgh proc off, your opponent will need to have lower crit resist, and it needs to actually land. If this was still the age of impen being meta, bow would not be hitting nearly as hard.
3) Merciless resolve. This is insanely OP -- and you know boosters come and defend it-- but it is open and shut OP. This skill gives you 300 weapon damage just for light attacking. But then this NON utimate hits for 16-20k damage! So, you 1) use refreshing path to get your damage, 2) use concealed weapon to set of balance and get extra damage, then 3) BOOM 20k NON ultimate! OH but that isnt all-- you get HEALED for half by merciless resolve! Hahahah-- really insane-- so you can melee , deliver a huge hit and get rewarded with a 10k heal, then spring away with 45% speed boost.
You would think that this build is a glass cannon? Not at all. Healthy offering is a huge heal, vigor is super boosted by the weaapon damage in the build, refreshing path heals, and you have the Huge burst heal from merciless resolve
It has good heals yes, but the overall damage mitigation is not that high. Maybe if zos didn't nerf dot damage, we wouldn't be in this position.
NB is still way OP. The skills have been way over buffed to fit together to a super combo.
The way you can tell something is OP in Zerodil is when suddenly everyone is running it.(This happened historically with the dot meta, the harmony necro meta, the initial dark convergence/ plaguebreak/Hrothgar, etc).
Now everyone i running the build that React/Pelican other streamers made. It is a crit based build , uses NMG and rallying cry, dw axes, ice staff-- on paper it doesnt look like much.
But it relies on NB skills that have been way overbuffed: Concealed weapon, refreshing path, and merciless resolve. If you combine these properly you see the 12k incap+ 20+K spectral bows.
1) Concealed weapon is way too strong. As a spammable it hits hard, that isnt the problem. It also sets enemies off balance-- this is key to the combo becuase they take extra damage. BUT it also provides10% damage bonus-- LOL-- give me a break-- this is ALWAYS up because of some bug with refreshing path. So used properly concealed weapon has 100% uptime of 10% damage boost-- absurd. BUT that is not all: concealed weapon gives Permanent 15% speed buff -- the SAME as ring of wild hunt!! Cmon ZOS. This means that with refreshing path (major expedition) the NB can do combo and then run away super fast if it doesnt kill.
2) Refreshing path is the key. The NB by going in and out of it gets 100% uptime to concealed weapon damage boost. Used to be to get minor force +minor expedition NB would use an entire set (gryphons)-- now just get it using OP skills. Oh yes, RP also gives major exp and heals!
3) Merciless resolve. This is insanely OP -- and you know boosters come and defend it-- but it is open and shut OP. This skill gives you 300 weapon damage just for light attacking. But then this NON utimate hits for 16-20k damage! So, you 1) use refreshing path to get your damage, 2) use concealed weapon to set of balance and get extra damage, then 3) BOOM 20k NON ultimate! OH but that isnt all-- you get HEALED for half by merciless resolve! Hahahah-- really insane-- so you can melee , deliver a huge hit and get rewarded with a 10k heal, then spring away with 45% speed boost.
4) so you land your 20k non ulti and the palyer isnt dead? Then just incap, your "weak" ulti" (compared to spectral bow) for 12k.
You would think that this build is a glass cannon? Not at all. Healthy offering is a huge heal, vigor is super boosted by the weaapon damage in the build, refreshing path heals, and you have the Huge burst heal from merciless resolve not to mention-- did we mention? you also use Phantasmal escape in this line up-- not only 20% reduction of AOE-- you get 100% reduction of dodge roll cost!
Hahaha-- the icing on the cake.
This is why when you gaze out upon the battle field these days, you see endless player rectangles on the ground-- that is refreshing path and yet another nB has watched twitch and adopted this build.
Holycannoli wrote: »NB is still way OP. The skills have been way over buffed to fit together to a super combo.
The way you can tell something is OP in Zerodil is when suddenly everyone is running it.(This happened historically with the dot meta, the harmony necro meta, the initial dark convergence/ plaguebreak/Hrothgar, etc).
Now everyone i running the build that React/Pelican other streamers made. It is a crit based build , uses NMG and rallying cry, dw axes, ice staff-- on paper it doesnt look like much.
But it relies on NB skills that have been way overbuffed: Concealed weapon, refreshing path, and merciless resolve. If you combine these properly you see the 12k incap+ 20+K spectral bows.
1) Concealed weapon is way too strong. As a spammable it hits hard, that isnt the problem. It also sets enemies off balance-- this is key to the combo becuase they take extra damage. BUT it also provides10% damage bonus-- LOL-- give me a break-- this is ALWAYS up because of some bug with refreshing path. So used properly concealed weapon has 100% uptime of 10% damage boost-- absurd. BUT that is not all: concealed weapon gives Permanent 15% speed buff -- the SAME as ring of wild hunt!! Cmon ZOS. This means that with refreshing path (major expedition) the NB can do combo and then run away super fast if it doesnt kill.
2) Refreshing path is the key. The NB by going in and out of it gets 100% uptime to concealed weapon damage boost. Used to be to get minor force +minor expedition NB would use an entire set (gryphons)-- now just get it using OP skills. Oh yes, RP also gives major exp and heals!
3) Merciless resolve. This is insanely OP -- and you know boosters come and defend it-- but it is open and shut OP. This skill gives you 300 weapon damage just for light attacking. But then this NON utimate hits for 16-20k damage! So, you 1) use refreshing path to get your damage, 2) use concealed weapon to set of balance and get extra damage, then 3) BOOM 20k NON ultimate! OH but that isnt all-- you get HEALED for half by merciless resolve! Hahahah-- really insane-- so you can melee , deliver a huge hit and get rewarded with a 10k heal, then spring away with 45% speed boost.
4) so you land your 20k non ulti and the palyer isnt dead? Then just incap, your "weak" ulti" (compared to spectral bow) for 12k.
You would think that this build is a glass cannon? Not at all. Healthy offering is a huge heal, vigor is super boosted by the weaapon damage in the build, refreshing path heals, and you have the Huge burst heal from merciless resolve not to mention-- did we mention? you also use Phantasmal escape in this line up-- not only 20% reduction of AOE-- you get 100% reduction of dodge roll cost!
Hahaha-- the icing on the cake.
This is why when you gaze out upon the battle field these days, you see endless player rectangles on the ground-- that is refreshing path and yet another nB has watched twitch and adopted this build.
Ahh so is that why I keep seeing Refreshing Path when it's an underwhelming skill?
They are only saying that because this is the easiest way to keep the concealed weapon buff active if you aren't running cloak. It isn't nearly as efficient as running cloak, IMO, but it works perfectly well.
The funny thing is, damage wise, concealed weapon doesn't seem to hit much harder for me than surprise attack, if at all, but I don't have a way to CMX on XB to be sure. I use both back and forth between two different characters that are otherwise identical set and bar wise.
baselesschart wrote: »
They are only saying that because this is the easiest way to keep the concealed weapon buff active if you aren't running cloak. It isn't nearly as efficient as running cloak, IMO, but it works perfectly well.
The funny thing is, damage wise, concealed weapon doesn't seem to hit much harder for me than surprise attack, if at all, but I don't have a way to CMX on XB to be sure. I use both back and forth between two different characters that are otherwise identical set and bar wise.
Looking at some of my clips, I roughly average 5-6k on surprise attacks, and those are relatively tanky targets. Squishy targets I usually hit for 8k+. This is before a balorgh proc as well. So I don't really feel like i'm missing out on that much damage by not running concealed weapon.
This is a balorgs issue, imo. They likely hit you with a 300+ ultimate with that incap. That surprise attack and bow both crit.
Remember that a 500 balorgs gives you over 11k pen, on top of whatever you already have. Op's armor easily could have been completely negated, depending on the build, or at the very least significantly reduced.
This is a balorgs issue, imo. They likely hit you with a 300+ ultimate with that incap. That surprise attack and bow both crit.
Remember that a 500 balorgs gives you over 11k pen, on top of whatever you already have. Op's armor easily could have been completely negated, depending on the build, or at the very least significantly reduced.
This, exactly this.
As the nightblade says.
Hail Sithis!!!
MEBengalsFan2001 wrote: »This is a balorgs issue, imo. They likely hit you with a 300+ ultimate with that incap. That surprise attack and bow both crit.
Remember that a 500 balorgs gives you over 11k pen, on top of whatever you already have. Op's armor easily could have been completely negated, depending on the build, or at the very least significantly reduced.
This, exactly this.
As the nightblade says.
Hail Sithis!!!
The issue seems more around gear sets like monster, mythical etc... limiting what players can or can't use in PVP is one way to really help improve the PVP experience.
But at the same time, having all the various gear sets to use can allow some players to create very unique and fun builds though most don't. So maybe it is time to adjust what can and can't be used in PVP for gear sets.
MEBengalsFan2001 wrote: »Wearing pariah and buffer of the swift and in one second I get killed by this. This type of damage is unacceptable. I have 2500 crit resistance and 33k resistance without anything else. I also had major protection and swift on and yet all of these damage mitigation did nothing. I also got stunned when the NB came out of stealth and I also have radiant light on my build so how did his heavy attack stun me. Slippery didn’t even trigger as well to break me free.
First thing in the morning and there is absolutely no lag.
This type of experience is bad enough for an experienced player but if it was someone new, this is why new players don’t stick around to play pvp. It’s not fun. Even when they are setup as a tank build.