I have been thinking about how the dark brotherhood skill line has zero abilities or ults and I think I have come up with an idea that would finally allow ball groups to be defeated by uncoordinated groups. What this game has been needing for a while now is an isolation ability of some kind and I think the DB skill line would fit perfectly. I am afraid that since I am suggesting this they will now never implement anything like this, but with the numbers sorted out I think this could actually work. Bombing was a massive failure, so its time for a real working solution.
New ult: Voids embrace
cost: 400
Up to 5 enemy players within 5ft and yourself become locked in the void for 6 seconds. While in the void become immune to damage, all effects are stripped(armor effects included), cannot move, and cannot act in anyway or be acted upon. Effect cannot be removed until the timer runs out. Needs at least 1 enemy player to have any effect.(to prevent this being used in pve as 6 seconds of invulnerability)
Morph 1: Hungering void
Any enemy player in the area of effect after 1 second becomes trapped themselves. Enemies trapped this way ignore the target limit of 5.
Morph 2: Sightless void
Enemy players caught now also have their UI/screen blacked out for the initial duration. When the effect ends for 6 additional seconds victims will be unable to see allegiance of players and everyone will appear as shadow images(like the nb ability). Certain ui elements may also have to be disabled for that extra 6 seconds so that mods cannot circumvent the effect.
The idea of this ult is that it would make coordination much harder and trapped players would not be able to contribute to the ball for the duration. To prevent ball groups from using this themselves I would say slotting it would remove the 50% less damage received effect from battle spirit and cap hp at 20k. Sure they could keep one guy in the ball with it slotted, but he wouldn't survive very well. Wouldn't be an auto win against ball groups, but would give uncoordinated groups a much better chance at beating them.
Alternatively or maybe we could get two ults.
Ult 2: Garrote
cost: 400
While crouched, undetected, and behind your target stun an enemy player and yourself for 6 seconds. All active effects are removed from enemy player. The target's allies can activate the set free synergy while standing within 1ft of the trapped player, cleansing the effect. The target can break free early, but doing so costs 25% max magicka/stamina per second remaining and reduces stam/mag regen by 25% per second remaining . Death of either player ends the effect early. While slotted health is capped at 20k and armor is capped at 10k.
Morph 1: Take hostage
Player takes 30% less damage while holding an enemy player and shares damage received with the target. Targets allies can no longer break the target free.
Morph 2: Hide the body
Player can move at stealth speed while holding an enemy player. Both you and the target become invisible(to the users enemies)for the duration. If the target dies while under this effect they leave behind no body to resurrect and must respawn at a keep/outpost. Being revealed causes the effect to immediately end.
The ball group would either be forced to try and rescue the captured player which would substantially reduce their mobility or leave them behind which over time would weaken the group. I understand this could be used against solo players as well, so I made sure the effect could be broken solo at a cost(since this ult does have a steep ult cost).
Numbers obviously are placeholders to give an idea of the intended function of both ults. I want both these ults to be used by assassin's which is why they cap hp/armor while slotted. Would like to hear from our resident ball group players about what kind of effect this could have. Would this actually make you beatable without being used to an even greater effect by your groups? As an addition to the introduction of these ults I would want zos to figure out what they think the assassin role should be in pvp and balance accordingly. Based on the nerf history they do not like instant kills or ganking to be the primary role. Figure out what that role should do and make it viable on all classes(not just nb).
I wrote a poem that I titled, "The ganker's delight."
As you lay upon the ground, cry not little pawn.
The pain will pass as quickly as my blade did take you,
but my delight will last and you will respawn.
My heart simply cannot contain my joy, when I ply my trade.
The fault lies with you, your skill was lacking.
Now your salt is mine forever, can't you hear the laughing?
Once you were so proud and now you are reduced to this.
A miserable, loud deuced fool.
With every tear you drip, with every excuse you let slip.
All of your insecurities and worries bring a smile to my lip.
From your despair I have ripped endless glories,
but our affair is over now. Be afraid for I will return for more.
I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.