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The Actual Dps Loss?

Suna_Ye_Sunnabe
Suna_Ye_Sunnabe
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As it was stated in the patch notes, the 21 million health dummies were buffed significantly, now featuring a full 6k Alkosh debuff, minor and major courage, and major slayer. Needless to say, this would incur a notable dps increase. But it also tells me nothing about how impactful the actual nerfs are, as these dummy buffs are masking them heavily. This is very frustrating for me in trying to understand the changes and measure them.

Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.
Edited by Suna_Ye_Sunnabe on 13 July 2022 20:43
Angua Anyammis Ae Sunna
  • TPishek
    TPishek
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    6 mill dummy parses are still ~25% lower.
  • FluffWit
    FluffWit
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    Good question!

    And good lord changing the dummies right now looks shady.
  • starkerealm
    starkerealm
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    So does the livestream. We've got them putting GIl front and center (okay, lower right, but still), telling people how this will make the game more accessible to new players... which, it does the exact opposite, and pushes the low DPS players out of the content they're doing entirely.
  • Pevey
    Pevey
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    So does the livestream. We've got them putting GIl front and center (okay, lower right, but still), telling people how this will make the game more accessible to new players... which, it does the exact opposite, and pushes the low DPS players out of the content they're doing entirely.

    Companies do that when they think [snip] enough of them will buy the spin and ultimately just accept and move on. And they are often right. Occasionally wrong.

    [edited for bashing]
    Edited by ZOS_Icy on 15 July 2022 12:15
  • Artim_X
    Artim_X
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    Artim_X wrote: »
    Consistent 30k + on 3million Dummy with Elemental Susceptibility active (top right corner)
    bnjyoeqomnqp.png
    Artim_X wrote: »
    While Elemental Susceptibility is active, Kinras is only able to help me get a consistent 25k+ if I swap out my crit sets (one-piece Slimcraw and Mora's Whispers) for the new Archdruid Devyric monster set, my damage becomes a consistent 26k+ if I change out Kinras for the new set that grants empower after dealing damage with a heavy attack (Rage of the Ursauk) while still wearing the new monster set, and finally I put back on my crit sets while still wearing Ursauk which still got me past the 26k mark. Overall, what felt best was the 3rd setup, since my crit with a spell crit pot active was still around 60% which is where I feel most comfortable at.
    mlhfwfnl3dw2.png

    If I use the same gear with my new rotation, the damage ranges from around 22-24k. I elaborate more on my full post. For my playstyle, the overall DPS loss on my parse is 4k on the 3 million dummy. However, it'll probably be more when you consider bosses that do not stay in place.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • starkerealm
    starkerealm
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    Pevey wrote: »
    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    So does the livestream. We've got them putting GIl front and center (okay, lower right, but still), telling people how this will make the game more accessible to new players... which, it does the exact opposite, and pushes the low DPS players out of the content they're doing entirely.

    Companies do that when they think [snip] enough of them will buy the spin and ultimately just accept and move on. And they are often right. Occasionally wrong.

    Yep, and in this case, it would appear they are correct.

    [edited to remove quote]
    Edited by ZOS_Icy on 15 July 2022 12:16
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    Yes, I was so done when I saw that. Trying to staunch the displeasure and mask the true losses. It's incredibly irritating.
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    TPishek wrote: »
    6 mill dummy parses are still ~25% lower.

    Ouch, thank you. I suspected as much. That means true dps loss on the 21 mil is far greater...
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    So does the livestream. We've got them putting GIl front and center (okay, lower right, but still), telling people how this will make the game more accessible to new players... which, it does the exact opposite, and pushes the low DPS players out of the content they're doing entirely.

    Yes, because massive blanket nerfs suddenly make content easy for people who were struggling before, right? 😆
    Angua Anyammis Ae Sunna
  • starkerealm
    starkerealm
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    So does the livestream. We've got them putting GIl front and center (okay, lower right, but still), telling people how this will make the game more accessible to new players... which, it does the exact opposite, and pushes the low DPS players out of the content they're doing entirely.

    Yes, because massive blanket nerfs suddenly make content easy for people who were struggling before, right? 😆

    Yeah, because if you can't get to the boss you were struggling on because the group can't clear the DPS checks to get there, then you're no longer struggling on that boss.

    (._.)
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    So does the livestream. We've got them putting GIl front and center (okay, lower right, but still), telling people how this will make the game more accessible to new players... which, it does the exact opposite, and pushes the low DPS players out of the content they're doing entirely.

    Yes, because massive blanket nerfs suddenly make content easy for people who were struggling before, right? 😆

    Yeah, because if you can't get to the boss you were struggling on because the group can't clear the DPS checks to get there, then you're no longer struggling on that boss.

    (._.)

    Perfect logic
    Angua Anyammis Ae Sunna
  • MudcrabAttack
    MudcrabAttack
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    My warden had around 20-25% loss on the 3 million dummy, that’s with the new penetration debuff for each pet skill on a bar
  • starkerealm
    starkerealm
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    My warden had around 20-25% loss on the 3 million dummy, that’s with the new penetration debuff for each pet skill on a bar

    Yeah, remember you give up 2% damage for each slotted ability to get that pen bonus. And, it's never going to work out in your favor. 990 Pen works out to about 1.5% mitigation bypass, so you give up 2% damage to deal 1.5% more. Worse, it does nothing to enemies who've already been stripped of their resistances.
  • MEBengalsFan2001
    MEBengalsFan2001
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    As it was stated in the patch notes, the 21 million health dummies were buffed significantly, now featuring a full 6k Alkosh debuff, minor and major courage, and major slayer. Needless to say, this would incur a notable dps increase. But it also tells me nothing about how impactful the actual nerfs are, as these dummy buffs are masking them heavily. This is very frustrating for me in trying to understand the changes and measure them.

    Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.

    Based on everything I see in the patch notes and the devs explanation I'm guessing a 10% DPS loss on average is what a highly skilled DPS should see. The changes will help decrease the gap between a player that is very good a LA weaving and players who are simply horrible at it. However, there should still be a gap between top end players and the average player.

    I think these changes are the first wave to reduce the gap; I'm sure another wave will come in and further decrease the gap.
  • starkerealm
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    I think these changes are the first wave to reduce the gap; I'm sure another wave will come in and further decrease the gap.

    The problem with that is, it doesn't reduce the gap. If you're losing 10% at 100k, you're at 90k. Okay, fine. (Except, what's actually happening is, people are losing closer to 15-20%. But, that's not a problem right now.) If you're somewhere around 25k-30k, you're not losing 10%, you're losing 50%-60%.

    Part of it is, a lot of these nerfs just slice out huge chunks of your damage, right off the top, and that applies to everyone for the same value. So, when LAs are suddenly fixed, now it doesn't matter if you had good damage or okay damage, on your LAs. Everyone's LAs are critically low.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    As it was stated in the patch notes, the 21 million health dummies were buffed significantly, now featuring a full 6k Alkosh debuff, minor and major courage, and major slayer. Needless to say, this would incur a notable dps increase. But it also tells me nothing about how impactful the actual nerfs are, as these dummy buffs are masking them heavily. This is very frustrating for me in trying to understand the changes and measure them.

    Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.

    Based on everything I see in the patch notes and the devs explanation I'm guessing a 10% DPS loss on average is what a highly skilled DPS should see. The changes will help decrease the gap between a player that is very good a LA weaving and players who are simply horrible at it. However, there should still be a gap between top end players and the average player.

    I think these changes are the first wave to reduce the gap; I'm sure another wave will come in and further decrease the gap.

    There won't be a gap at all if no one is completing the content, at this rate.
    Angua Anyammis Ae Sunna
  • MEBengalsFan2001
    MEBengalsFan2001
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    As it was stated in the patch notes, the 21 million health dummies were buffed significantly, now featuring a full 6k Alkosh debuff, minor and major courage, and major slayer. Needless to say, this would incur a notable dps increase. But it also tells me nothing about how impactful the actual nerfs are, as these dummy buffs are masking them heavily. This is very frustrating for me in trying to understand the changes and measure them.

    Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.

    Based on everything I see in the patch notes and the devs explanation I'm guessing a 10% DPS loss on average is what a highly skilled DPS should see. The changes will help decrease the gap between a player that is very good a LA weaving and players who are simply horrible at it. However, there should still be a gap between top end players and the average player.

    I think these changes are the first wave to reduce the gap; I'm sure another wave will come in and further decrease the gap.

    There won't be a gap at all if no one is completing the content, at this rate.

    I was told ZYZ content needed ABC DPS check. It didn't need the DPS it simply need players to learn the mechanic that was there all along that most groups simply by pass by doing more damage. This is probably that same type of adjustment that needs to be done.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    As it was stated in the patch notes, the 21 million health dummies were buffed significantly, now featuring a full 6k Alkosh debuff, minor and major courage, and major slayer. Needless to say, this would incur a notable dps increase. But it also tells me nothing about how impactful the actual nerfs are, as these dummy buffs are masking them heavily. This is very frustrating for me in trying to understand the changes and measure them.

    Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.

    Based on everything I see in the patch notes and the devs explanation I'm guessing a 10% DPS loss on average is what a highly skilled DPS should see. The changes will help decrease the gap between a player that is very good a LA weaving and players who are simply horrible at it. However, there should still be a gap between top end players and the average player.

    I think these changes are the first wave to reduce the gap; I'm sure another wave will come in and further decrease the gap.

    There won't be a gap at all if no one is completing the content, at this rate.

    I was told ZYZ content needed ABC DPS check. It didn't need the DPS it simply need players to learn the mechanic that was there all along that most groups simply by pass by doing more damage. This is probably that same type of adjustment that needs to be done.

    In many dlc trials and hardmodes, there are indeed dps checks, especially trials hardmodes.
    Angua Anyammis Ae Sunna
  • pklemming
    pklemming
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    As it was stated in the patch notes, the 21 million health dummies were buffed significantly, now featuring a full 6k Alkosh debuff, minor and major courage, and major slayer. Needless to say, this would incur a notable dps increase. But it also tells me nothing about how impactful the actual nerfs are, as these dummy buffs are masking them heavily. This is very frustrating for me in trying to understand the changes and measure them.

    Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.

    Based on everything I see in the patch notes and the devs explanation I'm guessing a 10% DPS loss on average is what a highly skilled DPS should see. The changes will help decrease the gap between a player that is very good a LA weaving and players who are simply horrible at it. However, there should still be a gap between top end players and the average player.

    I think these changes are the first wave to reduce the gap; I'm sure another wave will come in and further decrease the gap.

    There won't be a gap at all if no one is completing the content, at this rate.

    I was told ZYZ content needed ABC DPS check. It didn't need the DPS it simply need players to learn the mechanic that was there all along that most groups simply by pass by doing more damage. This is probably that same type of adjustment that needs to be done.

    No, there are literal DPS checks in game. These are not bypassable through mechanics. If you were close or just in that range before, you have no hope after.

    Not sure of your level, though, so would be interesting in knowing what content you are referring to, specifially, rather than giving a generalisation.
  • merpins
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    Yes, I was so done when I saw that. Trying to staunch the displeasure and mask the true losses. It's incredibly irritating.

    Yeah that seems like a tactical choice so they can later say the losses aren't so bad while pointing at trial dummy parses. It's pretty gross.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    FluffWit wrote: »
    Good question!

    And good lord changing the dummies right now looks shady.

    Yes, I was so done when I saw that. Trying to staunch the displeasure and mask the true losses. It's incredibly irritating.

    Yeah that seems like a tactical choice so they can later say the losses aren't so bad while pointing at trial dummy parses. It's pretty gross.

    Absolutely. Right when we needed familiar comparisons the most.
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
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    Any new 3 mil parses to share? I'm still curious if anyone wants to share theirs.
    Angua Anyammis Ae Sunna
  • xaraan
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    Changing the dummy now (these changes could have been done last patch or next patch) look very fishy to me and comes off like they are trying to hide the real effect of the changes. You already see people trying to post parses and saying - see DPS isn't that much lower.

    IMO, no parses mean a thing unless done on the OG target dummies at this point for comparing live and pts.
    -- @xaraan --
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  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    xaraan wrote: »
    Changing the dummy now (these changes could have been done last patch or next patch) look very fishy to me and comes off like they are trying to hide the real effect of the changes. You already see people trying to post parses and saying - see DPS isn't that much lower.

    IMO, no parses mean a thing unless done on the OG target dummies at this point for comparing live and pts.

    Exactly. It is truly just to mask the true devastation. I am only interested in 3 mil or 6 mil parses from this point on. I do not trust the 21 mil.

    It's also interesting how the current dummies on live are all bugged to show a far higher number than what people are actually hitting. Hmmm.
    Edited by Suna_Ye_Sunnabe on 14 July 2022 22:36
    Angua Anyammis Ae Sunna
  • starkerealm
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    Any new 3 mil parses to share? I'm still curious if anyone wants to share theirs.

    Yeah, I'm sorry, I haven't had the stomach to parse on a dummy since Monday evening. I've spent some time with content on the PTS but, it feels terrible.

    That's also where my 50-60% damage loss on a DK line is coming from. I did parsing with a StamKnight on the PTS, and... I just can't. End result was ~15.6k On live that character pulls 32k-35k. This was before we realized the dummy had been... I almost just typed, "sabotaged," without thinking about it.

    But, like I said, just couldn't bring myself to parse, I've been doing content testing, worrying more about feel than hard numbers since then, and, like I've said many times, I have yet to find a character that feels good on the PTS. My Stamblade main is the least abused, but it's still way less satisfying than on live.
    Edited by starkerealm on 14 July 2022 22:44
  • lordspyder
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    I'm a lower end player. I parsed 30k on live and 15k on PTS. I didn't screen shot them but I'm too disgusted to go back and do it again...
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Any new 3 mil parses to share? I'm still curious if anyone wants to share theirs.

    Yeah, I'm sorry, I haven't had the stomach to parse on a dummy since Monday evening. I've spent some time with content on the PTS but, it feels terrible.

    That's also where my 50-60% damage loss on a DK line is coming from. I did parsing with a StamKnight on the PTS, and... I just can't. End result was ~15.6k On live that character pulls 32k-35k. This was before we realized the dummy had been... I almost just typed, "sabotaged," without thinking about it.

    But, like I said, just couldn't bring myself to parse, I've been doing content testing, worrying more about feel than hard numbers since then, and, like I've said many times, I have yet to find a character that feels good on the PTS. My Stamblade main is the least abused, but it's still way less satisfying than on live.

    Thank you for posting, and I feel you :( Was the 32-35k on the 3 mil dummy then?
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
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    lordspyder wrote: »
    I'm a lower end player. I parsed 30k on live and 15k on PTS. I didn't screen shot them but I'm too disgusted to go back and do it again...

    Bringing up the floor, eh Zos? 😒 Thank you for posting, Spyder. Everyone that contributes to this helps me know what to expect, as a console player.
    Angua Anyammis Ae Sunna
  • starkerealm
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    Any new 3 mil parses to share? I'm still curious if anyone wants to share theirs.

    Yeah, I'm sorry, I haven't had the stomach to parse on a dummy since Monday evening. I've spent some time with content on the PTS but, it feels terrible.

    That's also where my 50-60% damage loss on a DK line is coming from. I did parsing with a StamKnight on the PTS, and... I just can't. End result was ~15.6k On live that character pulls 32k-35k. This was before we realized the dummy had been... I almost just typed, "sabotaged," without thinking about it.

    But, like I said, just couldn't bring myself to parse, I've been doing content testing, worrying more about feel than hard numbers since then, and, like I've said many times, I have yet to find a character that feels good on the PTS. My Stamblade main is the least abused, but it's still way less satisfying than on live.

    Thank you for posting, and I feel you :( Was the 32-35k on the 3 mil dummy then?

    I parsed 30 on a 21 dummy live immediately after the parse on PTS, but I was going through the motions. The character actually pulls around 32-35k in content on live, and can parse higher than that if I was paying attention and actually doing my rotation effectively.

    I realize I haven't directly stated this, and I apologize, I have not created a solid data set for these nerfs. After the first two parses on a 21 on PTS, I switched to content testing, because I realized it was going to be less demoralizing.
  • Troodon80
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    Has anyone parsed on PTS on the 3 or 6 mil dummies and would be willing to share your findings in differences from live? I would absolutely do so myself, but unfortunately I have no access to PTS. Any help on this would be greatly appreciated.
    I did a breakdown over here. I'm not going to copy paste it, if you want to read it you can head over there and see it. :smile:

    In that post, I was using Burning Spellweave and Tzogvin and hitting on average 44k on Live. With the same overall build but one skill swapped out, I was on 38k.

    I've been going at it all day with comparing builds from Live to PTS. Relequen and Tzogvin are getting the overall best for me given the penetration one needs to account for on the 3m dummy that they don't need to account for with the trial dummy. Bahsei/Riptide are close seconds over Relequen. I also use Slimecraw x1 piece with Kilt, but tried a few parses with Skoria x1 piece and Kilt. Not much of a difference.

    On the back bar, tried Maelstrom Inferno Staff, Two-Hander, and Bow, with only negligible differences between them, but getting consistent 40k~45k parses now depending on the sets. On Live, it's a choice between Two-Hander and Inferno Staff, as the Bow's duration (and Maelstrom bonus, which makes it viable because of the extended DoT duration) just doesn't warrant running it for the cost. Two-Hander is the better of the two considering overall sustain of not using the trial atronach (for buffs and synergies). Front bar, tried using Inferno Staff or Dual Wield. There's about 2k in favour of dual wield. Still using Nirnhoned and Charged. Precise just didn't get the results since my critical rating was already around 65% average and ~70% maximum. The same setups on Live are hitting 50k~55k.

    Overall, assuming exactly the same builds used between Live and PTS, it's an approximate 20% overall damage nerf with various factors on why that is. It's not just reduced "AoE damage and light attack damage," but tick frequency can also mean lower Berserker enchantment uptime; and in real content you'll see that much more readily, along with more downtime in, for example, Crusher from a tank or healer, which will also be a factor for your DPS in a group setting.

    With a few tweaks here or there, you can bring the DPS difference down to around 15% DPS reduction from Live to PTS. Someone better at parsing would probably bring it down to maybe 11~13%. It can also be much higher than 15~20%, as in my first parse was roughly 40% different from Live to PTS.

    Edited by Troodon80 on 14 July 2022 23:25
    @Troodon80 PC | EU
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