xxslam48xxb14_ESO wrote: »Ballgroups and organized groups are part of the game. Nobody has to "solve the ballgroup problem". Do you hear how that sounds? I mean, come on...
They can easily be killed or chased away by a few good players. New ballgroups can be broken by one single bomber following them for a while, and you will never see that group again. Your ideas are great and funny, and i wish we could see something like that in the future. But why would you want to "solve the ballgroup problem"? They are just playing and having fun. And they serve a purpose. They brake and punish zergs. Good groups inspire other players to get better and can teach them a lot about the game. We need more players helping each other or PvP will be empty soon. It already is pretty empty. And i am convinced that experienced groups and guilds can help with that. I get why new players tend to leave and never come back. Cyrodiil can be overwhelming when you go there on your own, without knowing how it works. Groups can help you with that, and they should. By the way, it is way more fun to play in coordinated groups than most players think, and we should not get rid of them, but support them. And they make Cyrodiil way more interesting. There are a lot of different playstyles getting a lot of hate. But just like gankers, snipers, bombers, tanks, small scale, zergs and all the other ways to play, ballgroups should be allowed to exist and have fun too. That's the whole point of Cyrodiil. You can have fun with everything if you want to. Even if you just heal the NPCs so the Tank-Zerg can not take your keeps...
Long story short, i do not think ballgroups are a problem we need to fix. We have enough tools to deal with them. I think Cyrodiil (and all of PvP) not getting the attention it deserves is a way bigger problem. It has so much potential, even in it's current broken and forgotten state it is a great game. I just hope they can fix the performance issues soon. And then maybe give us some new content. I would love a PvP DLC.
I want to solve the problem for a couple reasons. Biggest one is the huge impact they have on performance. Second one is the huge impact they have on player enjoyment. Due to the performance dropping and the inability to evict them, pvp gets very tiresome and irritating for however long they decide to stay logged in. I don't want to get rid of them or ruin their fun. I just want to give tools to players that won't boost the power level of ball groups, but will work to bring them down.
Bombing can once in a blue moon work, but its impact on this game has been horrendous. Negate works pretty good and I have seen it wipe balls many times, so we need more tools like negate.
Blaming ball groups for poor performance is false, and ZOS has already addressed the problems with performance and coming changes to fix.
xxslam48xxb14_ESO wrote: »MISTFORMBZZZ wrote: »xxslam48xxb14_ESO wrote: »
Ult 2: Garrote
cost: 400
While crouched, undetected, and behind your target stun an enemy player and yourself for 6 seconds. All active effects are removed from enemy player. The target's allies can activate the set free synergy while standing within 1ft of the trapped player, cleansing the effect. The target can break free early, but doing so costs 25% max magicka/stamina per second remaining and reduces stam/mag regen by 25% per second remaining . Death of either player ends the effect early. While slotted health is capped at 20k and armor is capped at 10k.
Morph 1: Take hostage
Player takes 30% less damage while holding an enemy player and shares damage received with the target. Targets allies can no longer break the target free.
Morph 2: Hide the body
Player can move at stealth speed while holding an enemy player. Both you and the target become invisible(to the users enemies)for the duration. If the target dies while under this effect they leave behind no body to resurrect and must respawn at a keep/outpost. Being revealed causes the effect to immediately end.
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I shared this in my guilds discord , this is truely gold xD The imagination of someone of us just being picked out of the group and being walked away is to funny lmao
Thanks lol. Since your actually in a ball group can you share some more in depth thought? People are saying ball groups would be the ones to primarily benefit from ults such as these. I think the downside of reduced defense for slotting them would deter most groups, but what is your thoughts?
xxslam48xxb14_ESO wrote: »