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Rank 1 EU and Rank 1 NA achieved! Here is the one tip that will win you games!

Tuonra2
Tuonra2
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Proof: https://imgur.com/a/drfqpJj

So what do you need to do? Easy! Always convert the power starter cards into writs of coin before converting coins!

The game, especially with the projected PTS changes, is built around cards that cost 6 or more. So in order to make sure you don't waste a crucial early turn, you should always make an effort to guarantee your draws are 6 or more gold. Drawing a power card and having a 4 or 5 gold turn is devastating after the first turn. You do however ideally still want a patron with a power card in play, because that way you can gain an immediate advantage when your opponent doesn't replace it.
After that, you want to focus on buying cards that give more than one gold, and then working towards a 'carry card' (Rally, armoury, currency exchange, squawking oratory, Hira's end, midnight raid...).

Any more questions feel free to ask!
  • Personofsecrets
    Personofsecrets
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    In the early game, how valuable is removing a card from the deck compared to making a writ of coin.

    What about removing 2 cards from the deck compared to making a writ of coin?
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Tuonra2
    Tuonra2
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    In the early game, how valuable is removing a card from the deck compared to making a writ of coin.

    What about removing 2 cards from the deck compared to making a writ of coin?

    Briarheart pact is the most powerful card in the game imo, take it 100%, if you have 4 gold and there's a ragpicker, you should evaluate depending on the patrons what the risk is of revealing a great card for your opponent, but destroying a coin is super strong, I experimenting now with taking the ragpicker/bonfire/rahjin picker just so the other player can't remove AND patron, but that's a good nuanced situation you bring up. I think if it's turn 1 you might want to take the picker and turn 2 treasury. if it's your second turn then you are probably better with the writ of coin since you are going to reshuffle your deck and having 6 coins for the card they reveal if they take picker.

    In general though, destroying is amazing, but it's not wrong to make 2 writs first.
  • Oddemus
    Oddemus
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    What does the conversion of power cards do that helps win?
  • kevkj
    kevkj
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    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!
  • Oddemus
    Oddemus
    ✭✭
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?
    Edited by Oddemus on 13 July 2022 00:57
  • Tuonra2
    Tuonra2
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    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    Exactly, the game is about cards that cost more than 5 gold. And this is by design, so upgrading your deck to have more gold per card means you can buy better cards, and increasing it even more will allow you to buy cards that don't give gold, and still be able to buy something on the turn draw that card.

    And thanks!
  • Tuonra2
    Tuonra2
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    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.
  • Oddemus
    Oddemus
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    Tuonra2 wrote: »
    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.

    Thanks, I will try this!
    As for remembering their names, ha.. I have an eidetic memory and really like the game. They just stuck with me.
    Edited by Oddemus on 13 July 2022 16:30
  • Oddemus
    Oddemus
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    Tuonra2 wrote: »
    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.

    So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!
  • Tuonra2
    Tuonra2
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    Oddemus wrote: »
    Tuonra2 wrote: »
    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.

    So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!

    You are perfectly welcome, now join me in the top 2% ^~^
  • Oddemus
    Oddemus
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    Tuonra2 wrote: »
    Oddemus wrote: »
    Tuonra2 wrote: »
    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.

    So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!

    You are perfectly welcome, now join me in the top 2% ^~^

    What leaderboard rank do you need to be for the top 2%?
  • Tuonra2
    Tuonra2
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    Oddemus wrote: »
    Tuonra2 wrote: »
    Oddemus wrote: »
    Tuonra2 wrote: »
    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.

    So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!

    You are perfectly welcome, now join me in the top 2% ^~^

    What leaderboard rank do you need to be for the top 2%?

    It changes, as more people make it into rubidite over the month, last season I was just about on the edge in the 2% at rank 45 with 3000 rank.
  • Oddemus
    Oddemus
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    Tuonra2 wrote: »
    Oddemus wrote: »
    Tuonra2 wrote: »
    Oddemus wrote: »
    Tuonra2 wrote: »
    Oddemus wrote: »
    kevkj wrote: »
    Oddemus wrote: »
    What does the conversion of power cards do that helps win?

    @Oddemus More guaranteed gold per turn, buy more/better cards. More/better cards = more win.

    @Tuonra2 Congratulations!!!

    By sacrificing the cards like War Song and Fortify? Those ones? Which cards are being referred to?

    Exactly, the 1 power starter cards.
    Good on you for bothering to learn their names.

    So, I have been trying this out and..... yeah, it helped me win. I wasn't expecting it to but getting coins instead of power, in the beginning, allowed me to grab useful cards that my opponent couldn't grab. Thanks!

    You are perfectly welcome, now join me in the top 2% ^~^

    What leaderboard rank do you need to be for the top 2%?

    It changes, as more people make it into rubidite over the month, last season I was just about on the edge in the 2% at rank 45 with 3000 rank.

    Ahhh, okay, thanks! I ended last season at rank like 216 or something like that.
  • Tornaad
    Tornaad
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    Tuonra2 wrote: »
    Proof: https://imgur.com/a/drfqpJj

    So what do you need to do? Easy! Always convert the power starter cards into writs of coin before converting coins!

    The game, especially with the projected PTS changes, is built around cards that cost 6 or more. So in order to make sure you don't waste a crucial early turn, you should always make an effort to guarantee your draws are 6 or more gold. Drawing a power card and having a 4 or 5 gold turn is devastating after the first turn. You do however ideally still want a patron with a power card in play, because that way you can gain an immediate advantage when your opponent doesn't replace it.
    After that, you want to focus on buying cards that give more than one gold, and then working towards a 'carry card' (Rally, armoury, currency exchange, squawking oratory, Hira's end, midnight raid...).

    Any more questions feel free to ask!

    So you say always? Even if the RNG gives you enough good cards to quickly get started?
    That is interesting.
  • Tuonra2
    Tuonra2
    ✭✭
    Zuboko wrote: »
    Tuonra2 wrote: »
    Proof: https://imgur.com/a/drfqpJj

    So what do you need to do? Easy! Always convert the power starter cards into writs of coin before converting coins!

    The game, especially with the projected PTS changes, is built around cards that cost 6 or more. So in order to make sure you don't waste a crucial early turn, you should always make an effort to guarantee your draws are 6 or more gold. Drawing a power card and having a 4 or 5 gold turn is devastating after the first turn. You do however ideally still want a patron with a power card in play, because that way you can gain an immediate advantage when your opponent doesn't replace it.
    After that, you want to focus on buying cards that give more than one gold, and then working towards a 'carry card' (Rally, armoury, currency exchange, squawking oratory, Hira's end, midnight raid...).

    Any more questions feel free to ask!

    So you say always? Even if the RNG gives you enough good cards to quickly get started?
    That is interesting.

    If there was no nuance, it wouldn't be a game, it would be flow-chart lookup simulator. This will win you games, easily 20 times before it costs you a game.
  • spartaxoxo
    spartaxoxo
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    I personally go for a good turn 1 card over this if it's there, but I've been getting rid of it early now and it has helped me snag victories. I've also done it to those 1 coin cards in suits that I'm not trying to trigger combos on. Thanks for the tip!
    Edited by spartaxoxo on 27 July 2022 04:07
  • Tuonra2
    Tuonra2
    ✭✭
    spartaxoxo wrote: »
    I personally go for a good turn 1 card over this if it's there, but I've been getting rid of it early now and it has helped me snag victories. I've also done it to those 1 coin cards in suits that I'm not trying to trigger combos on. Thanks for the tip!

    Yep, transforming the psijic coin for example in a slow game just gives that slight edge to consistency.

    I'm not saying you need to convert instead of taking a card, mostly I mean before you transform a coin card.
  • Heartrage
    Heartrage
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    I’d say my general writ of coin/throw away priority would go as this:

    Bewilderment >Pellin starter >red eagle starter >gold coin >psijiic starter >ansei starter >hlaalu starter >Rahjin starter >Orgnum starter >duke starter

    Of course, however, this can vary depending on the cards. I would keep red eagle to combo with midnight raid if I got it turn one.
  • Tuonra2
    Tuonra2
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    Heartrage wrote: »
    I’d say my general writ of coin/throw away priority would go as this:

    Bewilderment >Pellin starter >red eagle starter >gold coin >psijiic starter >ansei starter >hlaalu starter >Rahjin starter >Orgnum starter >duke starter

    Of course, however, this can vary depending on the cards. I would keep red eagle to combo with midnight raid if I got it turn one.

    This seems like the best idea too imo, but since you transform coins first, everything after can basically be it's own tier since the game has gone on so long it should be clear whether you still need crow or ansei or hlaalu. And the opportunity cost of not using a patron that late in the game should be considered too. So that's why I just stuck with 'power starters before coins'.
  • JJMaxx1980
    JJMaxx1980
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    Zuboko wrote: »
    So you say always? Even if the RNG gives you enough good cards to quickly get started?
    That is interesting.

    No, not always.

    If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.

    If you are able to pick up a Midnight Raid in the first round, keep War Song.
  • Tuonra2
    Tuonra2
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    JJMaxx1980 wrote: »
    Zuboko wrote: »
    So you say always? Even if the RNG gives you enough good cards to quickly get started?
    That is interesting.

    No, not always.

    If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.

    If you are able to pick up a Midnight Raid in the first round, keep War Song.

    Controversial opinion: if you pick up reinforcements or a volley turn 1, still remove fortify from your deck.

    If you pick up raid, remove all other cards besides raid and starter from your deck ;)
  • JJMaxx1980
    JJMaxx1980
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    Tuonra2 wrote: »
    JJMaxx1980 wrote: »
    Zuboko wrote: »
    So you say always? Even if the RNG gives you enough good cards to quickly get started?
    That is interesting.

    No, not always.

    If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.

    If you are able to pick up a Midnight Raid in the first round, keep War Song.

    Controversial opinion: if you pick up reinforcements or a volley turn 1, still remove fortify from your deck.

    If you pick up raid, remove all other cards besides raid and starter from your deck ;)

    I personally wouldn’t remove it in the first few turns if you bought those cards. Not necessarily Volley, because the combo is 1 coin, which means using Fortify would give you 1 coin and 1 power, which is worse than 2 coins. So if you get Volley, convert Fortify.

    Having a power source 3 or more in the first round can sometimes win the game or put you at a great advantage. While you’re upgrading coins your generating power every other round.

  • Tuonra2
    Tuonra2
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    JJMaxx1980 wrote: »
    Tuonra2 wrote: »
    JJMaxx1980 wrote: »
    Zuboko wrote: »
    So you say always? Even if the RNG gives you enough good cards to quickly get started?
    That is interesting.

    No, not always.

    If you are able to pick up a Reinforcements or Siege Weapon Volley in the first round, keep Fortify.

    If you are able to pick up a Midnight Raid in the first round, keep War Song.

    Controversial opinion: if you pick up reinforcements or a volley turn 1, still remove fortify from your deck.

    If you pick up raid, remove all other cards besides raid and starter from your deck ;)

    I personally wouldn’t remove it in the first few turns if you bought those cards. Not necessarily Volley, because the combo is 1 coin, which means using Fortify would give you 1 coin and 1 power, which is worse than 2 coins. So if you get Volley, convert Fortify.

    Having a power source 3 or more in the first round can sometimes win the game or put you at a great advantage. While you’re upgrading coins your generating power every other round.

    I generally don't play aggro, I even sometimes just buy reinforcements as a 2 gold card to buy something like oathman or dreaming cave and then just dump it w/ hlaalu to thin the deck :p

    Denying cards and buying slow cards tends to give the opponent more time to make a mistake I can use to get ahead :p
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