How much damage did you lose?

  • Necrotech_Master
    Necrotech_Master
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    doing an actual trial last night, with no build changes (outside of dropping empowering sweep for dawnbreaker of smiting) i have to say that my builds dps didnt really change at all

    last week i ran vDSR with my group and on the final boss fight for the successful kill pull, i was avg about 36k dps
    last night i ran vDSR with the same group, on the final boss fight successful kill pull, i was avg about 35k dps

    literally only change i made to my build was the ultimate since empowering sweep is effectively garbage now (no gear changes, no cp changes, no rotation changes, just the ult)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VadimAleks
    VadimAleks
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    i have to say that my builds dps didnt really change at all
    If your build does not depend on LA and DoT - of course you will not notice the changes. The problem is that the werewolf DOES NOT have other skills. He has an LA (nerfed to the ground) and a DoT (Claws, also nerfed more than 2 times).
    No more levels and skills, only degradation!
  • MostValuedPlayer
    MostValuedPlayer
    Soul Shriven
    so my math is pretty bad but I think I got the numbers right, before U35 I hit 76k on a trial dummy on my magplar. right after the patch dropped I now hit 82k with the same build and rotation. on average the new dummy inflates dps by ~20% so theoretically my dps should be 91k with the new dummy. meaning my dps decreased by ~10% roughly with U35

    as to how it translates into actual content, I didn't really notice a difference in the content I do. did my vet hm pledges with group finder pugs and everything still melted in the dungeons. and did a run of vAS+0 with my guild that day, we finished early so we did a run of vSO hm for fun cause someone needed the dye you get. ended up getting the speedrun achievement as well as doing hm so that was cool lmao

    the guild I'm in is still going to be proging vDSR and vSS hm, guess we'll see how things go from here. update hasn't really slowed us down any, but I do feel bad for the players at the very peak doing trifecta runs and stuff, they got hit very hard with U35.
  • Necrotech_Master
    Necrotech_Master
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    VadimAleks wrote: »
    i have to say that my builds dps didnt really change at all
    If your build does not depend on LA and DoT - of course you will not notice the changes. The problem is that the werewolf DOES NOT have other skills. He has an LA (nerfed to the ground) and a DoT (Claws, also nerfed more than 2 times).

    my stamplar build does rely on dots and LA weaving, really any DPS build is going to rely on dots and LAs to increase dmg

    i havent checked my WW yet, but the way i use my WW i mostly do heavy attacks on that (which got a significant buff for WW), i also dont disagree that claws nerf is likely going to make healing harder, which is one of the reasons im considering redoing my WW build a bit (more offense oriented right now)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VadimAleks
    VadimAleks
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    my stamplar build does rely on dots and LA weaving

    If you use Jabs, then the damage reduction is extremely small. Because the DoTs that the templar can use are not nerfed. Before the patch, you spammed Jab in 1 second+LA. At the same time (as the developers say) you missed the GCD. Now you are spamming Jab for 0.8+LA and (as the developers say) don't miss the GCD. CP for LA damage increased by 5%. Jab damage is also increased. Thus, all that has changed is the resource consumption per 1 second. The difference that my templar has is either due to the gear or the fact that the developers increased the jab damage not in proportion to the loss of 1 hit. Especially since I'm talking about magic templar. I haven't tested the stamplar yet.
    As for the werewolf, you know very well - he does NOT have a choice of skills. Either LA (damage reduced) or HA (damage reduced). Once every 20 seconds DoT (damage reduced by more than 2 times). Maybe once every 10 seconds another DoT from a jump that was not touched.

    I used the LA build through the duelist set (nerfed) because it was (in my case) more effective than the HA build. Because I was forced to play with the "leader of the pack" (ZOS in 8 years did not find time to fix the bug with the fact that the dots of several werewolves overlap each other. Thus, if there are two werewolves, they have to have different morphs or lose damage) Sergeant + Queen's Elegance would have given more, but I planned this build for a different character.
    No more levels and skills, only degradation!
  • 5cript
    5cript
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    Went from 60k in dungeons with randoms to 40k. (So i might have less buffs and penetration, there is group fluctuation)
    Edited by 5cript on 25 August 2022 07:20
  • merpins
    merpins
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    Don't have my parses, and my wife's asleep in the bedroom where my gaming computer is, so I'll just give you the abbreviated version. Keep in mind, I am calculating a 20% damage reduction into my totals after the patch for a good comparison what with the trial dummy change;

    Warden: My stam warden was at ~120k dps before the patch, and was at 80k after the patch, a 33.3% damage decrease. After moving some skills around, I was able to hit 90k, a 25% damage decrease. For reference, this was 60k dps on the 3m dummy to 50k dps (a bit higher than 25% on that dummy due to the increase in pen).

    Sorc: Oh boy. This was an Oakensoul build, so it got hit especially hard. Before, it was hitting a solid 90k dps, a little over that. It doesn't use Crystal Weapons by the way. After the patch, it's at 45k dps. A 50% damage decrease. I moved skills around and tried some new stuff, and was able to put it back to about 60k dps; this was 50k on the trial dummy, down to 35k.

    Templar: didn't test. It's my main, but i dislike the new jabs animation so much that I'm not going to be maining it anymore. Shame that, been maining that character since the game came out in 2014. I might do a new build with flurry of blows instead of Jabs, since i'm less upset about that even though it's reused animation.

    I don't play NB anymore, not for a few years. I also never really liked the playstyle of DK, and never got around to making a necromancer.
    Edited by merpins on 25 August 2022 08:39
  • Narvuntien
    Narvuntien
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    I went from 55K to 53K man how are people doing twice my dps :/
  • Necrotech_Master
    Necrotech_Master
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    VadimAleks wrote: »
    my stamplar build does rely on dots and LA weaving

    If you use Jabs, then the damage reduction is extremely small. Because the DoTs that the templar can use are not nerfed. Before the patch, you spammed Jab in 1 second+LA. At the same time (as the developers say) you missed the GCD. Now you are spamming Jab for 0.8+LA and (as the developers say) don't miss the GCD. CP for LA damage increased by 5%. Jab damage is also increased. Thus, all that has changed is the resource consumption per 1 second. The difference that my templar has is either due to the gear or the fact that the developers increased the jab damage not in proportion to the loss of 1 hit. Especially since I'm talking about magic templar. I haven't tested the stamplar yet.
    As for the werewolf, you know very well - he does NOT have a choice of skills. Either LA (damage reduced) or HA (damage reduced). Once every 20 seconds DoT (damage reduced by more than 2 times). Maybe once every 10 seconds another DoT from a jump that was not touched.

    I used the LA build through the duelist set (nerfed) because it was (in my case) more effective than the HA build. Because I was forced to play with the "leader of the pack" (ZOS in 8 years did not find time to fix the bug with the fact that the dots of several werewolves overlap each other. Thus, if there are two werewolves, they have to have different morphs or lose damage) Sergeant + Queen's Elegance would have given more, but I planned this build for a different character.

    my rotation for my stamplar is pretty simple:

    volley -> stampede -> jabs until dots need to be refreshed (i am still using maelstrom 2h and maelstrom bow)

    and for WW heavy attacks actually got buffed (by a solid 14%) so they are definitely not reduced

    based on some of the other WW skill changes though that is one toon i do plan on rebuilding and i am still thinking through my options on that
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MudcrabAttack
    MudcrabAttack
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    It still depends

    warden melee
    Down around 25% (after trial dummy adjusting)
    Update 34 was hitting 119k, but I haven’t even tried it since this week. It was down to 105k on pts last week.


    nightblade bow/bow
    Up around 12% (after trial dummy adjusting)
    Update 34 (Kinras/ Relequen/ Maelstrom bow/ Kilt/ Slimecraw 1 pc)
    8zbdhmv6gypo.jpeg
    Update 35 (Pillar of Nirn/ Perfected Coral Riptide/ Master Bow/ Zaan)
    wdxch3i3lozq.png
    Edited by MudcrabAttack on 25 August 2022 23:03
  • fizzylu
    fizzylu
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    Finally took the time to actually try out my magsorc, my only character. I've never played or built super meta and honestly haven't changed my build much since the original build I made for myself was nerfed into uselessness with the release of Greymoor (now just run the basic necropotence and mother's sorrow combo).... but I always did well in PVP and could do most PVE content no problem. From the two minutes I took to test it out (I don't care enough at this point to be really thorough about it haha sorry), it looks like my dps has gone down by about 40-50% depending on how much I crit.
    Edited by fizzylu on 25 August 2022 22:18
  • RizzlyBear
    RizzlyBear
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    dmnqwk wrote: »
    I was 104k on the trial pre u35.
    After tweaking my build and using the maelstrom bow instead of greatsword I hit 94k on the dummy, so a little under 10% loss (obviously with the dummy changes this would be lower vs actual targets).

    This is on a stamden btw. I also realised I had to drop winter's respite as it's a poor dot now, and sub ass is now worse than deep fissure (Sub Ass does about 60k over 18 seconds with 3 casts while Deep Fissure was 52k over 18 seconds but 2 casts. With the spammable worth the difference when you reach the execute phase, getting the extra spin to win every 18 makes it pull ahead. Plus dropping respite and with fetcherflies lasting 20 seconds now you have room for the magicka ability)

    Do you have any idea what's better for mag warden between deep fissure and sub assault? Every new parses are using sub assault but on my Armory slot for dps I also do solo content, major and minor breach are nice.
  • wolfsilver00
    wolfsilver00
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    I lost around 25%, but honestly thats not what bothers me.. The really annoying part of all this *** is that I have no reason whatsoever to use my full build unless im on a trial or a very high HP vDLC dungeon boss.. I literally do more damage with my spammable (jabs) and weaving perfectly than what I did with my rotation and not so good weaving.. I feel like I have 8 abilities doing absolutely nothing.
  • ramdrop
    ramdrop
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    i only did one on live, but i only got around 81.8k. this is all the way down from the 96-98k i was getting with the same build.

    That is spooky. Exactly the same results as me. I calculate, according to Skinnycheeks, we need to take 20% off of the dummy for buffs etc so by removing 16k (for arguments sake) the parse is realistically 65k.

    Nice way to gut the wardens damage by a third.

  • FeedbackOnly
    FeedbackOnly
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    fizzylu wrote: »
    Finally took the time to actually try out my magsorc, my only character. I've never played or built super meta and honestly haven't changed my build much since the original build I made for myself was nerfed into uselessness with the release of Greymoor (now just run the basic necropotence and mother's sorrow combo).... but I always did well in PVP and could do most PVE content no problem. From the two minutes I took to test it out (I don't care enough at this point to be really thorough about it haha sorry), it looks like my dps has gone down by about 40-50% depending on how much I crit.

    That's horrible, I am sorry for you
  • fizzylu
    fizzylu
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    fizzylu wrote: »
    Finally took the time to actually try out my magsorc, my only character. I've never played or built super meta and honestly haven't changed my build much since the original build I made for myself was nerfed into uselessness with the release of Greymoor (now just run the basic necropotence and mother's sorrow combo).... but I always did well in PVP and could do most PVE content no problem. From the two minutes I took to test it out (I don't care enough at this point to be really thorough about it haha sorry), it looks like my dps has gone down by about 40-50% depending on how much I crit.

    That's horrible, I am sorry for you

    Yeah, I expected it to be pretty bad with how I like to play.... but I'd be lying if I didn't say that it's a bigger loss than I thought it would be. I'm not a pet sorc, just run the matriarch for the heal and passives nor do I use Daedric Curse outside of instanced PVE. I always preferred Daedric Mines since it allowed for some fun PVP and killed normal mob enemies faster in overland content haha so yeah.... this time my builds gearsets didn't get super nerfed like with Greymoor, but my playstyle did.... which is arguably worse :')
    Edited by fizzylu on 26 August 2022 23:53
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