you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
You are comparing a full set to a CP?
Please enlighten me, how do you see PvP in Cyro?
A little group scouring the map to turn some resource and then run away? Attack some empty keep and fight against a door?
Some of us enjoy fighting, the bigger the fight the more the fun.
Bridge fights, defendending a keep against a horde of enemies, that's were the fun is.
But we want to fight against skills not agaist some overtuned trash set or cp.
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
Vicious Death as a specifically PvP oriented set only procs on player kills. Occult Overload procs on mobs and keep guards, you should not get punished for getting close to those.
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
Vicious Death as a specifically PvP oriented set only procs on player kills. Occult Overload procs on mobs and keep guards, you should not get punished for getting close to those.
Occult is a PVP star. It deals oblivion damage and 13k damage on killing blow is too low for PVE DDs.
Plus avoiding stationary NPCs is easier than avoiding allies. People will need to learn to keep an eye out for low hp NPCs
I've lately found Occult Overload even more ridiculous in Imperial City. You get caught fighting adds against a player using it and you are extremely likely to be blown up with the other player intentionally targeting the adds to get the overload proc on you.
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
Vicious Death as a specifically PvP oriented set only procs on player kills. Occult Overload procs on mobs and keep guards, you should not get punished for getting close to those.
Occult is a PVP star. It deals oblivion damage and 13k damage on killing blow is too low for PVE DDs.
Plus avoiding stationary NPCs is easier than avoiding allies. People will need to learn to keep an eye out for low hp NPCs
I'll repeat again, avoiding NPCs is literally impossible in Imperial City.
Also, pretty impossible during keep fights when you are fighting enemies on the flags to avoid them taking the keep.
I've lately found Occult Overload even more ridiculous in Imperial City. You get caught fighting adds against a player using it and you are extremely likely to be blown up with the other player intentionally targeting the adds to get the overload proc on you.
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
Vicious Death as a specifically PvP oriented set only procs on player kills. Occult Overload procs on mobs and keep guards, you should not get punished for getting close to those.
Occult is a PVP star. It deals oblivion damage and 13k damage on killing blow is too low for PVE DDs.
Plus avoiding stationary NPCs is easier than avoiding allies. People will need to learn to keep an eye out for low hp NPCs
you arent complaining about vicious death are you? cause it does the same thing, maybe stop being a zergling and standing next to everyone.
Vicious Death as a specifically PvP oriented set only procs on player kills. Occult Overload procs on mobs and keep guards, you should not get punished for getting close to those.
Occult is a PVP star. It deals oblivion damage and 13k damage on killing blow is too low for PVE DDs.
Plus avoiding stationary NPCs is easier than avoiding allies. People will need to learn to keep an eye out for low hp NPCs