Thanks -- I agree, PB is not high on the list (like maybe Calurions or Dark Convergence or Rush of Agony) but it seems to epitomize the type of effective/damaging proc that requires zero input from its user.
I'm curious to know how people feel about using the Plaguebreak set in PVP.
In the guild chats I'm party to, it is widely regarded as a cheese set and a crutch, and those who do use it are a bit sheepish about it, and justify it by saying "Everyone else is using it, " or "I have to do whatever I can to be competitive."
My understanding is that people do not respect use of the set because the proc does a significant amount of damage that requires no skill (or active input) from the person using it.
I'd really like to hear how most people feel about it, since it is a very popular set in PVP. Thanks for your input!
doesurmindglow wrote: »My issue with it remains the issue I had with it before it even went live, which is that it was never going to accomplish, and now has not accomplished, any of its intended goals and instead has done the complete opposite.
The whole idea of it was to disrupt ball groups. That idea is pure folly, and if it can be done at all, it certainly won't be with an item set, let alone this item set. There's absolutely no accountability for this spectacular and entirely predictable failure of game design. Like why do we keep the set around, doing the opposite of what it intended? It boggles the mind.
This being said, I confine my criticism of it to the developers who introduced it and don't really bother with the players who use it, who are both playing the game that's given them and also not going to stop doing that because I do or do not want them to. If anything, I tend to lean toward encouraging players to abuse broken sets because it seems to be the only thing that gets enough developer attention so that they get adjusted.
doesurmindglow wrote: »My issue with it remains the issue I had with it before it even went live, which is that it was never going to accomplish, and now has not accomplished, any of its intended goals and instead has done the complete opposite.
The whole idea of it was to disrupt ball groups. That idea is pure folly, and if it can be done at all, it certainly won't be with an item set, let alone this item set. There's absolutely no accountability for this spectacular and entirely predictable failure of game design. Like why do we keep the set around, doing the opposite of what it intended? It boggles the mind.
This being said, I confine my criticism of it to the developers who introduced it and don't really bother with the players who use it, who are both playing the game that's given them and also not going to stop doing that because I do or do not want them to. If anything, I tend to lean toward encouraging players to abuse broken sets because it seems to be the only thing that gets enough developer attention so that they get adjusted.
As long as crosshealing remains untouched they can have as many explode mechanics as they want.
Well at least radiating regen got nerfed, altho it got the wrong nerf sadly
Also plaguebreak preventing ballgroups from purging weakened ball groups,