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Oakensoul Granting Heroism is Not Acceptable

  • blistb16_ESO
    blistb16_ESO
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    no, major heroism, force and courage have to be removed from this mythic at least
  • Zekka
    Zekka
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    ZOS should leave all the buffs on it, and even add all the minor ones for good measure.
    Then they should add "This item does not work while Battle Spirit is active" in its tooltip, and finally they should make sure the guy at ZOS who designed it is consigned to fixing typos.
  • xylena_lazarow
    xylena_lazarow
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    No nerfs in the patch notes, just an acknowledgment that the ring is "popular" and... they made the grind slightly easier. Hey maybe we should go the other direction. Make Oakensoul literally mandatory for any PvP activity, like it won't even let you into Cyrodiil unless you have it equipped and keep it on! PvP is now balanced!
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • The Uninvited
    The Uninvited
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    No nerfs in the patch notes, just an acknowledgment that the ring is "popular" and... they made the grind slightly easier. Hey maybe we should go the other direction. Make Oakensoul literally mandatory for any PvP activity, like it won't even let you into Cyrodiil unless you have it equipped and keep it on! PvP is now balanced!

    Hey, maybe it was meant to be! Bar swap doesn't work most of the time in PVP anyway. B)
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Wolfpaw
    Wolfpaw
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    No nerfs in the patch notes, just an acknowledgment that the ring is "popular" and... they made the grind slightly easier. Hey maybe we should go the other direction. Make Oakensoul literally mandatory for any PvP activity, like it won't even let you into Cyrodiil unless you have it equipped and keep it on! PvP is now balanced!

    Nerf won't come til after console release, next pts.

    Like all the times before.
  • xylena_lazarow
    xylena_lazarow
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    Wolfpaw wrote: »
    Nerf won't come til after console release, next pts. Like all the times before.
    Took them a full year to nerf 25% Malacath. They must've regretted nerfing Gaze of Sithis so hard before release, and weren't about to make the same "mistake" with this year's chase mythic. It's gonna keep selling copies too...
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • ESO_Nightingale
    ESO_Nightingale
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    Honestly what they should do is take the Major Heroism from Oakensoul and put it on to Shapeshifter's Chain.

    hmm, just on initial thought, this could actually be alright, major heroism on shapeshifter may be pretty solid, but perhaps it would be fairer if it just extended ww/vamp/goliath duration by 25%.
    Edited by ESO_Nightingale on 21 June 2022 00:11
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • divnyi
    divnyi
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    Forums: Major Heroism on item with huge downside is broken.
    Also forums: let's put it on underused mythic with no downside 👌
  • sweatapodimas
    sweatapodimas
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    Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.

    Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.

    BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.
    Edited by sweatapodimas on 21 June 2022 16:28
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • TechMaybeHic
    TechMaybeHic
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    Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.

    Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.

    BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.

    So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....
  • xDeusEJRx
    xDeusEJRx
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    Best way to balance oakensoul:

    Make oakensoul users open lockboxes every time they die with it
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • sweatapodimas
    sweatapodimas
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    Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.

    Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.

    BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.

    So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....

    You make a good point, one shot heavy attack DKs are SEEMINGLY OP, but they are as squishy as you can get. Remember also that they existed before this ring.

    They are honorary gankers to me. Welcome to the darkside oneshot-DK-oakensouls :wink: .

    BTW if they would get rid of the 400ms delay on incap/soul harvest/dawnbreaker/onslaught then maybe we could actually start balancing Nightblades instead of having to figure out how to reformulate after nerfs every patch. We are the hardest working character builders, and the best looking come to mention it, and the smartest. hahahaha...

    Seriously
    Edited by sweatapodimas on 21 June 2022 17:28
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • TechMaybeHic
    TechMaybeHic
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    Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.

    Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.

    BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.

    So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....

    You make a good point, one shot heavy attack DKs are SEEMINGLY OP, but they are as squishy as you can get. Remember also that they existed before this ring.

    They are honorary gankers to me. Welcome to the darkside oneshot-DK-oakensouls :wink: .

    BTW if they would get rid of the 400ms delay on incap/soul harvest/dawnbreaker/onslaught then maybe we could actually start balancing Nightblades instead of having to figure out how to reformulate after nerfs every patch. We are the hardest working character builders, and the best looking come to mention it, and the smartest. hahahaha...

    Seriously

    I don't know if they are THAT squishy. Corrosive will be up when they attack, and when it's down; they could just use an invis pot and/or sneak away. Coming from range makes that a bit easier.

    Now; I wouldn't want to push into a breach with that
  • divnyi
    divnyi
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    Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.

    Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.

    BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.

    So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....

    You make a good point, one shot heavy attack DKs are SEEMINGLY OP, but they are as squishy as you can get. Remember also that they existed before this ring.

    They are honorary gankers to me. Welcome to the darkside oneshot-DK-oakensouls :wink: .

    BTW if they would get rid of the 400ms delay on incap/soul harvest/dawnbreaker/onslaught then maybe we could actually start balancing Nightblades instead of having to figure out how to reformulate after nerfs every patch. We are the hardest working character builders, and the best looking come to mention it, and the smartest. hahahaha...

    Seriously

    I don't know if they are THAT squishy. Corrosive will be up when they attack, and when it's down; they could just use an invis pot and/or sneak away.

    Guy in the vid uses pot between corrosive and first hit. And that makes sense, he needs stun immune to land other hits.

    You rarely escape with invis pot anyway. Having no healing, he is so dead if someone blockhealed/dodged ult through and chased after.
  • FangOfTheTwoMoons
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    divnyi wrote: »
    If you ever thought that Corrosive + Oaken ultgain is broken, try Practiced Incantation :D

    Ran into someone spamming that today. Their team was unkillable.

    But hey, that's balanced and fine! Nothing to see here!
  • ArctosCethlenn
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    At this point I'd be fine with just outright disabling all mythics in pvp. Pay to win has no place in bgs, ic, or cyro.
  • TechMaybeHic
    TechMaybeHic
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    At this point I'd be fine with just outright disabling all mythics in pvp. Pay to win has no place in bgs, ic, or cyro.

    See; I wanted no proc, but the way they did it, with people having to test different sets every patch not know what works; it's just a pain to figure it out, and ironically, mythics work there. They just have too many different variations of rules with just battlegrounds, no CP Cyro, and standard Cyro.

    They just need to address things and either find a way that is at least close to a middle ground or just stop pushing out gear so often that they have to come up with the next crazy thing. They standardized gear, then went off the rails each update after. But we know they do this to sell stuff. Trying to stick to a consistent barometer of power doesn't sell. Why go farm gear if my old seventh legion still was just as good by the numbers?
  • Dem_kitkats1
    Dem_kitkats1
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    divnyi wrote: »
    If you ever thought that Corrosive + Oaken ultgain is broken, try Practiced Incantation :D

    Ran into someone spamming that today. Their team was unkillable.

    But hey, that's balanced and fine! Nothing to see here!

    Looking forward to the next inevitable tank meta after this. :p
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    divnyi wrote: »
    If you ever thought that Corrosive + Oaken ultgain is broken, try Practiced Incantation :D

    Ran into someone spamming that today. Their team was unkillable.

    But hey, that's balanced and fine! Nothing to see here!

    Looking forward to the next inevitable tank meta after this. :p

    And the things that make it a tank meta should be adjusted. What's your point?

    I hope you're not insinuating that since we've had tank metas before, that this somehow means the spamming a healing Ult is okay and doesn't need to be nerfed.
    Edited by FangOfTheTwoMoons on 22 June 2022 01:06
  • Hexquisite
    Hexquisite
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    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    My personal experience as a small scaler, is that is that this mythic has caused Cyrodill to be even more zergier, which, I didn't think was possible. And it has made the environment more toxic.

    The counterplay for many people I know has been to just not log on, which is a bummer since so many people had come back with the fixed servers.

    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • Aces-High-82
    Aces-High-82
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    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
  • divnyi
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    @Aces-High-82 you are looking for the word "balanced". I have 3 oaken chars, none abuse heroism part of mythic. Because abusing ult gain is braindead easy mode.
  • TechMaybeHic
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    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.

    It's not just DKs though. NB gankers make great use out of it. Templars spamming practiced incantation. Necro's in groups do it for frequent smash ulti dumps. Whatever it is that makes bow sorcs suddenly all over the place that goes with the buffed crystal weapon. 1hshield ult uptime.



    Most of it is from major heroism. NBs it's likely part but also not bad to have major and force to open a crit from stealth.
  • jaws343
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    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.

    I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.

    With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
    If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.

    With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.
    Edited by jaws343 on 22 June 2022 13:03
  • Aces-High-82
    Aces-High-82
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    jaws343 wrote: »
    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.

    I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.

    With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
    If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.

    With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.

    Yeah bc ~1min duration on Ignious is very hard to manage as an, I have to admit, extreme example. Nowadays it's all about burst that are delivered in max 3gcd. Can't see why anyone competent should give up all utility and a 2nd set/monster set.
  • jaws343
    jaws343
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    jaws343 wrote: »
    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.

    I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.

    With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
    If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.

    With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.

    Yeah bc ~1min duration on Ignious is very hard to manage as an, I have to admit, extreme example. Nowadays it's all about burst that are delivered in max 3gcd. Can't see why anyone competent should give up all utility and a 2nd set/monster set.

    But people are already giving up monster sets to run two five pieces and a mythic. And no one is losing utility because that utility is now on the ring. Alongside Courage, Brutality, Force 100% uptime, something that was not possible before. And all that 3 gcd burst is still deliverable, but now much stronger and much more constant. Rather than bursting, not killing the player, having to bar swap and do something defensive, you can burst, fail, burst again immediately.
  • divnyi
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    @jaws343 all the buffs also do some interesting stuff on cast except buff itself. Like all class major resolve buffs come with something else. Brutality/Sorcery come with heal on 2h, come with heal on sorc, come with HA buff on DK. Some buffs are slottable skills like Camo Hunter that also double as anti-cloak utility most oaken builds lack.

    It eats resources? Sure, but it also restores them on most classes, and you won't run stat-restoring skills on oaken bar.
  • TechMaybeHic
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    jaws343 wrote: »
    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.

    I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.

    With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
    If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.

    With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.

    I don't think a lot of people know what opportunity cost is, or at least not the value of it.
  • jaws343
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    jaws343 wrote: »
    Hexquisite wrote: »
    Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.

    I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.

    I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.

    With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
    If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.

    With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.

    I don't think a lot of people know what opportunity cost is, or at least not the value of it.

    Yeah, all they see is that you have less skills to work with, but fail to realize that that isn't immediately a bad thing. The less skills I have to use to be effective, the more effective I am going to be against players who have to use 7-8 skills to do the same thing.
  • Aces-High-82
    Aces-High-82
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    I absolutely love how I can do 45k dps with two buttons on a dummy now. But I can do double the amount with two bars. And your effectiveness in PvP works out totally fine against ppl which you can curbstomp whether you wear Oaken or not. On a equal level a two bar will outheal, outsustain and outdamage you.
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