DrNukenstein wrote: »I have dreamed a randomly generated roguelike dungeon where players can progress solo or as small groups.
Where there is a mechanic that is pretty much dark souls invasions but called something else.
There would be a daily (or weekly for economic reasons) payout of gold mats and transmute shards for completing, and a leader board for both invaders and completers.
Invading could be a means of skipping floors, trading the challenge of PVE for the challenge of PVP.
This mode could be implemented as the Arena of a chapter, maybe a chapter based around Battlespire, which was up and running in the days of ESO
Anyone else every dream this thing?
To be fair, they did give us the hammer, and that was fun.
They also gave us more keeps to fight over.
If anything I would ask that siege get a lot stronger than it is, as most people ignore it. It would make PVP more interesting if everyone stopped standing in the red.
To be fair, they did give us the hammer, and that was fun.
They also gave us more keeps to fight over.
If anything I would ask that siege get a lot stronger than it is, as most people ignore it. It would make PVP more interesting if everyone stopped standing in the red.
The hammer was an awful introduction. Unbalanced in the sense that it can spawn behind gates, and be in the hands of the dominant faction. Performance wise it had a massive negative impact - even on PC NA, every time the hammer spawns during prime time there is noticeable skill delay across the server.
They should not buff siege. Most siege weapons are extremely strong currently - the only people that shrug them off are ball groups. This isn't an issue with siege, it's an issue with ball groups.
The additional outposts are nice, sure. But they don't really qualify as "content". It's just more of the exact same thing. I'm also fairly certain that destructible mile gates and bridges accompanied these new outposts - which was an awful change that nobody asked for.
MetallicMonk wrote: »One of the reasons they get away with not adding noticeable content is because the standards of content seem to be extremely low. I started playing this game in 2019 and I don't think in the entire time I've played I've seen any amount of decent content added to PvP in that entire time.
New sets are not content, more keeps is not content, increased xp/ap is not content; they have not added any tangible decent content since I've started, that's pretty embarrassing.