boi_anachronism_ wrote: »Luke_Flamesword wrote: »I agree, personally I hate potions micromanagment so for most of time I use crown potions as help when I'm low with resources and that's it. I have bunch of "meta potions" for higher difficulty content but for most of time I forget to use them
I can imagine that really a lot of players don't use them because don't know it's important or they just don't care enough. It's just bad design and it's not fun to use them all the time, when you think how big gold sink it is for you.
Reworking that area should be one of first steps to close the gap...
Leveling alchemy is easy and cheap, probably the easiest skill to level. With passives you can make 4 per. 50 of each item is 200 pots. I haven't spent more then 5k to make pots and that's if I was too lazy to farm for mats. On top of that if you have the alchemy helper they send you mats every 12hrs. I really do not understand this issue.
BlackArgonian wrote: »They could also start giving out the crown store versions of DPS oriented potions in daily rewards, how many people actually need all the Tri potions they give out.
Iron_Warrior wrote: »Potions ARE important for your performance,
velt88_ESO wrote: »I don't enjoy the concept of chugging potions in combat.
Never have, never will. I won't use them unless they're built into the core of the game -- like in Path of Exile. They aren't items that I consume/have to re-purchase. I just get the flask and the potions fill up on their own so I don't mind using them. But they're consumables in this game, so it's against my nature to use them.
I'm not gonna start using potions in this game unless I make a character whose RP is that he's addicted to chugging.
This game has a serious problem with playing what is good/works vs playing the way you want to play your character.
Which is stupid, because that isn't what the game is advertised as.
It's like -- Sorry people, if you want to do decent damage, you don't have room on your bars for utility moves or flavor. Just get all the dots / buffs you can, chug potions on cooldown, throw any idea you had for your character out the window, run sets with big damage procs or damage buffs and now you can be just like every one else. Doesn't matter if you're stam or magika, most of the abilities are all homogenized to the point where the only flavor you get is what your spammable looks like.
It's dumb. They need to go back to the drawing board on WAY more than just potions. Abilities need synergy, or there is no point in picking anything other than the abilities that do the most damage per button press.. and 5 buttons for your bar isn't enough.
Also Bar Swapping is not enjoyable to everyone. It fundamentally trips my brain up whenever I have to do it unless I'm going from DPS to healing or DPS to tanking or whatever.
I love so much about this game, but there are some design choices that make me really confused.
wolfsilver00 wrote: »Stop trying to make every solution:
"Take this level of complexity away from us"
Making the game boring and taking away things to do to get better is not good game development. Teaching players how to use their tools is.
Everyone has access to potions. The gap there isn't due to potions, it's due to knowledge, which is what most of the complaints/suggestions have often been about when talking about closing the gap. Teaching players better in the game.
wolfsilver00 wrote: »Stop trying to make every solution:
"Take this level of complexity away from us"
Making the game boring and taking away things to do to get better is not good game development. Teaching players how to use their tools is.
Iron_Warrior wrote: »wolfsilver00 wrote: »Stop trying to make every solution:
"Take this level of complexity away from us"
Making the game boring and taking away things to do to get better is not good game development. Teaching players how to use their tools is.
Teaching, teaching, teaching. This word is tossed around here so much. Ok let's add a pop up in the middle of screen that says "potions good!" Guess what, a newbie still would not use them. Why? Because it's not about complexity, there is nothing complex about chugging potions, it's about affording them. A new player with 7 or 8 minute parses would run through potions quickly, a new player that wants to start progging content would spend a ton of potions until they get the hang of the boss, so soon they realise this "learning" proccess that everybody are talking about is not that accessible. Potions are not complexity, mastering your rotation, choosing the right skills, learning and doing the mechanics are. Potions are just an obstacle in front this path of "learning" that everybody is preaching here. Teaching players about how use the tools that they can't even afford doesn't help at all
Opinions like these are currently was is leading the devs down the road they have chosen. It is ruining the game and make it worse with every update. I hope you get what you want. Cause the rest of us sure are loosing what we love.
boi_anachronism_ wrote: »Luke_Flamesword wrote: »I agree, personally I hate potions micromanagment so for most of time I use crown potions as help when I'm low with resources and that's it. I have bunch of "meta potions" for higher difficulty content but for most of time I forget to use them
I can imagine that really a lot of players don't use them because don't know it's important or they just don't care enough. It's just bad design and it's not fun to use them all the time, when you think how big gold sink it is for you.
Reworking that area should be one of first steps to close the gap...
Leveling alchemy is easy and cheap, probably the easiest skill to level. With passives you can make 4 per. 50 of each item is 200 pots. I haven't spent more then 5k to make pots and that's if I was too lazy to farm for mats. On top of that if you have the alchemy helper they send you mats every 12hrs. I really do not understand this issue.
eovogtb16_ESO wrote: »You have to play the game like a full time job in order to afford spell power potions. And heroism potions are another level on top of that.
Iron_Warrior wrote: »Potions are one of the biggest factors to improve your dps. A lot of people in PUG groups don't even use them or simply use trash potions that they find in overland. In eso unlike other games potions are not just for emergency use, you have to use them on cooldown to keep up their buffs, so you spend your potions pretty quickly and have to spend a lot of gold or farm for materials to be able to get them, and for that reason a lot of people don't bother with them and use trash potions and lose a lot of dps. So if you want to make the game more accessible for these people you have to do something about potions and the buffs that they provide. I have 2 suggestions
1- add major savagery/prophecy to all abilities that give you major brutality/sorcery. This way people that are using trash pots are still at a disadvantage because they need to sacrifice a slot for an ability that gives them these buffs, but they wouldn't fall behind that much
2- make the bosses drop high quality potions. I think crafters would hate this but this is another way to do it
Iron_Warrior wrote: »Potions are one of the biggest factors to improve your dps. A lot of people in PUG groups don't even use them or simply use trash potions that they find in overland. In eso unlike other games potions are not just for emergency use, you have to use them on cooldown to keep up their buffs, so you spend your potions pretty quickly and have to spend a lot of gold or farm for materials to be able to get them, and for that reason a lot of people don't bother with them and use trash potions and lose a lot of dps. So if you want to make the game more accessible for these people you have to do something about potions and the buffs that they provide. I have 2 suggestions
1- add major savagery/prophecy to all abilities that give you major brutality/sorcery. This way people that are using trash pots are still at a disadvantage because they need to sacrifice a slot for an ability that gives them these buffs, but they wouldn't fall behind that much
2- make the bosses drop high quality potions. I think crafters would hate this but this is another way to do it
I'd go the other direction. Remove brutality/sorcery and savagery/prophecy from the game.
It would have had a bigger impact on accessibility, more direct impact on lowering dps, and fewer downstream repercussions that the insanely complicated LA/HA changes.
velt88_ESO wrote: »I don't enjoy the concept of chugging potions in combat.
Never have, never will. I won't use them unless they're built into the core of the game -- like in Path of Exile. They aren't items that I consume/have to re-purchase. I just get the flask and the potions fill up on their own so I don't mind using them. But they're consumables in this game, so it's against my nature to use them.
I'm not gonna start using potions in this game unless I make a character whose RP is that he's addicted to chugging.
This game has a serious problem with playing what is good/works vs playing the way you want to play your character.
Which is stupid, because that isn't what the game is advertised as.
It's like -- Sorry people, if you want to do decent damage, you don't have room on your bars for utility moves or flavor. Just get all the dots / buffs you can, chug potions on cooldown, throw any idea you had for your character out the window, run sets with big damage procs or damage buffs and now you can be just like every one else. Doesn't matter if you're stam or magika, most of the abilities are all homogenized to the point where the only flavor you get is what your spammable looks like.
It's dumb. They need to go back to the drawing board on WAY more than just potions. Abilities need synergy, or there is no point in picking anything other than the abilities that do the most damage per button press.. and 5 buttons for your bar isn't enough.
Also Bar Swapping is not enjoyable to everyone. It fundamentally trips my brain up whenever I have to do it unless I'm going from DPS to healing or DPS to tanking or whatever.
I love so much about this game, but there are some design choices that make me really confused.
Opinions like these are currently was is leading the devs down the road they have chosen. It is ruining the game and make it worse with every update. I hope you get what you want. Cause the rest of us sure are loosing what we love.
Remathilis wrote: »velt88_ESO wrote: »I don't enjoy the concept of chugging potions in combat.
Never have, never will. I won't use them unless they're built into the core of the game -- like in Path of Exile. They aren't items that I consume/have to re-purchase. I just get the flask and the potions fill up on their own so I don't mind using them. But they're consumables in this game, so it's against my nature to use them.
I'm not gonna start using potions in this game unless I make a character whose RP is that he's addicted to chugging.
This game has a serious problem with playing what is good/works vs playing the way you want to play your character.
Which is stupid, because that isn't what the game is advertised as.
It's like -- Sorry people, if you want to do decent damage, you don't have room on your bars for utility moves or flavor. Just get all the dots / buffs you can, chug potions on cooldown, throw any idea you had for your character out the window, run sets with big damage procs or damage buffs and now you can be just like every one else. Doesn't matter if you're stam or magika, most of the abilities are all homogenized to the point where the only flavor you get is what your spammable looks like.
It's dumb. They need to go back to the drawing board on WAY more than just potions. Abilities need synergy, or there is no point in picking anything other than the abilities that do the most damage per button press.. and 5 buttons for your bar isn't enough.
Also Bar Swapping is not enjoyable to everyone. It fundamentally trips my brain up whenever I have to do it unless I'm going from DPS to healing or DPS to tanking or whatever.
I love so much about this game, but there are some design choices that make me really confused.
Opinions like these are currently was is leading the devs down the road they have chosen. It is ruining the game and make it worse with every update. I hope you get what you want. Cause the rest of us sure are loosing what we love.
I am an average player: I know what barswap is, I know potions are too be chugged like a crackhead on a bender, and I know what weaving is. I can complete DLC vet dungeons and nodeath/speed run/HM base game vet dungeons. I understand the meta and read builds from various content creators.
And I still find all of those mechanics clunky and unintuitive, and it blows my mind that people defend them.
I want run around, dodging, blocking and fighting, not playing some silly rhythm game where I press two separate buttons, one with each hand (or with separate fingers on the same hand if you use a controller) each second while watching 10 skill timers ticking at different intervals, a potion timer, and my ult cooldown Regen while still avoiding stupid on the floor, bash telegraphs, and other mechanics.
Maybe it's because I'm older and that I have some nerve issues, but in that mixture of brain inputs, I'm going to miss at least a one of them or more. Usually, it's letting a portion lapse, not getting to my backbar to refresh dots or buffs, or not landing a LA between wall of elements and degeneration while getting out of the big red circle of poison at my feet. Maybe I'm too busy getting my rotation going when that poison sends me down for the count.
Oakensoul was a great tool to help players like me both in PvE (where my DPS was at a more acceptable level) and PvP (where I could actually get kills rather than just be an AP farm). But we can't actually have nice things, so if the gap between knowledge and execution is this severe, you need to look at reduction of the execution gap. I think that was ZoS's plan before it got tangled up in lowering overall DPS.
So when I see posts like this, it reminds me again that despite my knowledge of the game, my limitations in execution will continue to gate me out of certain content or keep me on the lower rung of it. And that people are fine with telling me "this content isn't for you, it's for US!"
And then they wonder why Belkarth or Imperial City is empty on a Saturday night...
Oh my god. Is this post still really going on? Listen the game is completely an utterly out of whack for a whole lot of reasons and this is just distracting from the real problems, okay? Potions are not a problem. Not by a long shot. A skill gap is not a problem either. It's a good thing.
Untold numerous bugs and exploits and frankly pathetic performance along with a whole lot of missing features, dead content, and lackluster upcoming content however, are a huge problem.
Iron_Warrior wrote: »Potions are one of the biggest factors to improve your dps. A lot of people in PUG groups don't even use them or simply use trash potions that they find in overland. In eso unlike other games potions are not just for emergency use, you have to use them on cooldown to keep up their buffs, so you spend your potions pretty quickly and have to spend a lot of gold or farm for materials to be able to get them, and for that reason a lot of people don't bother with them and use trash potions and lose a lot of dps. So if you want to make the game more accessible for these people you have to do something about potions and the buffs that they provide. I have 2 suggestions
1- add major savagery/prophecy to all abilities that give you major brutality/sorcery. This way people that are using trash pots are still at a disadvantage because they need to sacrifice a slot for an ability that gives them these buffs, but they wouldn't fall behind that much
2- make the bosses drop high quality potions. I think crafters would hate this but this is another way to do it
I'd go the other direction. Remove brutality/sorcery and savagery/prophecy from the game.
It would have had a bigger impact on accessibility, more direct impact on lowering dps, and fewer downstream repercussions that the insanely complicated LA/HA changes.
It would have absolutely massive effects on balance in all areas combas in the game. It would have to go along a comprehensive skill and gear overhaul. Completely out of proportion to address potion economy.
Without wanting to sound like a broken record, I think FFXIV does this well with its Hall of the Novice. When you go and do these quests, you get rewards; they're not huge or game changing rewards, but ESO could incentivise people to do these quests with things like Transmute Crystals and upgrade materials. You would have a few different quests, things like weaving, potion use, ability use, buffs/debuffs, and then more specialised quests for things like healing and tanking. Each quest would give perhaps 5 Transmutation Crystals plus one other reward.MashmalloMan wrote: »Okay, now that is an excellent idea, thank you for sharing. I've played other MMO's that do that specific thing and they even allow you to revisit those NPC's if you want to for whatever reason later.
Iron_Warrior wrote: »Potions are one of the biggest factors to improve your dps. A lot of people in PUG groups don't even use them or simply use trash potions that they find in overland. In eso unlike other games potions are not just for emergency use, you have to use them on cooldown to keep up their buffs, so you spend your potions pretty quickly and have to spend a lot of gold or farm for materials to be able to get them, and for that reason a lot of people don't bother with them and use trash potions and lose a lot of dps. So if you want to make the game more accessible for these people you have to do something about potions and the buffs that they provide. I have 2 suggestions
1- add major savagery/prophecy to all abilities that give you major brutality/sorcery. This way people that are using trash pots are still at a disadvantage because they need to sacrifice a slot for an ability that gives them these buffs, but they wouldn't fall behind that much
2- make the bosses drop high quality potions. I think crafters would hate this but this is another way to do it
I'd go the other direction. Remove brutality/sorcery and savagery/prophecy from the game.
It would have had a bigger impact on accessibility, more direct impact on lowering dps, and fewer downstream repercussions that the insanely complicated LA/HA changes.
It would have absolutely massive effects on balance in all areas combas in the game. It would have to go along a comprehensive skill and gear overhaul. Completely out of proportion to address potion economy.
"
It would have absolutely massive effects on balance in all areas combas in the game..... like the LA/HA have not had massive effects?
Removing those buffs would have zero effects. It would not have any impact on the core code of the combat system like the current patch changes do. It would require no recoding of abilities or skills. No possibility of bugs or mistakes. No unintended consequences from mucking around with the code for core game mechanics.
Removing brutality/sorcery/savagery/prophecy would achieve all of their stated combat goals with minimal risk to the game.
ZOS would still have to re-tune encounters, but they have to do that anyway with the 8.1.x changes.