They've been doing it without Oakensoul for several months now, but Oakensoul was a big buff to the build and why it's suddenly so popular. Maybe ZOS will finally notice, they've always nerfed instakills in the past.EdmondDontes wrote: »I was unbuffed and standing on a wall yesterday and got hit with a 36k heavy attack from a stealthed NB. This is one of the reasons Oakensoul needs a nerf sooner rather than later.
MidniteOwl1913 wrote: »They made this to help people with disabilities in PVE. Maybe it will get nerfed because of PVP, but that won't be a popular move.
This has made cyro extremely unenjoyable. I'm done going there actually with all the heavies from stealth.MidniteOwl1913 wrote: »They made this to help people with disabilities in PVE. Maybe it will get nerfed because of PVP, but that won't be a popular move.
Where did you hear this? I think heavy attacks are naturally scaling up and they weren't intentionally designed to so PVE players can hit for 100k in one attack.
EdmondDontes wrote: »I was unbuffed and standing on a wall yesterday and got hit with a 36k heavy attack from a stealthed NB. This is one of the reasons Oakensoul needs a nerf sooner rather than later.
CameraBeardThePirate wrote: »EdmondDontes wrote: »I was unbuffed and standing on a wall yesterday and got hit with a 36k heavy attack from a stealthed NB. This is one of the reasons Oakensoul needs a nerf sooner rather than later.
The thing is, these heavy attack gank specs are NOT because of Oakensoul. It's because of the combination of Corrosive, Molten Armaments, Empower, and Storm Master's. For some reason, when nerfing all the other heavy attack sets, ZOS failed to nerf Storm Master. These 1 shot heavy builds have existed for at least 3 patches at this point. Oakensoul has just exasperated the problem. Nerfing oakensoul would help, but it won't get rid of these heavy attack builds.
If ZOS wants to actually nerf these builds, they need to take a look at one of the things I listed above, and ideally they need to nerf Storm Master's like they did all the other heavy attack sets.
This has made cyro extremely unenjoyable. I'm done going there actually with all the heavies from stealth.MidniteOwl1913 wrote: »They made this to help people with disabilities in PVE. Maybe it will get nerfed because of PVP, but that won't be a popular move.
Where did you hear this? I think heavy attacks are naturally scaling up and they weren't intentionally designed to so PVE players can hit for 100k in one attack.
I did: https://forums.elderscrollsonline.com/en/discussion/600389/zos-why-did-you-do-it-heavy-attack-one-shot-builds/p1Cactus_Back wrote: »Kinda surprised nobody's been talking about it. Or maybe I missed it?
Heavy armor can actually work against you. A Corrosive DK doesn't care about your armor, except for heavy armor having a built-in weakness to magical attacks. It's beneficial to wear light armor against a flame heavy from a Corrosive DK. The logic, I suppose, is that heavy armor is not heavy armor in a literal sense, but everything is rock/paper/scissors balanced. Heavy was OP in PvP for a long time. The last rebalance introduced those built-in armor strengths and weaknesses you can't turn on or off. I've given up on trying to justify things like this, or at least on trying to infer from reality what an armor type should do.I'm not even a glass cannon. I have 5 pieces of heavy armor on and decent resistance.
I was when I wrote my post, but I find there can be days where you run into nothing but extreme one shot builds or where your own build is specifically hard-countered by something else, and most days it's not. To come clean, I am a perma-cloaking (melee) magblade main. Sometimes I play other classes, sometimes only my magblade. I'm not much affected on my main. That's why I personally didn't pursue this any further, but I was also suprised by the lacklustre response to my thread.Am I the only one triggered by this?
Cactus_Back wrote: »I'm not even a glass cannon. I have 5 pieces of heavy armor on and decent resistance.
In terms of buildcraft, the most effective (balanced) way to build tanky is probably to mix heavy and light in equal proportion or to use sets like Trial by Fire or Aetherial Ascenscion in medium. Non-resistance-based mitigation also comes to mind, the combination of Sea Serpent and Ironblood in particular. I think Else has a point in how he's building his tanky nightblade, how Sea Serpent is gank protection and the snare isn't as bad as it seems, since it comes and goes at the "right" time, making the set play decently well:Heavy armor can actually work against you.
That's a good point, I didn't think of that. Not sure if I'll be tweaking my build just to combat this HA nonsense (thankfully I still encounter it only rarely) but we'll see, maybe I'll have to if ZOS don't do anything about it next patch and more people keep using it.Heavy armor can actually work against you. A Corrosive DK doesn't care about your armor, except for heavy armor having a built-in weakness to magical attacks. It's beneficial to wear light armor against a flame heavy from a Corrosive DK. The logic, I suppose, is that heavy armor is not heavy armor in a literal sense, but everything is rock/paper/scissors balanced. Heavy was OP in PvP for a long time. The last rebalance introduced those built-in armor strengths and weaknesses you can't turn on or off. I've given up on trying to justify things like this, or at least on trying to infer from reality what an armor type should do.
Cactus_Back wrote: »Kinda surprised nobody's been talking about it. Or maybe I missed it?
I usually cut ZOS a lot of slack when it comes to balancing this game. I get it, it's hard to balance an MMO for both PvE and PvP while also trying to come up with new ideas for a gazillion new sets they keep releasing every year (one would have to ask why they absolutely have to release so many new sets but oh well, that's a totally different question).
Heavy attacks hitting for 30K from stealth now is what I absolutely don't get at all. How is that allowed? Like, this is stronger than siege and ultis, which is absolutely insane.
I'm not even a glass cannon. I have 5 pieces of heavy armor on and decent resistance.
Am I the only one triggered by this?
Optimized survivable damage builds will still take over 35k from an optimized inferno heavy gank. If the only "counterplay" is constant preemptive detect attempts or being a high hp low damage brick tank, there's a problem. Some of them are on less optimized versions that hit for around 25k, which is survivable on an average build, but still obnoxious.Alrighty ye salty dogs, who keep getting 1shot by heavies time to come clean, What are you wearing?
The 40% slow is a huge liability against everything else though, including Caluurion's gankblades that land multiple successive big hits while you're still in the break free animation. Really wish they'd remove that drawback entirely, that would make it a legitimate competitor to Oakensoul and a better band-aid on the inferno gank thing.Holycannoli wrote: »Possibly the Sea-Serpent's Coil
Holycannoli wrote: »Possibly the Sea-Serpent's Coil is a good counter vs the one-shot inferno gank, but it does leave you vulnerable after mitigating that initial hit.
Would you want to devote your mythic slot to an item designed mainly to counter one-shot ganks? Or would you rather use something like Oakensoul that benefits you overall but leaves you vulnerable to one-shot ganks?
EdmondDontes wrote: »Holycannoli wrote: »Possibly the Sea-Serpent's Coil is a good counter vs the one-shot inferno gank, but it does leave you vulnerable after mitigating that initial hit.
Would you want to devote your mythic slot to an item designed mainly to counter one-shot ganks? Or would you rather use something like Oakensoul that benefits you overall but leaves you vulnerable to one-shot ganks?
Oaken also gives major defensive buffs. There is no buff Oaken doesn't give I don't think. So it also helps against the one shot gankers.
FannyWarden wrote: »CameraBeardThePirate wrote: »EdmondDontes wrote: »I was unbuffed and standing on a wall yesterday and got hit with a 36k heavy attack from a stealthed NB. This is one of the reasons Oakensoul needs a nerf sooner rather than later.
The thing is, these heavy attack gank specs are NOT because of Oakensoul. It's because of the combination of Corrosive, Molten Armaments, Empower, and Storm Master's. For some reason, when nerfing all the other heavy attack sets, ZOS failed to nerf Storm Master. These 1 shot heavy builds have existed for at least 3 patches at this point. Oakensoul has just exasperated the problem. Nerfing oakensoul would help, but it won't get rid of these heavy attack builds.
If ZOS wants to actually nerf these builds, they need to take a look at one of the things I listed above, and ideally they need to nerf Storm Master's like they did all the other heavy attack sets.
So to use storm master to gank from stealth, you would need to find a target then do a fully charged heavy attack and hope it crits then get back into stealth, find another target (or the same target if you were able run away and disappear) and position yourself to gank within the next 20 secs, buff up then heavy attack again. Is that how it works?
Unless it is somehow different on PC , it doesn't work like that on console. If I do a fully charged heavy and it crits, the damage number that is displayed is not increased by Storm Master. Not until the next heavy does it show an increase in damage.
Works the same basic way as the Nobel Duelist set. Heavy attack damage in melee range procs the set but the initial heavy damage is not empowered by the set until the next one.
What builds out there are pulling off 35k heavies besides Corrosive rolling DK's?
This has made cyro extremely unenjoyable. I'm done going there actually with all the heavies from stealth.MidniteOwl1913 wrote: »They made this to help people with disabilities in PVE. Maybe it will get nerfed because of PVP, but that won't be a popular move.
Where did you hear this? I think heavy attacks are naturally scaling up and they weren't intentionally designed to so PVE players can hit for 100k in one attack.
Resists is ignored by corrosive, and heavy armor, while giving you 2% max hp per piece, it's also giving you 1% more magical dmg for every piece.Cactus_Back wrote: »I'm not even a glass cannon. I have 5 pieces of heavy armor on and decent resistance.
MidniteOwl1913 wrote: »They made this to help people with disabilities in PVE. Maybe it will get nerfed because of PVP, but that won't be a popular move.