Personofsecrets wrote: »In the early game, how valuable is removing a card from the deck compared to making a writ of coin.
What about removing 2 cards from the deck compared to making a writ of coin?
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
Exactly, the 1 power starter cards.
Good on you for bothering to learn their names.
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
Exactly, the 1 power starter cards.
Good on you for bothering to learn their names.
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
Exactly, the 1 power starter cards.
Good on you for bothering to learn their names.
So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
Exactly, the 1 power starter cards.
Good on you for bothering to learn their names.
So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!
You are perfectly welcome, now join me in the top 2% ^~^
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
Exactly, the 1 power starter cards.
Good on you for bothering to learn their names.
So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!
You are perfectly welcome, now join me in the top 2% ^~^
What leaderboard rank do you need to be for the top 2%?
By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
Exactly, the 1 power starter cards.
Good on you for bothering to learn their names.
So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!
You are perfectly welcome, now join me in the top 2% ^~^
What leaderboard rank do you need to be for the top 2%?
It changes, as more people make it into rubidite over the month, last season I was just about on the edge in the 2% at rank 45 with 3000 rank.
Proof: https://imgur.com/a/drfqpJj
So what do you need to do? Easy! Always convert the power starter cards into writs of coin before converting coins!
The game, especially with the projected PTS changes, is built around cards that cost 6 or more. So in order to make sure you don't waste a crucial early turn, you should always make an effort to guarantee your draws are 6 or more gold. Drawing a power card and having a 4 or 5 gold turn is devastating after the first turn. You do however ideally still want a patron with a power card in play, because that way you can gain an immediate advantage when your opponent doesn't replace it.
After that, you want to focus on buying cards that give more than one gold, and then working towards a 'carry card' (Rally, armoury, currency exchange, squawking oratory, Hira's end, midnight raid...).
Any more questions feel free to ask!
Proof: https://imgur.com/a/drfqpJj
So what do you need to do? Easy! Always convert the power starter cards into writs of coin before converting coins!
The game, especially with the projected PTS changes, is built around cards that cost 6 or more. So in order to make sure you don't waste a crucial early turn, you should always make an effort to guarantee your draws are 6 or more gold. Drawing a power card and having a 4 or 5 gold turn is devastating after the first turn. You do however ideally still want a patron with a power card in play, because that way you can gain an immediate advantage when your opponent doesn't replace it.
After that, you want to focus on buying cards that give more than one gold, and then working towards a 'carry card' (Rally, armoury, currency exchange, squawking oratory, Hira's end, midnight raid...).
Any more questions feel free to ask!
So you say always? Even if the RNG gives you enough good cards to quickly get started?
That is interesting.
spartaxoxo wrote: »I personally go for a good turn 1 card over this if it's there, but I've been getting rid of it early now and it has helped me snag victories. I've also done it to those 1 coin cards in suits that I'm not trying to trigger combos on. Thanks for the tip!
I’d say my general writ of coin/throw away priority would go as this:
Bewilderment >Pellin starter >red eagle starter >gold coin >psijiic starter >ansei starter >hlaalu starter >Rahjin starter >Orgnum starter >duke starter
Of course, however, this can vary depending on the cards. I would keep red eagle to combo with midnight raid if I got it turn one.
So you say always? Even if the RNG gives you enough good cards to quickly get started?
That is interesting.
JJMaxx1980 wrote: »So you say always? Even if the RNG gives you enough good cards to quickly get started?
That is interesting.
No, not always.
If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.
If you are able to pick up a Midnight Raid in the first round, keep War Song.
JJMaxx1980 wrote: »So you say always? Even if the RNG gives you enough good cards to quickly get started?
That is interesting.
No, not always.
If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.
If you are able to pick up a Midnight Raid in the first round, keep War Song.
Controversial opinion: if you pick up reinforcements or a volley turn 1, still remove fortify from your deck.
If you pick up raid, remove all other cards besides raid and starter from your deck
JJMaxx1980 wrote: »JJMaxx1980 wrote: »So you say always? Even if the RNG gives you enough good cards to quickly get started?
That is interesting.
No, not always.
If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.
If you are able to pick up a Midnight Raid in the first round, keep War Song.
Controversial opinion: if you pick up reinforcements or a volley turn 1, still remove fortify from your deck.
If you pick up raid, remove all other cards besides raid and starter from your deck
I personally wouldn’t remove it in the first few turns if you bought those cards. Not necessarily Volley, because the combo is 1 coin, which means using Fortify would give you 1 coin and 1 power, which is worse than 2 coins. So if you get Volley, convert Fortify.
Having a power source 3 or more in the first round can sometimes win the game or put you at a great advantage. While you’re upgrading coins your generating power every other round.