Pelin especially. These two decks generate way too much power on their own compared to other ones. Someone getting a 2nd turn armory is a death sentence most games, unless you get lucky and get one too or a rally. I'm in voidsteel right now and 90% of my games are people making pelin plays. Most of the games i've one is because I got the pelin cards. Most of the games I've lost because they got the pelin cards. And if someone doesn't go pelin, then its crow. Its impossible to counter crow without pelin. And crow comes "close" to countering pelin but still isn't nearly as powerful. I was talking to another guy who is on the leaderboard and he says that most top players only go for pelin plays. The deck is absolutely bonkers right now and over performing leaps and bounds. They're the only decks that can generate ~25 power or more in one turn. Considering the win is 40, max is 80; you put the game in a position where if one of these decks is in play; it's REQUIRED to have the other one to even stand a chance at an even game.
The tavern is also the next major issue. The tavern needs to do a complete refresh every turn. I am so tired of spending multiple rounds in a row where nobody is doing anything. The game rewards inaction wayyy to much. Why? Because pulling that cheap/meh card may result in it getting replaced by a really good/OP card. That the next person then gets. So everyone is afraid of doing that and we spend round after round after round of nobody doing anything. Its so frustrating. If you were to do a complete refresh of the tavern every round, we'd see Hlaalu become more center stage as a viable deck, rather then just a deck that helps you get pelin/crow. We'd see red eagle become more prominent as there will be more cards to sacrifice. Right now the game is punishing players who are trying to do anything other than the meta strategies. Yes if Pelin/Crow get nerfed, then something else will become meta and we'd be back in the same issue. Where players are waiting for the other one to budge and get the meh card to be replaced by a good card. The tavern is just not promoting fun gameplay.
bUt ItS a StRaTeGy
aLl tGc ArE lIkE tHiS
Cool, I don't care. Most TGC card games have horrible populations for a reason.
Finally maybe look into how competitive points are being rewarded. I don't know whats going on if there's some formula behind the scenes deciding luck. But the win/lose is getting annoying. I get good luck and get a great pull then win. Then next game I have bad luck and lose. Rinse and repeat till I have about 100 points (you get 110 for a win, 100 for a lost. So a 50/50 win rate still progresses slowly). Then I get bad luck twice in a row and get reset back to my starting point. I've played what seems like ~30 games today. And I'm still at the same exact competitive point count as I was when I started. Playing 30 games and not moving because its perfectly evened out is quite annoying. Maybe make it so wins are 100, loses are -50? So it takes two loses to completely undo a win.
I was having an absolute blast in this game for the first 3 days when people weren't all going pelin and actually doing fun stuff. Having games where the decks where green, blue, yellow, and orange. No crow. No pelin. Those are so interesting. But now every game is playing out exactly the same and its no longer fun/interesting. And it absolutely is killing me that we may have to wait till the end of a month before this gets addressed. Probably at minimum a whole nother week.