xylena_lazarow wrote: »No nerfs in the patch notes, just an acknowledgment that the ring is "popular" and... they made the grind slightly easier. Hey maybe we should go the other direction. Make Oakensoul literally mandatory for any PvP activity, like it won't even let you into Cyrodiil unless you have it equipped and keep it on! PvP is now balanced!
xylena_lazarow wrote: »No nerfs in the patch notes, just an acknowledgment that the ring is "popular" and... they made the grind slightly easier. Hey maybe we should go the other direction. Make Oakensoul literally mandatory for any PvP activity, like it won't even let you into Cyrodiil unless you have it equipped and keep it on! PvP is now balanced!
Took them a full year to nerf 25% Malacath. They must've regretted nerfing Gaze of Sithis so hard before release, and weren't about to make the same "mistake" with this year's chase mythic. It's gonna keep selling copies too...Nerf won't come til after console release, next pts. Like all the times before.
acastanza_ESO wrote: »Honestly what they should do is take the Major Heroism from Oakensoul and put it on to Shapeshifter's Chain.
sweatapodimas wrote: »Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.
Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.
BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.
TechMaybeHic wrote: »sweatapodimas wrote: »Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.
Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.
BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.
So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....
sweatapodimas wrote: »TechMaybeHic wrote: »sweatapodimas wrote: »Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.
Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.
BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.
So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....
You make a good point, one shot heavy attack DKs are SEEMINGLY OP, but they are as squishy as you can get. Remember also that they existed before this ring.
They are honorary gankers to me. Welcome to the darkside oneshot-DK-oakensouls.
BTW if they would get rid of the 400ms delay on incap/soul harvest/dawnbreaker/onslaught then maybe we could actually start balancing Nightblades instead of having to figure out how to reformulate after nerfs every patch. We are the hardest working character builders, and the best looking come to mention it, and the smartest. hahahaha...
Seriously
TechMaybeHic wrote: »sweatapodimas wrote: »TechMaybeHic wrote: »sweatapodimas wrote: »Perfectly balanced mythic item. NB and sorcs benefit from it, similar to malacath benefiting temps, wardens and DKs. Now you have to choose a little more damage or survival, instead of being unkillable and OP damage-wise (dks and templars mainly). Two button block>jabs>heal>jabs while eatting a sandwich should be over.
Losing a backbar for tanking DPS OP builds guts you a little. So I belive it is absolutely balanced in pvp.
BTW to those complaining constantly about stealth and gankers: Ganking should always be here, makes you watch your back (use detect pots to counter), gankers disrupt large groups reinforcing after a wipe, CREATES CHAOS etc. All a part of the strategy. Without them and streaking hit-and-run sorcs, the game turns into two cavemen bashing each other (smash smash block, ad nauseum). Boring Boring boring.
So wait. You mean to tell me that this benefits other classes more than DK and templars? Everyone else is telling me it's not the ring that's OP; but rather because it's OP DKs using it. Hmm....
You make a good point, one shot heavy attack DKs are SEEMINGLY OP, but they are as squishy as you can get. Remember also that they existed before this ring.
They are honorary gankers to me. Welcome to the darkside oneshot-DK-oakensouls.
BTW if they would get rid of the 400ms delay on incap/soul harvest/dawnbreaker/onslaught then maybe we could actually start balancing Nightblades instead of having to figure out how to reformulate after nerfs every patch. We are the hardest working character builders, and the best looking come to mention it, and the smartest. hahahaha...
Seriously
I don't know if they are THAT squishy. Corrosive will be up when they attack, and when it's down; they could just use an invis pot and/or sneak away.
ArctosCethlenn wrote: »At this point I'd be fine with just outright disabling all mythics in pvp. Pay to win has no place in bgs, ic, or cyro.
Dem_kitkats1 wrote: »
Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
Aces-High-82 wrote: »Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
Aces-High-82 wrote: »Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
Aces-High-82 wrote: »Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.
With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.
With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.
Aces-High-82 wrote: »Aces-High-82 wrote: »Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.
With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.
With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.
Yeah bc ~1min duration on Ignious is very hard to manage as an, I have to admit, extreme example. Nowadays it's all about burst that are delivered in max 3gcd. Can't see why anyone competent should give up all utility and a 2nd set/monster set.
Aces-High-82 wrote: »Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.
With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.
With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.
TechMaybeHic wrote: »Aces-High-82 wrote: »Hexquisite wrote: »Every PVP discord I am in, thinks that oakensoul is too OP. These discords are across all pvp spectrums, small scalers, duelers, casuals, and even ball groups. Every other item these people thought was OP, also got nerfed over the years.
I can have more damage, healing, damage mitigation and mobility on every two bar build EXCEPT on the perma corrosive build but that's a skill/class kit problem and not this mythics issue. Take away major heroism and it's dead for any pvp.
I think the thing people keep overlooking is the opportunity cost of running 1 bar compared to two and what Oakensoul allows within that to make a PVP (and PVE) rotations more efficient.
With a general two bar build, you have what? 3-4 damage skills, 1-2 heals, 4-5 active/slottable buff skills. 2 Ults (Usually 1 defensive 1 offensive)
If I engage in a fight on a two bar build I need to spend resources to buff myself up, and then, I need to maintain those buffs, all while spending resources, and bar swapping, which is another global cooldown. Every time I have to use a skill to keep my buffs up, I am spending resources and wasting a button press that could be used to attack.
With a one bar build, I can remove pretty much all of the buff skills from my bar. And everything else in my build slots right into that front bar with a few tweaks here and there. The only real choice I need to make is the ultimate. But, with heroism, whatever ultimate I choose is going to have a higher uptime that normal. Overall though, the oppurtunity cost of the 1 bar build is much, much lower. No need to bar swap, so no wasted GCDs, no need to maintain buffs, so no wasted GCDs or resources. I can be on the offensive far more frequently, and manage resources far more effectively, because I don't have to waste time casting skills to give me buffs that the ring now gives me with 100% uptime.
I don't think a lot of people know what opportunity cost is, or at least not the value of it.