BXR_Lonestar wrote: »I honestly think people are overthinking this. Martial training should increase weapon damage by 260 (or whatever racial standard is) while wielding a martial weapon (basically, sword, mace, axe, or 2 handed versions).
Just like I think woodelves should get a damage bonus while wielding a bow. Its the best way to make these two races competitive while fitting within the constructs of their lore.
Just IMO.
the1andonlyskwex wrote: »Wayfarer is a flavor passive. It's not allowed to provide any real performance bonuses.
Look at the other first tier racial passives. They all increase the rate at which a skill levels up by 15% and provide a small bonus that's useless in combat. There's no way ZOS would break that pattern for Redguard.
Note: Someone could probably argue that the Argonian, Dunmer, and Bosmer passives have combat utility, but they all require extremely niche circumstances that don't really come up in practice.
WrathOfInnos wrote: »the1andonlyskwex wrote: »Wayfarer is a flavor passive. It's not allowed to provide any real performance bonuses.
Look at the other first tier racial passives. They all increase the rate at which a skill levels up by 15% and provide a small bonus that's useless in combat. There's no way ZOS would break that pattern for Redguard.
Note: Someone could probably argue that the Argonian, Dunmer, and Bosmer passives have combat utility, but they all require extremely niche circumstances that don't really come up in practice.
Yeah, there's not really a hard line about combat effectiveness. I agree Argonian, Dunmer and Bosmer have niche combat bonuses, and that experience bonuses don't really help combat (assuming things are already leveled). Even current Redguard and Nord could fall on that side of the line, if it means your food/drink bonus does not run out in the middle of battle. Imperial's gold increase can indirectly help combat, whether it means better potions, gear upgrades, or repairs. I don't see any issue with any of these passives becoming more combat-effective.
the1andonlyskwex wrote: »WrathOfInnos wrote: »the1andonlyskwex wrote: »Wayfarer is a flavor passive. It's not allowed to provide any real performance bonuses.
Look at the other first tier racial passives. They all increase the rate at which a skill levels up by 15% and provide a small bonus that's useless in combat. There's no way ZOS would break that pattern for Redguard.
Note: Someone could probably argue that the Argonian, Dunmer, and Bosmer passives have combat utility, but they all require extremely niche circumstances that don't really come up in practice.
Yeah, there's not really a hard line about combat effectiveness. I agree Argonian, Dunmer and Bosmer have niche combat bonuses, and that experience bonuses don't really help combat (assuming things are already leveled). Even current Redguard and Nord could fall on that side of the line, if it means your food/drink bonus does not run out in the middle of battle. Imperial's gold increase can indirectly help combat, whether it means better potions, gear upgrades, or repairs. I don't see any issue with any of these passives becoming more combat-effective.
Making food and drink stronger is way on the wrong side of the line. You'd have better chances asking for Conditioning to provide 4000 max stamina instead of 2000.
WrathOfInnos wrote: »the1andonlyskwex wrote: »WrathOfInnos wrote: »the1andonlyskwex wrote: »Wayfarer is a flavor passive. It's not allowed to provide any real performance bonuses.
Look at the other first tier racial passives. They all increase the rate at which a skill levels up by 15% and provide a small bonus that's useless in combat. There's no way ZOS would break that pattern for Redguard.
Note: Someone could probably argue that the Argonian, Dunmer, and Bosmer passives have combat utility, but they all require extremely niche circumstances that don't really come up in practice.
Yeah, there's not really a hard line about combat effectiveness. I agree Argonian, Dunmer and Bosmer have niche combat bonuses, and that experience bonuses don't really help combat (assuming things are already leveled). Even current Redguard and Nord could fall on that side of the line, if it means your food/drink bonus does not run out in the middle of battle. Imperial's gold increase can indirectly help combat, whether it means better potions, gear upgrades, or repairs. I don't see any issue with any of these passives becoming more combat-effective.
Making food and drink stronger is way on the wrong side of the line. You'd have better chances asking for Conditioning to provide 4000 max stamina instead of 2000.
I'm saying the line is so hazy I can't tell where it falls, or if it even exists. At least 6/10 races can perform better in combat due to their free flavor passive, even if the scenario is rare. The other 4 races also perform better in combat until maxing out their skills. I'm not convinced a combat bonus is off limits.
the1andonlyskwex wrote: »WrathOfInnos wrote: »the1andonlyskwex wrote: »WrathOfInnos wrote: »the1andonlyskwex wrote: »Wayfarer is a flavor passive. It's not allowed to provide any real performance bonuses.
Look at the other first tier racial passives. They all increase the rate at which a skill levels up by 15% and provide a small bonus that's useless in combat. There's no way ZOS would break that pattern for Redguard.
Note: Someone could probably argue that the Argonian, Dunmer, and Bosmer passives have combat utility, but they all require extremely niche circumstances that don't really come up in practice.
Yeah, there's not really a hard line about combat effectiveness. I agree Argonian, Dunmer and Bosmer have niche combat bonuses, and that experience bonuses don't really help combat (assuming things are already leveled). Even current Redguard and Nord could fall on that side of the line, if it means your food/drink bonus does not run out in the middle of battle. Imperial's gold increase can indirectly help combat, whether it means better potions, gear upgrades, or repairs. I don't see any issue with any of these passives becoming more combat-effective.
Making food and drink stronger is way on the wrong side of the line. You'd have better chances asking for Conditioning to provide 4000 max stamina instead of 2000.
I'm saying the line is so hazy I can't tell where it falls, or if it even exists. At least 6/10 races can perform better in combat due to their free flavor passive, even if the scenario is rare. The other 4 races also perform better in combat until maxing out their skills. I'm not convinced a combat bonus is off limits.
It sounds like you're being willfully obtuse. It's not hard to tell the difference between extremely situational bonuses that are only marginally useful even on the rare occasions that they come up, and a bonus that's pretty much always useful (and comparable to a 2-4 piece armor set bonus).
StarOfElyon wrote: »Basically:
#1. Wayfarer passive should increase the stats of food or drink by x%
#2. Martial Training should boost weapon traits as suggested on the forums before.
3. Adrenaline Rush should give stamina when doing any type of damage, not just direct damage. It should also restore stamina when taking damage, reinforcing their reputation for endurance.
You should watch the video below to get a better feel for the reasoning behind my proposal.https://youtu.be/VH34jFhLPHI
Adrenaline Rush could be buffed to give weapon damage as well. Being one of the races that absolutely should have it anyway. *Looking at high elves and dark elves......Orcs were giving spell damage too in the hybridization updates.
TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
WrathOfInnos wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Nord says hello. It's hard to beat more ultimates, whether it's higher Warhorn uptime or more frequent Magma Shells.
TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
Get with the times. Imperial edges out Reguards in fights where you need mag sustain more like cloudrest or where you cannot hit something to proc Redguard's passive. Otherwise they're very close to each other. Nord is not that highly rated as it once was for the reasons I outlined above and agonians have fallen out of favour because the potion passive is too situational and ends up being easily wasted. [snip]
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StarOfElyon wrote: »TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
Get with the times. Imperial edges out Reguards in fights where you need mag sustain more like cloudrest or where you cannot hit something to proc Redguard's passive. Otherwise they're very close to each other. Nord is not that highly rated as it once was for the reasons I outlined above and agonians have fallen out of favour because the potion passive is too situational and ends up being easily wasted. [snip]
[Edited for Baiting]
Still having Redguards be good thanks doesn't mean they don't need help with being viable for other roles, especially in PVP. I rarely ever see a build where Redguard is a top three choice for a damage dealer or in a pvp build. I don't remember seeing one at all, really. Maybe you just don't want to see them be on par with other races but I do.
TheGreatBlackBear wrote: »StarOfElyon wrote: »TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
Get with the times. Imperial edges out Reguards in fights where you need mag sustain more like cloudrest or where you cannot hit something to proc Redguard's passive. Otherwise they're very close to each other. Nord is not that highly rated as it once was for the reasons I outlined above and agonians have fallen out of favour because the potion passive is too situational and ends up being easily wasted. [snip]
[Edited for Baiting]
Still having Redguards be good thanks doesn't mean they don't need help with being viable for other roles, especially in PVP. I rarely ever see a build where Redguard is a top three choice for a damage dealer or in a pvp build. I don't remember seeing one at all, really. Maybe you just don't want to see them be on par with other races but I do.
Redguards are very strong but you are willfully ignoring the role that they are strongest in. [snip] It would be like if I did a whole buff Breton write-up because they're way down the pecking order for DPS and tanks.
Redguards restore in excess of 12k stamina per minute in most PVE combat situations. That is disgusting. Just not for damage dealers in the current meta that revolves around having low stamina, or having your healers provide extra sources of sustain.
[Edited for Baiting]
TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
Get with the times. Imperial edges out Reguards in fights where you need mag sustain more like cloudrest or where you cannot hit something to proc Redguard's passive. Otherwise they're very close to each other. Nord is not that highly rated as it once was for the reasons I outlined above and agonians have fallen out of favour because the potion passive is too situational and ends up being easily wasted. [snip]
[Edited for Baiting]
StarOfElyon wrote: »TheGreatBlackBear wrote: »StarOfElyon wrote: »TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
Get with the times. Imperial edges out Reguards in fights where you need mag sustain more like cloudrest or where you cannot hit something to proc Redguard's passive. Otherwise they're very close to each other. Nord is not that highly rated as it once was for the reasons I outlined above and agonians have fallen out of favour because the potion passive is too situational and ends up being easily wasted. [snip]
[Edited for Baiting]
Still having Redguards be good thanks doesn't mean they don't need help with being viable for other roles, especially in PVP. I rarely ever see a build where Redguard is a top three choice for a damage dealer or in a pvp build. I don't remember seeing one at all, really. Maybe you just don't want to see them be on par with other races but I do.
Redguards are very strong but you are willfully ignoring the role that they are strongest in. Do you understand how silly you appear? It would be like if I did a whole buff Breton write-up because they're way down the pecking order for DPS and tanks.
Redguards restore in excess of 12k stamina per minute in most PVE combat situations. That is disgusting. Just not for damage dealers in the current meta that revolves around having low stamina, or having your healers provide extra sources of sustain.
Again, I said outside of target dummy [snip], in environments such as PVP, there is room for improvement. I gave my reasons. [snip] It must be that you don't want the status quo, or the meta, changed. I don't care about your meta. My point still stands, I want to enjoy my Redguard more but there are lacking areas that I believe need to adjusted. It can come in the way resources are restored or in other passives.
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Thing You forget here is that there are also enchantments like crusher or weakening which buffs whole group.WrathOfInnos wrote: »For weapon traits, a value of 50% for a standard DW front/2h back build:
- 100 Weapon Damage from Nirnhoned 1h
- 1.8% crit chance from Precise 1h
- 52 Weapon Damage from improved Infused Berserker 2h
TheGreatBlackBear wrote: »WrathOfInnos wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Nord says hello. It's hard to beat more ultimates, whether it's higher Warhorn uptime or more frequent Magma Shells.
Please educate yourself. Nord was a strong choice several patches ago to help you meet the resistance cap. Nowadays it’s much less useful. The reality is
Nord’s ultigen is irrelevant.
1)it’s already easy to get 100% major force uptime in a coordinated group between four supports with Sax
2) the ultigen is tied to being hit which doesn’t always happen on the CD.
3) the amount of ultimate generated is small. Working out to needing be hit 50 times over 500 seconds on CD to get 1 horn. Most fights don’t last that long.
4) there is a horn rotation so even if you get your ultimate up faster you still stick timelines and horn rotations.
[snip]TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Imperial, Nord, Argonian and then there is everyone one else as far as tanking. "Best in slot" You are exaggerating for some reason.
Get with the times. Imperial edges out Reguards in fights where you need mag sustain more like cloudrest or where you cannot hit something to proc Redguard's passive. Otherwise they're very close to each other. Nord is not that highly rated as it once was for the reasons I outlined above and agonians have fallen out of favour because the potion passive is too situational and ends up being easily wasted. [snip]
[Edited for Baiting]
[snip] I've viewed dozens of Meta tank builds, and Nord, Imperial, and Argonian were always top recommended. Any race can Tank effectively, and Redguard was always recommended as an "other" or "you can if you want too" (Just like Orcs or Bretons as far as tanking). It's not the best Tank ever as you really want people to believe.
Also you haven't mentioned PvP or other aspects of PVE. You just seem to want to talk about PVE tanking....
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WrathOfInnos wrote: »TheGreatBlackBear wrote: »WrathOfInnos wrote: »TheGreatBlackBear wrote: »Redguard is literally BIS or second BIS behind Imperial for tanking depending on the fight. The race is in a very good place.
Nord says hello. It's hard to beat more ultimates, whether it's higher Warhorn uptime or more frequent Magma Shells.
Please educate yourself. Nord was a strong choice several patches ago to help you meet the resistance cap. Nowadays it’s much less useful. The reality is
Nord’s ultigen is irrelevant.
1)it’s already easy to get 100% major force uptime in a coordinated group between four supports with Sax
2) the ultigen is tied to being hit which doesn’t always happen on the CD.
3) the amount of ultimate generated is small. Working out to needing be hit 50 times over 500 seconds on CD to get 1 horn. Most fights don’t last that long.
4) there is a horn rotation so even if you get your ultimate up faster you still stick timelines and horn rotations.
Four supports with Sax??? Yeah that would give some nice uptimes, but you'd be giving up a lot of other support sets.
The Nord ult gen passive turns a 63s Warhorn cooldown into 56s. Getting Major Force 7s sooner can absolutely make a difference in uptimes, and you don't necessarily care if it aligns with healer horn timing (the fight or phase may end before that point, or maybe one support is a Necro in the colossus rotation). For reference, Imperial would be 59s with the ult cost reduction, so a clear 2nd best IMO.
Redguard, Argonian and to a lesser extent Breton make decent tanks because they are easier to play and sustain, but they bring nothing tangible to a group and cannot be considered meta. Calling any of these better than Nord is like saying Engine Guardian is a better monster set than Nazaray (easier to play, but doesn't help the group uptimes).