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Heavy attacking is insane this patch

  • Vaoh
    Vaoh
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    BlakMarket wrote: »
    They need to cap heavy attacks when battle spirit is active to 10k max, pvp should be about countering play style's, there is no counter to being 1 shot for 30-40k from range.

    This patch is miserable for solo pvp between oakenganks and 1 shot builds, it aint fun. Don't know why ZOS decided to nerf defensive cp, then add such a broken mythic.

    This would be a good temporary solution but it’s clear they need to do a massive character stat rebalance at this point after all the hybridization changes. There’s repetitive stats like Weapon vs Spell Damage, some Stam morphs need their damage type reverted like Biting Jabs going back to Magic Damage, etc.
  • DrSlaughtr
    DrSlaughtr
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    While you could do an inferno heavy build before High Isle it required you to make a lot of sacrifices, and even then it wasn't a guarantee. Oak has supercharged these builds. So before we go nuking heavies for everyone, maybe we should wait and see what they do with oakensoul.
    I drink and I stream things.
  • xDeusEJRx
    xDeusEJRx
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    ninjagank wrote: »
    While you could do an inferno heavy build before High Isle it required you to make a lot of sacrifices, and even then it wasn't a guarantee. Oak has supercharged these builds. So before we go nuking heavies for everyone, maybe we should wait and see what they do with oakensoul.

    Or what we should do is all jump on the cheese train as well and make the cheesiest builds as well. Abuse the buffs and make even more toxic builds.

    I'm at that point, just cheese everyone because they'll do the same to me lmao
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
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