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High end players hitting 130k+ already. What was the point?

  • BahometZ
    BahometZ
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    Notice the templar getting better numbers with a weapon spammable than a class spammable...
    #classidentity
    Pact Magplar - Max CP (NA XB)
  • ThirdEye_PULSE
    ThirdEye_PULSE
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    BahometZ wrote: »
    Notice the templar getting better numbers with a weapon spammable than a class spammable...
    #classidentity

    So counterintuitive to make combat more spammable focused then nerf templar, dk, now NB, and sorc spammable. Not sure where warden or necro currently sit...

    Where is the sense? Make combat more spammables.... then nerf so many class spammables that theyre gonna have to slot a weapon skill.... furthering the murder of class identity. Minus well take class identity out back and shoot it because it looks pitiful... put it out of its suffering.
  • DUTCH_REAPER
    DUTCH_REAPER
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    Weren’t we doing medium weaving on launch? Been a hot minute but I remember having to hold the la slightly longer back in the day. So that is back now?
  • ThirdEye_PULSE
    ThirdEye_PULSE
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    Weren’t we doing medium weaving on launch? Been a hot minute but I remember having to hold the la slightly longer back in the day. So that is back now?

    Chyea. In the name of bridging the gap between the best and worst players... medium weaving will now be back on the menu with HA resto staff being best DD... apparently. I dont believe the 2nd part but ive heard it enough to be curious.
  • thorwyn
    thorwyn
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    It is unbelievable...
    How on earth are the designers unable to see and comprehend the effects of their decisions? I mean... srsly... they make a statement about their intentions. Players literally SHOW them that not only do the changes completely miss the mark, but that the results are making everything worse than before. And they are still pushing it through.
    What is that? Pride? Ego?
    Edited by thorwyn on 9 August 2022 17:02
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • ThirdEye_PULSE
    ThirdEye_PULSE
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    thorwyn wrote: »
    It is unbelievable...
    How on earth are the designers unable to see and comprehend the effects of their decisions? I mean... srsly... they make a statement about their intentions. Players literally SHOW them that not only do the changes completely miss the mark, but that the results are making everything worse than before. And they are still pushing it through.
    What is that? Pride? Ego?

    Its called working for a large corporate business. Hard to be authentic and unique or passionate when the entire business has to answer to shareholders. When the average person checks their stock... they arent thinking of legacy, the future, the art or the passion. They just wanna see that # go up uP UP.

    Triple AAA games lost a lot of value when profit was more important than everything else.
    Edited by ThirdEye_PULSE on 9 August 2022 17:15
  • Lalothen
    Lalothen
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    I dont believe the 2nd part but ive heard it enough to be curious.

    You'd be right not to believe it, too.

    Around 75% of a Resto staff's total heavy damage lies in the final pulse - the fully-charged heavy attack - with the two channeled tics before it hitting for around 45% the value of a Resto light attack. A medium attack with a Resto would involve allowing 1 tic of the channel to fire before cancelling the attack, so whilst it would be buffed by Empower it would be less damage than simply performing a Resto LA.

    I pulled this from my test results & Empower suggestion post on p35 of the combat feedback thread. I won't go into what I was wearing, what I was hitting etc again, because that's not relevant here - sufficed to say it was very basic non-set gear against a normal trial dummy with no buffs or debuffs added like with the Atronach.

    I didn't keep the Resto light attack number, but I do recall it being around the 850 damage mark.
    Unempowered Resto HA: 390 tic x 2 then 2,346 final hit = 3,126 total
    PTS Empowered Resto HA: 703 tic x 2 then 4,223 final hit = 5,629 total

    What is true, is that Resto is the most powerful ST HA build weapon by a small margin. However, in literally any fight involving more than one target it's pointless using anything other than a Lightning staff (unless for some reason you specifically don't want to cleave additional mobs).
  • ThirdEye_PULSE
    ThirdEye_PULSE
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    Lalothen wrote: »
    I dont believe the 2nd part but ive heard it enough to be curious.

    You'd be right not to believe it, too.

    Around 75% of a Resto staff's total heavy damage lies in the final pulse - the fully-charged heavy attack - with the two channeled tics before it hitting for around 45% the value of a Resto light attack. A medium attack with a Resto would involve allowing 1 tic of the channel to fire before cancelling the attack, so whilst it would be buffed by Empower it would be less damage than simply performing a Resto LA.

    I pulled this from my test results & Empower suggestion post on p35 of the combat feedback thread. I won't go into what I was wearing, what I was hitting etc again, because that's not relevant here - sufficed to say it was very basic non-set gear against a normal trial dummy with no buffs or debuffs added like with the Atronach.

    I didn't keep the Resto light attack number, but I do recall it being around the 850 damage mark.
    Unempowered Resto HA: 390 tic x 2 then 2,346 final hit = 3,126 total
    PTS Empowered Resto HA: 703 tic x 2 then 4,223 final hit = 5,629 total

    What is true, is that Resto is the most powerful ST HA build weapon by a small margin. However, in literally any fight involving more than one target it's pointless using anything other than a Lightning staff (unless for some reason you specifically don't want to cleave additional mobs).

    Thanks for this info. Clears some things up i was confused about. Much appreciated.
  • prof_doom
    prof_doom
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    Even on week 1, the "top parsers" were still hitting 115k+.
    It's why we all were here trying to get someone to understand that these changes didn't actually do what they wanted.
    Edited by prof_doom on 9 August 2022 18:06
  • ThirdEye_PULSE
    ThirdEye_PULSE
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    prof_doom wrote: »
    Even on week 1, the "top parsers" were still hitting 115k+.
    It's why we all were here trying to get someone to understand that these changes didn't actually do what they wanted.

    And thats exactly the core of the problem with U35. I haven't found anyone that totally disagrees with the intention or statement by ZOS for why U35 is happening. Perhaps some people questioning why a gap is bad to be fair. But generally, even the Top parsers are okay with the reasoning. That is not the issue here.

    The issue is that the things theyre changing to try and reach that goal arent working. Theres a huge disconnect between the goal and the results of U35. No wonder most of us dont even believe the stated goal is anything more than a PR move. Most of us now think its a clever and deceptive way to try and increase server performance and less stress on their hardware running the servers.

    Its the only thing that really makes sense once you start looking at it logically.
  • Jaraal
    Jaraal
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    No wonder most of us dont even believe the stated goal is anything more than a PR move. Most of us now think its a clever and deceptive way to try and increase server performance and less stress on their hardware running the servers.

    Its the only thing that really makes sense once you start looking at it logically.

    Yeah, things like changing the skill animations, changing ticks from one to two seconds, trying to standardize LA/HA damage, etcetera look like performance streamlining changes, even to the casual observer. It's extremely curious that no mention of that aspect has been made at all, especially considering all the previous hoopla surrounding something as minor as changing a little-used weapon glyph for the sake of "performance."

    Why have they suddenly become silent about performance? Is it because they don't actually know for sure if the changes will help? Or are they just tired of people pointing out that performance hasn't really changed overall from all these things they said would help?




    Edited by Jaraal on 9 August 2022 19:56
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