How do you feel about using Plaguebreak in PVP?

Caribou77
Caribou77
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I'm curious to know how people feel about using the Plaguebreak set in PVP.

In the guild chats I'm party to, it is widely regarded as a cheese set and a crutch, and those who do use it are a bit sheepish about it, and justify it by saying "Everyone else is using it, " or "I have to do whatever I can to be competitive."

My understanding is that people do not respect use of the set because the proc does a significant amount of damage that requires no skill (or active input) from the person using it.

I'd really like to hear how most people feel about it, since it is a very popular set in PVP. Thanks for your input!
  • TechMaybeHic
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    Haven't been in the receiving end lately and it can be a problem; but honestly down my list a ways on problematic sets alone.
  • Caribou77
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    Thanks -- I agree, PB is not high on the list (like maybe Calurions or Dark Convergence or Rush of Agony) but it seems to epitomize the type of effective/damaging proc that requires zero input from its user.
  • DizzyMac
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    Caribou77 wrote: »
    Thanks -- I agree, PB is not high on the list (like maybe Calurions or Dark Convergence or Rush of Agony) but it seems to epitomize the type of effective/damaging proc that requires zero input from its user.

    it just took a 47% nerf and had a 20 second cooldown on target, so really nothing to complain about.. half the hit and you can only get hit with it every 20 seconds
  • StarOfElyon
    StarOfElyon
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    Caribou77 wrote: »
    I'm curious to know how people feel about using the Plaguebreak set in PVP.

    In the guild chats I'm party to, it is widely regarded as a cheese set and a crutch, and those who do use it are a bit sheepish about it, and justify it by saying "Everyone else is using it, " or "I have to do whatever I can to be competitive."

    My understanding is that people do not respect use of the set because the proc does a significant amount of damage that requires no skill (or active input) from the person using it.

    I'd really like to hear how most people feel about it, since it is a very popular set in PVP. Thanks for your input!

    As a stubborn player who still refuses to use proc sets, I regard them all as cheese and crutches. I don't respect them. I will not mistake someone using plague break + savage werewolf for a good player.

    I also happen to believe that a new player who learns the game without procs will be a better player than a new player who learns the game with procs. Procs don't help you, they limit you.
    Edited by StarOfElyon on 24 August 2022 06:21
  • doesurmindglow
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    My issue with it remains the issue I had with it before it even went live, which is that it was never going to accomplish, and now has not accomplished, any of its intended goals and instead has done the complete opposite.

    The whole idea of it was to disrupt ball groups. That idea is pure folly, and if it can be done at all, it certainly won't be with an item set, let alone this item set. There's absolutely no accountability for this spectacular and entirely predictable failure of game design. Like why do we keep the set around, doing the opposite of what it intended? It boggles the mind.

    This being said, I confine my criticism of it to the developers who introduced it and don't really bother with the players who use it, who are both playing the game that's given them and also not going to stop doing that because I do or do not want them to. If anything, I tend to lean toward encouraging players to abuse broken sets because it seems to be the only thing that gets enough developer attention so that they get adjusted.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Firstmep
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    My issue with it remains the issue I had with it before it even went live, which is that it was never going to accomplish, and now has not accomplished, any of its intended goals and instead has done the complete opposite.

    The whole idea of it was to disrupt ball groups. That idea is pure folly, and if it can be done at all, it certainly won't be with an item set, let alone this item set. There's absolutely no accountability for this spectacular and entirely predictable failure of game design. Like why do we keep the set around, doing the opposite of what it intended? It boggles the mind.

    This being said, I confine my criticism of it to the developers who introduced it and don't really bother with the players who use it, who are both playing the game that's given them and also not going to stop doing that because I do or do not want them to. If anything, I tend to lean toward encouraging players to abuse broken sets because it seems to be the only thing that gets enough developer attention so that they get adjusted.

    As long as crosshealing remains untouched they can have as many explode mechanics as they want.

    Well at least radiating regen got nerfed, altho it got the wrong nerf sadly
  • doesurmindglow
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    Firstmep wrote: »
    My issue with it remains the issue I had with it before it even went live, which is that it was never going to accomplish, and now has not accomplished, any of its intended goals and instead has done the complete opposite.

    The whole idea of it was to disrupt ball groups. That idea is pure folly, and if it can be done at all, it certainly won't be with an item set, let alone this item set. There's absolutely no accountability for this spectacular and entirely predictable failure of game design. Like why do we keep the set around, doing the opposite of what it intended? It boggles the mind.

    This being said, I confine my criticism of it to the developers who introduced it and don't really bother with the players who use it, who are both playing the game that's given them and also not going to stop doing that because I do or do not want them to. If anything, I tend to lean toward encouraging players to abuse broken sets because it seems to be the only thing that gets enough developer attention so that they get adjusted.

    As long as crosshealing remains untouched they can have as many explode mechanics as they want.

    Well at least radiating regen got nerfed, altho it got the wrong nerf sadly

    But they just *did* touch crosshealing. Huge nerfs across the board. It has no effect either. The only reason anyone talks about crosshealing is because they've entirely forgotten they once talked exclusively about purge, which was removed and replaced with highly optimized crosshealing.

    I've said this so many times I hardly understand the point of it anymore: But you. Cannot. Nerf. Optimized. And. Coordinated. Groups. One. Ability. At. A. Time. In. PVP. It did not work with Plaguebreak and it will not work with the next version of Plaguebreak either.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • doesurmindglow
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    The reason this is the case is quite simple: The "ball groups" are not the only players who rely on crosshealing to survive; so nerfing crossheals has more severely impacted the survivability of their targets than it did them. The killing power of ball groups has, as a result of the nerf to RR, increased substantially. Which, of course, was entirely predictable ahead of time.

    If anything, rolling back all the "anti-ball group mechanics" including Plaguebreak, Vicious Death, Occult Overload, and Dark Convergence would probably do more to curb the power of ball groups than adding yet another bad idea that ends up doing the opposite of what's intended.
    Edited by doesurmindglow on 24 August 2022 08:38
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Iriidius
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    They didnt specifically nerfed heal stacking to make ball groups weaker, they nerfed every heal over time, no matter if self heal(dark cloak, resolving vigor before they reverted nerf and buffed it insteat) or 1 target cross heal(spirit mender, rapid regen) or multiple target cross heal(echoing vigor, rapid regen) to fit their new standart of 1,5 x a direct heal. y781vu89trsb.png
    It wasnt a specific nerf to ball groups many players asked for, it was a nerf to everybodys healing including solo players and smallscalers, so ball groups becoming much weaker couldnt be expected.
    Also plaguebreak preventing ballgroups from purging weakened ball groups, now they can be hurt by dots and other purgeable effects, they only compensated it by slotting echoing vigor and getting more cross healing. If you gave them purge back, they would become even stronger. Without heal stacking they would be a lot easier to kill, but still stronger than a group of randoms.
  • Jaraal
    Jaraal
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    I have six characters that I regularly PvP with, and only one of them uses Plaguebreak. And that's mainly because that character is my PvE farmer and Plaguebreak is one of the best sets available for that type of content. At least until now, when they nerfed it pretty hard. A 20 second cooldown is pretty extreme, and one of ZOS's favorite ways of discouraging people from using potentially broken sets is to extend the cooldowns.

    Honestly, it's not that big of a deal if you don't stack on other players. I regularly see the effect on my characters in Cyrodiil, but I stay away from others and when it ends it barely does any damage to me. There are far more dangerous sets out there, and certain set combinations that can be devastating. But Plaguebreak (in most cases) is not one of them.
  • biminirwb17_ESO
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    I love sniping Wardens who have their jellies out in a Cyrodiil blob, VD bow, PB and OO proc - ranged kaboom. I have no shame :blush:
  • fred4
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    Your guild chat represents the part of the community that despises proc sets. Does that community bubble also discuss the relative ease or difficulty of different class playstyles and everything else with equal vigor? Yes? Well, OK. No? Leave them. They're toxic.

    My two cents: If you choose a harder playstyle, say a non-cloaking nightblade that wears stat sets and uses off balance and partial heavies to stun the target and make Assassin's Will / Scourge land, that doesn't entitle you to feel smug, or better, or anything. This game isn't competitive and it isn't fair. You will likely have more fun once you accept that.

    As an RPG it is designed so people use different tools.

    As an open world game it is designed to feature encounters with uneven player numbers.

    As an accessible game it is designed to feature easier playstyles, suitable for beginners (even though PvP is still brutal for them).

    The game doesn't even pretend to create the balanced starting positions that competitive sports do. In fact, by design, by being an RPG, it does the opposite. This is otherwise known as the "rock, paper, scissors" effect. I believe ZOS don't care to balance every encounter. If something is OP in a particular situation, it doesn't matter. If it's easy to play, it doesn't matter. It just needs to be niche enough, limited enough, that it doesn't dominate the game.

    One shot gankers are a case in point - and I'm not just talking about NBs here, but also sorcs and DKs. In high damage patches there is a tipping point where those types of builds become universally useful. Target selection goes out the window. Most everyone can be one shot. Your squishiness is offset by your offense being so strong. That's a problem. However when gankers have to be circumspect, their numbers decrease. The playstyle isn't as attractive anymore. I believe that's all ZOS are shooting for. Do they get that right? No. They make far too many changes and the meta lags behind. With the amount of change, rather than fine-tuning, it's no wonder we have balance issues.

    With that said, do I think damage proc sets are a universal evil? No. Would I wear Plaguebreak. Yes. On every build? No. Do I think Plaguebreak is OP? Not really. Is it at the upper end, bordering on OP? Perhaps, but so are other popular sets. For example Rallying Cry is in a similar position in my book. A good, viable PvP set, except it's not a damage proc and therefore, I am guessing, not talked about with the same derision in the circles you mention.

    The typical argument goes that proc damage is "free". This is true in so far as damage proc sets aid in creating burst, and that's all that tends to matter in PvP. It begs the question, though, why people also wear stat sets. Might it be, because stat sets also increase your healing? Might it be because, these days, you need to get your stats up to make procs strong? As long as players also choose other options, there are obviously tradeoffs. However, if you avoid procs on principle, without going to Ravenwatch, you run the risk of sending ZOS the wrong message. The same goes if you wear some hypothetical OP proc set combo and you keep it a secret, so it doesn't become meta. I think, above all, ZOS are looking at server statistics, not anything that players discuss.
  • TechMaybeHic
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    Seems we go to 2 different ends of dogma. You use it; you're crutching. You don't think it should be used; you're toxic. Kind of silly; really. We all get dealt these sets without any choice of our own, they are there. Use it, don't use it, don't play ( as much as I hate saying that), or if you have that many friends that hate it; there is a no proc campaign that could use players.

    I'm anti-proc myself. Ran PB fir a month or 2 and I wasn't a fan. So I just deal with it and it does seem to show a lot less for 5ge past couple weeks. DC seems to still be effective but toned down where it's not everywhere. It just takes time
  • Caribou77
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    Thanks to all commenters. I really appreciate the insightful, detailed, and thoughtful perspectives.

    I feel compelled to clarify that while most of the guild chat I have heard has generally considered proc sets to be a crutch, the guilds themselves are pretty mature open minded and nonjudgmental. It’s not like they were surprised or annoyed that people would choose to exploit certain items that may be overpowered. I use my guilds mostly for the traders and to travel, but even so, if I felt the attitude was toxic in anyway I would probably quit and find another.

    Plaguebreak is definitely not an overpowered item, in my perspective, it just typifies a popular set that doesn’t require any special action or skill from the user to proc.

    It will be interesting to see if Mara’s Balm has the impact on PVP that many people are concerned it will.

    When Dark Convergence first came out, I honestly quit playing PVP for a few weeks. I truly hope that Mara’s does not have a similar impact.

  • fred4
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    Mara's Balm is rumoured to be nerfed on 5th September.
  • doesurmindglow
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    Iriidius wrote: »
    Also plaguebreak preventing ballgroups from purging weakened ball groups,

    According to actual data, it was the opposite: Plaguebreak strengthened ball groups because they regularly use it to blow up large groups of randoms. The highest logged damage dealer in virtually every composition is the player running Plaguebreak:

    vpafvtcw9dzz.png

    The problem with the "now they can't purge" reasoning is that neither can the randoms, which is the element of every proposed change to "stop" ball groups that always gets 100% overlooked by everybody. Plaguebreak is a very obvious and fairly recent example of this but it isn't the only one. Even Vicious Death, whose original intent has long been forgotten about, was introduced with a similar goal in mind and has accomplished the opposite for years.

    What is true and supported by combat metrics data is that without the various bomber mechanics, ball groups would have sharply limited killing power, and the zerg that would be required to overwhelm them would be much smaller than it is now.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Necrotech_Master
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    i havent tried using it since the changes, but i currently have it on my stamblade, the cooldown being per target is fine, but i dont think its going to put the fear back into using a purge
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • duckdown
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    Its useless now. With 5k wep damage + shield breaker set. Damage is only 6k 10sec tick and 4k explode damage plus 20sec cooldown
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