If you're going by rotation, that's a choice.
In most games there are 3 styles of dps gameplay:
1) Rotation - You hit the skills in the same order everytime and, should anything interrupt it, pick up from a specific point.
2) Priority System - The button which does the most damage at the time
3) Proc-based Rotation - A system wherein you have a set rotation that is interrupted by abilities with a % chance or being ready.
In ESO it's all number 2 - Especially with dodge rolling, moving to avoid ground damage, stuns and boss immunities, on top of the fact this game lacks cooldowns on abilities (blastbones excluded) you simply hit the button that'll do the most damage at the time.
The simplistic view is:
1) Hit that one ability which does lots of damage but either needs charges or needs a few seconds to work
2) Get your dots up
3) Spammable or Execute spammable.
Obviously it's not always that simple - for example on my stamden it'll be:
1) Cleave (maintaining cleave 3 stacks is so much damage)
2) Bear Ult
3) Sub Ass
4) Barbed Trap
5) Fetcherflies
6) Stampede (If Maelstrom weapon move this up to 4)
7) Winter's Embrace
8) Spin to Win (execute phase) or Cutting Dive (regularly)
Now, you can argue about the order (for example, Fetcherflies is worth 5% of your damage over 10 seconds on top of the ability's damage but is it better to get Winter's Embrace up due to the chance of applying Chill etc) but overall how you decide is based upon the ability which is needed next to do the maximum damages.
This is also just for a parse. With Minor Berserk on both bars this is all 10 slots, but in actual gameplay I'd have lotus blossom for crit and netch for dmg (and not pot 24/7) so Fetcherflies is dropped (and the backbar Bird of Prey goes) while I also switch out Winter's Embrace for Vines, leaving me less to work with for my RND and such.)
Necrotech_Master wrote: »If you're going by rotation, that's a choice.
In most games there are 3 styles of dps gameplay:
1) Rotation - You hit the skills in the same order everytime and, should anything interrupt it, pick up from a specific point.
2) Priority System - The button which does the most damage at the time
3) Proc-based Rotation - A system wherein you have a set rotation that is interrupted by abilities with a % chance or being ready.
In ESO it's all number 2 - Especially with dodge rolling, moving to avoid ground damage, stuns and boss immunities, on top of the fact this game lacks cooldowns on abilities (blastbones excluded) you simply hit the button that'll do the most damage at the time.
The simplistic view is:
1) Hit that one ability which does lots of damage but either needs charges or needs a few seconds to work
2) Get your dots up
3) Spammable or Execute spammable.
Obviously it's not always that simple - for example on my stamden it'll be:
1) Cleave (maintaining cleave 3 stacks is so much damage)
2) Bear Ult
3) Sub Ass
4) Barbed Trap
5) Fetcherflies
6) Stampede (If Maelstrom weapon move this up to 4)
7) Winter's Embrace
8) Spin to Win (execute phase) or Cutting Dive (regularly)
Now, you can argue about the order (for example, Fetcherflies is worth 5% of your damage over 10 seconds on top of the ability's damage but is it better to get Winter's Embrace up due to the chance of applying Chill etc) but overall how you decide is based upon the ability which is needed next to do the maximum damages.
This is also just for a parse. With Minor Berserk on both bars this is all 10 slots, but in actual gameplay I'd have lotus blossom for crit and netch for dmg (and not pot 24/7) so Fetcherflies is dropped (and the backbar Bird of Prey goes) while I also switch out Winter's Embrace for Vines, leaving me less to work with for my RND and such.)
cleave does not stack bleeds (since at least ascending tide patch), it just increases the duration up to a maximum of 30 seconds