As a tank, would you sacrifice 1500 HP for 500 health recovery?

Dr_Con
Dr_Con
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As a tank, would you sacrifice 1500 HP for 500 health recovery? 36 votes

Yes
38%
StxDocFrost72FluffyReachWitchGreatGildersleeveRaammzzaaACamaroGuyRedFlintLucozade85FluffyBirdAdamLADIron_WarriorLyraen_SkyforgeMelzoTheGodlyImage 14 votes
No
52%
ssewallb14_ESOdmnqwkMalkorgaCaptainVenomJusey1Tommy_The_GunWraithlynFakeFoxTroodon80BXR_LonestarMajkiyMerguezManZodiarkslayerKredohuskandhungerElendir2amAmotticaKilianDermothINM 19 votes
I tank as stage 2/3/4 vampire so the health recovery means little to nothing to me due to reduced/negated benefits from the Feed Passive, the 30% damage mitigation based on missing hp at stage 3+ is nice tho
8%
VevvevJ18696Diundriel 3 votes
  • the1andonlyskwex
    the1andonlyskwex
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    I'm not a tank, but it seems like this would depend a lot on how much health you already have.

    It's one thing to sacrifice 1500 out of 60000 health for 500 recovery, and another thing entirely to sacrifice 1500 out of only 30000 health.
  • CaptainVenom
    CaptainVenom
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    No
    Health Recovery is meaningless if you're dead, you see.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Troodon80
    Troodon80
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    No
    As a PvE tank, I would never rely on health recovery to get me through a mechanic. Especially as many of the DoTs these days are health scaling, the very small amount health recovery you typically have, or even if you're speccing into it with Troll King and Bee Keeper, will be mostly meaningless when you'll be ticking for considerably more than you can get back from health recovery.

    If it were a trade-off for extra magicka recovery, magicka/stamina cost reduction, block cost reduction, or increasing base mitigation per heavy armour piece worn, then I'd say losing 1500 health is fine. You can fairly easily get 40k without The Lord mundus or Boundless Vitality. So if you lost 1500, you could pick a different mundus or CP. Health recovery is unfortunately viewed as just a meaningless stat in PvE content and would be seen as just losing health and gaining nothing.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • DocFrost72
    DocFrost72
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    Yes
    My tank has 4k resting hp recovery and 50k hp. When I activate potions, minor buffs, eat food and get ult to 500 that goes to 8k hp regen ticks.

    Absolutely overkill and sacrifices potential group utility. HOWEVER, for my group we've decided it was the best strategy. The other 3 I play with regularly build beefy dps, and this allows us to more or less self-sustain during tough fights.
  • Elendir2am
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    No
    Some skills and sets scale with max health. Health + DMG shield can get you through some hard punching. Health recovery is meaningless in comparison to healing and damage you are meeting in dungeons and trials.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • EF321
    EF321
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    Health Recovery is meaningless if you're dead, you see.

    And max health is meaningless when all mechanics are either 100% HP oneshots or mild tickling.
  • Vevvev
    Vevvev
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    I tank as stage 2/3/4 vampire so the health recovery means little to nothing to me due to reduced/negated benefits from the Feed Passive, the 30% damage mitigation based on missing hp at stage 3+ is nice tho
    What's health recovery?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • charley222
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    it depends of your build and skill you use , also depends if you are in pve or pvp = - 55% healing and health recovery

    personally i stack armor and damage shield also depends if you play solo or in groupe

    i guess your question is Green Pact vs Beekeeper's Gear

    Beekeeper's Gear give more reward in my book

    so overall health recovery

    maybe try Alessian Order with Aetherial Ascension
    Edited by charley222 on 11 September 2022 18:43
    the wall of the covenant
  • phaneub17_ESO
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    I'm someone who has run ins with the lag delay pretty frequently, where the game stops moving for about 10 seconds and mobs can still beat on you during that time. I could stop watching youtube while playing, but I won't so I went for more recovery CP. I don't use my Ultimate anymore on any character, let that sit at 500 and get that boost of health recovery.

    It actually saves my life sitting at around 1500-1900 health recovery, most normal mobs don't do enough damage to me while I'm lagging to outright kill me most of the time, when I'm able to regain control and see my health plummet in one giant chunk, but not enough to worry about dying. Add pets and companions to distract or kill mobs while I'm lagging out. World bosses and some dungeon bosses can still do some high end damage to me while this occurs, slot every companion with at least one healing ability.
  • Dr_Con
    Dr_Con
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    charley222 wrote: »
    i guess your question is Green Pact vs Beekeeper's Gear

    Honestly, it was more Plague Doctor vs Green Pact but I appreciate that you picked up on that.

    Once upon a time, I ran both beekeeper and plague doctor. I even did vet trials with them- no complaints, only ever swapping to Ebon Armory for trials or dungeons when i felt the dps needed it. When people saw the red orbs and we'd wipe to one-hit mechanics where the boss needs to be bashed otherwise i die, I got complaints and gear recommendations that bugged me, so I stopped running visible sets. Then I decided- hey I might as well try out the yoln set and give my group some minor courage. Wow now minor courage is a passive on oakensoul that everyone (or at least half of everyone) is running, so I'm considering other options. I realize there's more tanking sets than stars in the sky but I'll always enjoy plague doctor. Health regeneration has always appealed to me, even if it's a "selfish" choice. As a sorc tank, my main heal is off the clannfear, which ofc scales off max HP, so there is that to consider.

    @DocFrost72 with 8k regen- jesus. That's like having two permanent hots on yourself when everything you said is active, one permanent hot otherwise.
    Edited by Dr_Con on 11 September 2022 21:17
  • charley222
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    Dr_Con wrote: »
    charley222 wrote: »
    i guess your question is Green Pact vs Beekeeper's Gear

    Honestly, it was more Plague Doctor vs Green Pact but I appreciate that you picked up on that.

    Once upon a time, I ran both beekeeper and plague doctor. I even did vet trials with them- no complaints, only ever swapping to Ebon Armory for trials or dungeons when i felt the dps needed it. When people saw the red orbs and we'd wipe to one-hit mechanics where the boss needs to be bashed otherwise i die, I got complaints and gear recommendations that bugged me, so I stopped running visible sets. Then I decided- hey I might as well try out the yoln set and give my group some minor courage. Wow now minor courage is a passive on oakensoul that everyone (or at least half of everyone) is running, so I'm considering other options. I realize there's more tanking sets than stars in the sky but I'll always enjoy plague doctor. Health regeneration has always appealed to me, even if it's a "selfish" choice. As a sorc tank, my main heal is off the clannfear, which ofc scales off max HP, so there is that to consider.

    @DocFrost72 with 8k regen- jesus. That's like having two permanent hots on yourself when everything you said is active, one permanent hot otherwise.

    is easy to calculate what give the most bonus

    2 piece = 128 Health Recovery or 1206 Max Health(tier 1 bonus) , take the 3 armor and just convert all bonus in Health Recovery or Max Health vice versa and will find out the one that give the most stats ,

    1- Beekeeper's 900 divide 128 =7 time 2 pice set bonus :)
    2-Green Pact around 5 time
    3-Plague Doctor 2 1/2 time this set have so much nerf history

    for these 3 armor but sure is all depends of your build and skill you will use and what you stack ,

    personally i will dont use these armor in raid because this give anything too your raid ,

    try too find something that give a minimum of 1k heal or damage shield too your party a second that cost any resources

    i use this on weapon and jewel Almalexia's Mercy and armor Battalion Defender , make your own test gl :)
    Edited by charley222 on 11 September 2022 23:30
    the wall of the covenant
  • Amottica
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    No
    The Vampire correlation is not relevent to the question, as written in the poll. The question is a simple yes or no. Vampire brings other items to the table in damage taken, damage mitigation, and resource recovery, making it even more inappropriate for the specific question asked.

  • DocFrost72
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    Yes
    Dr_Con wrote: »
    charley222 wrote: »
    i guess your question is Green Pact vs Beekeeper's Gear


    @DocFrost72 with 8k regen- jesus. That's like having two permanent hots on yourself when everything you said is active, one permanent hot otherwise.

    It gets even more gross with %hp based shields. I use defensive posture and sun shield to get more than 30k shielding. With all my defensive buffs, that makes even serious content a joke for me to live through. Oh, and rune is a hp% based heal now lmao.

    As a poster mentioned above I'd only ever bring this into non-serious trials with friends. It's a "selfish" (I loathe that term but am using it) tank for fun with my friends. If you want to run it, it's just 5 Alessian and 5 Bee keeper, 3 jewelry enchants of hp rec, steed stone, sugar skulls food, and the strategic reserve cp.

  • BXR_Lonestar
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    No
    Health recovery isn't important outside of PVP, so this is a big no for me. In PVE, you should rely on your healer to keep you alive, and at any rate, even if your healer is unreliable, that extra 500 health recovery isn't going to save your bacon. If your playing PVE, just go with the extra 1500 health.

    In PVP, the health recovery effectiveness is also reduced by half, so yeah, its not worth it anywhere IMO.
  • Hasenpfote
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    EF321 wrote: »
    Health Recovery is meaningless if you're dead, you see.

    And max health is meaningless when all mechanics are either 100% HP oneshots or mild tickling.

    In this case, health recovery is not usefull ;)
  • Hasenpfote
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    Health Recovery is a very bad stat. Tanks usually have a healer or a self heal or shield, that scales with their max life.
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