Please revert Subterranean Assault timer to 6s instead of 2x 3s

schindler
schindler
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It's annyoing to keep track of it on console now, because you can't really prepare to recast it on cooldown unless you remember if it's the first or second 3s ticking.
I find this change quite inaccessible. And since both hits deal the same amount of damage, which changed temporarily during PTS IIRC, there is no need to track both hits separately anymore.
Edited by schindler on 7 September 2022 08:12
  • ESO_Nightingale
    ESO_Nightingale
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    Took me a bit of time to understand this post. But i think i understand now. So you think that the option in the settings that shows you durations of your abilities, should, in sub assault and deep fissure's case track the entire duration rather than the individual ticks? Because i definitely agree.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Klingenlied
    Klingenlied
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    Yea that would be nice. But .. what hurts me the most is for mag dps, overcapping on res shred by almost 5k ... or to translate this differently: Animal companion passive change alone did reduce dps by almost 10% for magdens by itself.
  • schindler
    schindler
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    Took me a bit of time to understand this post. But i think i understand now. So you think that the option in the settings that shows you durations of your abilities, should, in sub assault and deep fissure's case track the entire duration rather than the individual ticks? Because i definitely agree.

    Yup, but I'm not sure about deep fissure, since it applies a debuff and works a bit differently.
  • dogshaman
    dogshaman
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    Since Warden's passive gives +10% to frost and magic damage, maybe they should keep deep fissure as magic damage, but change Sub Assault to Ice Shalks giving frost damage instead of bleed?
    This would also help synergize with Warden's other passives.

    This one thinks that some of the Warden class's problem is that the three trees and skills do not harmonize with each other enough like all of the other classes.

    It would also be nice, if more than just one Warden passive, ((all the other passives need a Warden skill to be actively slotted to work)), is able to be used in Werewolf form.
    While other classes have multiple passives that can be used in WW.
    Washargo ~ Khajiit Warden Werewolf
    ~ Crow Friend and honorary member of the Coldsnap Goblin Tribe
    ~ Wanted by the Daggerfall Covenant and Ebonheart Pact for thievery, pickpocketing, impersonating a Daedric Prince, pandemonium and general mayhem
  • ESO_Nightingale
    ESO_Nightingale
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    dogshaman wrote: »
    Since Warden's passive gives +10% to frost and magic damage, maybe they should keep deep fissure as magic damage, but change Sub Assault to Ice Shalks giving frost damage instead of bleed?
    This would also help synergize with Warden's other passives.

    This one thinks that some of the Warden class's problem is that the three trees and skills do not harmonize with each other enough like all of the other classes.

    It would also be nice, if more than just one Warden passive, ((all the other passives need a Warden skill to be actively slotted to work)), is able to be used in Werewolf form.
    While other classes have multiple passives that can be used in WW.

    they should remove the magic damage bonus and change the magic damage skills to frost, and include bleed on the passive instead and make sub assault bleed instead of poison.
    Edited by ESO_Nightingale on 8 September 2022 15:55
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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