[DLC card game] ZOS UI design is extremely painful...Sigh. Never improved (/._.\)
Yesterday, I played new card game tutorial quest. Despite of beautiful visual,
I couldn't fully understand the concept of this game by my first attempting.
The visual is very gorgeous, but this is NOT UI design at all.
It's too much abstractive visual like combat UI design of ESO.
Far from sophisticated, and not so friendly for beginner.
Definitely, UI design is the weakest aspect of Zenimax online studio.
Here is Witcher3 "gwent card game" sample as reference for example.
(not for stealth marketing. of course.)
I could fully understand concept of this game design by my first attempting through the game playing.
1, There're 3 different combat distance concept. Easy to understand.
2, The characters belong to the distance concept.
3,There're de-buff function penalty.
4,Simple and easy, but sophisticated.
Edited by ZOS_Hadeostry on 10 June 2022 03:26 My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.
2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".
2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.