Keep Biting Jabs next patch?

Zama666
Zama666
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Nerfed from 3-4 jabs per strike (333ms per strike vs 200ms)
Buffed: lower cost, AOE portion of the attack by 25%, +7% damage increase.

I kind of like this?

Thotz?

  • mmtaniac
    mmtaniac
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    Jabs is lifestyle not only ability.
  • Necrotech_Master
    Necrotech_Master
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    it would be great for cleave dmg, but not necessarily good dmg against a single target

    and with the nerf to burning light and reduction of 1 dmg tick will have to see what the performance difference is between live and the new version

    with the duration reduction being easier to weave that should be nice, it was always an awkward skill to weave properly, or attempt to weave properly

    right now my stamplar is using 2h maelstrom with jabs, but the maelstrom might be getting nerfed some too

    ive considered swapping to duel wield if the 2h maelstrom is too nerfed and my current options for the duel wield would probably be the maelstrom duel wield to buff flurry (i think it would also buff radiant destruction too, good for the executes lol), or i would go with the blackrose duel wield to buff blade cloak (since that is getting a huge duration increase)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TechMaybeHic
    TechMaybeHic
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    For PvE? Lower single target DPS than flurry, but cleave... And I don't see it being that much less than flurry. Not the end of the world.

    PVP? Same, but if you come across someone wearing maras balm, you'll be healing them at 3k HPS after battle spirit due to the snare refresh. While if your have do 4.5k (mine on PTS fully buffed) it's 2.25 k per poke after battle spirit, then armor with minor protection probably takes you to 1.25k per Jab. So 3.75k damage in that same second so netting 750 damage. If someone's running evasion of any sort, you might be healing your target.
  • gariondavey
    gariondavey
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    The answer is simple: are you a masochist who enjoys using a now inferior spell?
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • mmtaniac
    mmtaniac
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    Templar is jabs , jabs is templar , templar without jabs is not templar anymore. If you want to use other spammabe you need to change class or you lost that thing that make you templar. If you throw away jabs , this means you was never templar in soul and body.
    Edited by mmtaniac on 19 August 2022 12:24
  • Firstmep
    Firstmep
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    Zama666 wrote: »
    Nerfed from 3-4 jabs per strike (333ms per strike vs 200ms)
    Buffed: lower cost, AOE portion of the attack by 25%, +7% damage increase.

    I kind of like this?

    Thotz?

    They nerfed the primary attack by another 25% or so, on top of removing a tick. So no, not good.
  • TechMaybeHic
    TechMaybeHic
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    Firstmep wrote: »
    Zama666 wrote: »
    Nerfed from 3-4 jabs per strike (333ms per strike vs 200ms)
    Buffed: lower cost, AOE portion of the attack by 25%, +7% damage increase.

    I kind of like this?

    Thotz?

    They nerfed the primary attack by another 25% or so, on top of removing a tick. So no, not good.

    I think they worded it wrong. My jabs on PTS tooltip was slightly higher per poke so it seemed like a net 20% loss. The burning light CD was the real hit. And PVP; maras balm will be the death nail
  • rexagamemnon
    rexagamemnon
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    DONT CHANGE JABS!
  • karekiz
    karekiz
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    Jabs is officially a dead skill with next update. Templars are now generic with rapids sadly.
  • Zama666
    Zama666
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    karekiz wrote: »
    Jabs is officially a dead skill with next update. Templars are now generic with rapids sadly.

    What to use as spam from the Templar line?
    Edited by Zama666 on 20 August 2022 01:10
  • The_Lex
    The_Lex
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    In PvP, jabs will do nothing but heal someone wearing Mara’s Balm.
  • Xarc
    Xarc
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    JAB people will be happy.

    Here we have our new U35 meta class.
    @xarcs FR-EU-PC -
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    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
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  • merpins
    merpins
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    As a templar main, I couldn't care less about nerfs to jabs. They can nerf it into the ground for all I care, it'll get buffed again in the future. However what pisses me off is the change to the jabs animation. They made it objectively worse, no argument. They could buff the new animation to deal 1 million dps with the press of one button, but I still I won't touch my templar, let alone play it, if the animation change goes through. It looks bad and feels bad to use compared to the old jabs; my templar (which has been my main for 8 years) is just a dedicated crafting mule now.
    Edited by merpins on 20 August 2022 08:40
  • Sussuris
    Sussuris
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    Zama666 wrote: »
    karekiz wrote: »
    Jabs is officially a dead skill with next update. Templars are now generic with rapids sadly.

    What to use as spam from the Templar line?

    Blazing Spear is the new templar spammable
  • Necrotech_Master
    Necrotech_Master
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    Sussuris wrote: »
    Zama666 wrote: »
    karekiz wrote: »
    Jabs is officially a dead skill with next update. Templars are now generic with rapids sadly.

    What to use as spam from the Templar line?

    Blazing Spear is the new templar spammable

    not really spammable for stamplar, but cleave with masters 2h is still good spammable lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Zama666
    Zama666
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    Firstmep wrote: »
    Zama666 wrote: »
    Nerfed from 3-4 jabs per strike (333ms per strike vs 200ms)
    Buffed: lower cost, AOE portion of the attack by 25%, +7% damage increase.

    I kind of like this?

    Thotz?

    They nerfed the primary attack by another 25% or so, on top of removing a tick. So no, not good.
    so even with the lowered cost.... do you can no longer do a lot of damage quickly, just longer? (sustain?)
  • Ariordin
    Ariordin
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    They will change how the combat mechanics works on way or another. Including jabs. It feels like they are fishing for fixes to server issues. I don't think these changes are meant to help players, but the back end.

    In the end Jabs and every other skill will continue to 'evolve' until they get it right. the one thing that is imperative though is reverting the new terrible jabs animation to either the original, or updating all the aedric spear ability skills animations to matching new 'templar' like animations. Not a stolen necromancer staff.
  • mmtaniac
    mmtaniac
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    I play current templar and i don't see much loss on damage with jabs ,off course 1 less tick but they remove damage from that one tick not overall damage right now you do same damage as before you do with 3 ticks with lower cast time off course jabs still can hit like wet noodles without potent armor penetration it feels like [snip]. One thing is worse in those jabs they reduce ability with that one tick they removed 1 tick of damage and reduce channel but they they should reduce cost of jabs too by that 10-15% when they reduced by that one tick.

    I like change to burning light, finally you can play with other spammables if you want and proc it.

    Not tested jabs in pvp but jabs as only spammable have too many counters major minor evasion and whole medium armor is jabs counter roll dodge reduce aoe damage by few %. We have major minor evasion but we don't have similiar debuff in game that increase aoe damage. POTL need something unique right now we have worse debuff that is easiest to get by just light attack we can get in that place those debuff i describe ccounter to major evasion and this ability will get some flavor to stamplar again and our loss damage from jabs nerf will return somehow.

    [Edited for Censor Bypass]
    Edited by Psiion on 1 September 2022 21:57
  • Wolf_Eye
    Wolf_Eye
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    merpins wrote: »
    As a templar main, I couldn't care less about nerfs to jabs. They can nerf it into the ground for all I care, it'll get buffed again in the future. However what pisses me off is the change to the jabs animation. They made it objectively worse, no argument. They could buff the new animation to deal 1 million dps with the press of one button, but I still I won't touch my templar, let alone play it, if the animation change goes through. It looks bad and feels bad to use compared to the old jabs; my templar (which has been my main for 8 years) is just a dedicated crafting mule now.

    I've reached the point where, as much as I disliked the nerfs to my main (which is sorc), I'd be able to swallow U35 as a whole if they just fixed the Templar jab animation to not look so incredibly unnatural. It's that final hit thrust, where you're pulling back for the third hit, that looks especially bad and awkward. That stiffly moving upper body when pulling back...It doesn't look or feel good. Especially when you're doing fast paced spear combat with lots of enemies, it gets especially bad looking.

    I preferred the previous final hit animation, where you took the spear in one hand and were using mostly your elbow and a single shoulder to thrust.

    Templar used to be my fav class, in spite of it not being my main's....

    ..
    Edited by Wolf_Eye on 1 September 2022 14:42
  • rexagamemnon
    rexagamemnon
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    Update 36 should reverse the crime commited against the templar class. Magplar is effectively dead
  • Ariordin
    Ariordin
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    I understand the desire to fit jabs into a more light attack friendly timing. It was insulting to templar players to nerf their main spamable so badly... but refining the math of the game is a chief goal of theirs. The new animation on the other hand was just serious insult to injury. Everything went wrong for jabs all at once.

    While I wish the Dev's would at least come out and say 'we hear you'... I can accept that's not likely.

    So now we lie, we wait, in the darkness before the dawn. Waiting for U36 to see if they will Save Jabs.
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