Agrippa_Invisus wrote: »Syrusthevirus187 wrote: »Lately it seems like too many players on various factions are more interested in fighting guards and sieging keeps when fewer opponents are around to contest them.
The intention of being in an AvA campaign is to take keeps. Your primary objective is to recruit as many people that you can fit into a group, and start invading enemy keeps. If the keep is not being well guarded by other players.. that is the fault of the faction for not properly guarding their keeps, and they deserve to lose their keeps for being so careless and neglectful. Why is it a bad thing to use intellectual strategy to put a faction in a weakened position by taking keeps beneath their noses?
Why do you even play pvp if you don't pvp?
cyrodil is really openworld pvp questing for those that want it. I bet you pve more then me. Since I never even did a dungeon or more then a couple pve quests till i reached cp300. and that was so I can unlock psijic order and undaunted passives. I strictly leveled 3 toons in nothing but cyrodil and bg's.
If you want instant pvp gratification or more small scale fighting maybe you should try the bg's, but don't go into cyrodil and then selfishly try to ruin it for others by undermining its intention.Agrippa_Invisus wrote: »Man it has been a while since I heard someone care about the campaign score in a low pop campaign. I used to care. Cut my teeth playing AD on Bloodthorn trying to dethrone Naw Sunrest every day. For those who were not around at launch with how dynamic ult gen, emp and dk's worked, this means I banged my head against a wall every evening to try and get as many points as possible. Suddenly after a year or so I stopped caring...because I realized ZOS doesn't care. These issues about emp and just the way the leaderboards are calculated have not been touched since day one. Soon enough you will come to the forums to complain about something else, actually maybe even the same issue, and you will think back to this thread. Why? Well one reason is that I'm telling you that you will remember this for the rest of your life, but another reason is that I am giving you the best answer to maximize your fun in ESO. The way to have fun in ESO is to ignore the bad ***. You will have a heart attack if you trouble yourself waiting for ZOS to fix something specific.
Dethroning Naw Sunrest was a right of passage for my guild back in the day.
Dang, that's some nostalgia right there.
I both loved and hated Bloodthorn for all that.
Glad to see there's a few of us still around that can compare/contrast the pre-1.5 patch Cyrodiil with what we have nowadays. But you're right about avoiding the stress. I stopped raid leading because my blood pressure literally went up 30 points from the start of it. I long ago learned (and suggest this to others) -- take a chill pill and take breaks when needed.
Cyrodiil doesn't give rewards that have any value (more like a gotcha prize) to the winners more than it gives the losers. The only thing is 'faction pride', and that's been dead for years. The locks were a bad idea, implemented at the behest of the paranoid, much like the proc disabling was as well. Vast, sweeping changes when instead it could be handled in one off ways (such as enforcing TOS against ACTUAL griefers, small a number as they were) or rebalancing the terrible sets like Crimson, Earthgore, and Harbinger.
Anyways, good post, @TBois . Glad to see old guard like you still around, hope you're being treated well by life in general and in ESO.
what do you consider griefing and how could they prove and enforce it? I think just locking the campaigns stops most of it. Since I started playing grayhost i've been in many guilds who run raids. And many of them have verbally told me they don't play in the other campaigns because they are not locked and people faction swap. There is no paranoia about it. I've quit just as many guilds who do it. I mean people are seeing this with their own eyes, its not a theory they are assuming. Its something that is done publicly and right in the open because they don't even see it as a bad thing.
I dunno. You're the faction lock supporter. You tell me all the terrible, horrible things you think they prevent.
I'm not particularly interested in defining it for you. But the argument of 'well, people faction swap' is a bad one because you have not proven, stated, or shown a harm from this. People swap? So? Usually it's to play with their friends which is exactly the behavior an MMO should support.
Cirantille wrote: »Just assign your AD chars to Gray Host
That is what I do
But I wish to be able to play with my friends or join social guild runs in other alliances
I never trolled anyone or hinder anyone's progress
I also dont have ARAA on NA and I want to farm montly transmutes
Why lock/punish everyone and take away this freedom
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
What you don't understand, is that faction lock has nothing to do with it. WHen Greyhost (Or the relevant CP campaign at the time) was previously not faction locked, the same issue still existed. Queue times into the main CP camp, and one bar across on second camp. Why? Population. People play where there is people to play, regardless of if it is faction locked or not.
Also, playing "the way it was intended to play" would be removing faction locks, since One Tamriel unified the population to be able to play with friends no matter the faction. So I'd be careful with using that kind of language when it can backfire on your logic.
As far as whether to lock or unlock camps, unlocked is better for camp health and player population. Source: All camps were previously unlocked. Locking a camp to a faction doesn't stop the trolling, spying, etc. I would argue that Ravenwatch is far less toxic than Greyhost simply for the fact that there is a sizable population there just looking for good fights, and respects each other for it. On the other hand, in Greyhost you get a lot of "This faction teams, that person is garbage based on alliance choice, etc.".
As well, since Ravenwatch has a larger population or people just looking for good fights, they will correct the population imbalances by switching factions if theirs has too many people and running the map, which creates more fights (you know, the thing PvP was built for).
The point of all of this is: What has been shown, is that those who argue for faction lock do it at the detriment of the health of the game, and only for personal reasons. Any "facts" presented are disproven, and haave been so since we saw a full unlock a few years ago.
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
What you don't understand, is that faction lock has nothing to do with it. WHen Greyhost (Or the relevant CP campaign at the time) was previously not faction locked, the same issue still existed. Queue times into the main CP camp, and one bar across on second camp. Why? Population. People play where there is people to play, regardless of if it is faction locked or not.
Also, playing "the way it was intended to play" would be removing faction locks, since One Tamriel unified the population to be able to play with friends no matter the faction. So I'd be careful with using that kind of language when it can backfire on your logic.
As far as whether to lock or unlock camps, unlocked is better for camp health and player population. Source: All camps were previously unlocked. Locking a camp to a faction doesn't stop the trolling, spying, etc. I would argue that Ravenwatch is far less toxic than Greyhost simply for the fact that there is a sizable population there just looking for good fights, and respects each other for it. On the other hand, in Greyhost you get a lot of "This faction teams, that person is garbage based on alliance choice, etc.".
As well, since Ravenwatch has a larger population or people just looking for good fights, they will correct the population imbalances by switching factions if theirs has too many people and running the map, which creates more fights (you know, the thing PvP was built for).
The point of all of this is: What has been shown, is that those who argue for faction lock do it at the detriment of the health of the game, and only for personal reasons. Any "facts" presented are disproven, and haave been so since we saw a full unlock a few years ago.
I believe its the same reason I stopped playing there. There are a couple guilds I haad quit who will literally get on discord together with other faction guilds to emp people or attack the 3rd place faction which I find lame. Eventually I didn't even bother saying LFG in the blackreach zone chat cause I knew they would probably be doing what I consider cheating.
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
What you don't understand, is that faction lock has nothing to do with it. WHen Greyhost (Or the relevant CP campaign at the time) was previously not faction locked, the same issue still existed. Queue times into the main CP camp, and one bar across on second camp. Why? Population. People play where there is people to play, regardless of if it is faction locked or not.
Also, playing "the way it was intended to play" would be removing faction locks, since One Tamriel unified the population to be able to play with friends no matter the faction. So I'd be careful with using that kind of language when it can backfire on your logic.
As far as whether to lock or unlock camps, unlocked is better for camp health and player population. Source: All camps were previously unlocked. Locking a camp to a faction doesn't stop the trolling, spying, etc. I would argue that Ravenwatch is far less toxic than Greyhost simply for the fact that there is a sizable population there just looking for good fights, and respects each other for it. On the other hand, in Greyhost you get a lot of "This faction teams, that person is garbage based on alliance choice, etc.".
As well, since Ravenwatch has a larger population or people just looking for good fights, they will correct the population imbalances by switching factions if theirs has too many people and running the map, which creates more fights (you know, the thing PvP was built for).
The point of all of this is: What has been shown, is that those who argue for faction lock do it at the detriment of the health of the game, and only for personal reasons. Any "facts" presented are disproven, and haave been so since we saw a full unlock a few years ago.
What you don't understand is what the guilds in grayhost literally say as to why they don't play the other campaigns. Why do you think they are dead in the first place ? it will take some time to build them back up.
NO i dea what One Tamriel means lol. On a seperate note, "I want to play with my friends" is the reason for the death of most competitive games that want an mmr matchmaker or an auto team balance. Since ELO was really designed for 1v1's, its impossible with random teamates let alone premade teams. SOrry i got side tracked.
I would argue the complete opposite of everything you said, and I wonder if you really even play cyrodil lol. Lets just say toxic chats are one thing, cheating and sabotagin teams and acting unsportlike and non competitive is another. Ravenwatch is where all the problems are. Grayhost is where one goes to avoid them.
IMO ZOS shoud lock the NO CP campaign since people play there for that alone, and leave blackreach unlocked for those who don't want to wait in GH qeue or want to play toons on other factions.
This last part shows you don't understand human nature. There are more people who will join the winning side for easy domination.. Blackreach in NA is an example of this. AD sometimes will literally be poplocked and have every single keep on the map, literally, while dc and ep have 1 bar and noone playing.
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
What you don't understand, is that faction lock has nothing to do with it. WHen Greyhost (Or the relevant CP campaign at the time) was previously not faction locked, the same issue still existed. Queue times into the main CP camp, and one bar across on second camp. Why? Population. People play where there is people to play, regardless of if it is faction locked or not.
Also, playing "the way it was intended to play" would be removing faction locks, since One Tamriel unified the population to be able to play with friends no matter the faction. So I'd be careful with using that kind of language when it can backfire on your logic.
As far as whether to lock or unlock camps, unlocked is better for camp health and player population. Source: All camps were previously unlocked. Locking a camp to a faction doesn't stop the trolling, spying, etc. I would argue that Ravenwatch is far less toxic than Greyhost simply for the fact that there is a sizable population there just looking for good fights, and respects each other for it. On the other hand, in Greyhost you get a lot of "This faction teams, that person is garbage based on alliance choice, etc.".
As well, since Ravenwatch has a larger population or people just looking for good fights, they will correct the population imbalances by switching factions if theirs has too many people and running the map, which creates more fights (you know, the thing PvP was built for).
The point of all of this is: What has been shown, is that those who argue for faction lock do it at the detriment of the health of the game, and only for personal reasons. Any "facts" presented are disproven, and haave been so since we saw a full unlock a few years ago.
Every PVP guild I have been in or player I have talked to says the same thing... We/I don't play on BR because the faction swapping is dumb, trolls abound, and it ruins the game... oh.. and its dead. I don't play No CP, but I believe the poster above me is correct, people play there because it is No CP and levels the playing field, not because it isn't faction locked and it sounds like most would prefer it be locked.
I don't buy the sheep argument where everyone flocks to the same server, especially when you have a 2 hour wait to get in. Who in their right mind would choose to wait 2 hours if another viable option existed? Chances are your friends are logged out or are about to, before you even make it through the queue.
Maybe your point was valid back in 2016, but it is 5 years later now and I do not feel it holds water now. Also, One Tamriel as you said... simply allowed players to play with each other, it didn't end the 3 alliance war.
I believe its the same reason I stopped playing there. There are a couple guilds I haad quit who will literally get on discord together with other faction guilds to emp people or attack the 3rd place faction which I find lame. Eventually I didn't even bother saying LFG in the blackreach zone chat cause I knew they would probably be doing what I consider cheating.
I can't believe that this hasn't been added to ZOS's terms of service. This is most definitely considered cheating. If your account can get suspended for **stream sniping** then this should also be included on the list as well. This is what makes PvP campaigns so toxic. Those guilds whos in discord with other factions guilds making deals, and trading emperors should be ashamed of themselves. I can remember back when ZOS was banning people's account for exploiting the veteran Maw of Lorkhaj bug... people getting skins and achievements... this is no different than what those people did
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
What you don't understand, is that faction lock has nothing to do with it. WHen Greyhost (Or the relevant CP campaign at the time) was previously not faction locked, the same issue still existed. Queue times into the main CP camp, and one bar across on second camp. Why? Population. People play where there is people to play, regardless of if it is faction locked or not.
Also, playing "the way it was intended to play" would be removing faction locks, since One Tamriel unified the population to be able to play with friends no matter the faction. So I'd be careful with using that kind of language when it can backfire on your logic.
As far as whether to lock or unlock camps, unlocked is better for camp health and player population. Source: All camps were previously unlocked. Locking a camp to a faction doesn't stop the trolling, spying, etc. I would argue that Ravenwatch is far less toxic than Greyhost simply for the fact that there is a sizable population there just looking for good fights, and respects each other for it. On the other hand, in Greyhost you get a lot of "This faction teams, that person is garbage based on alliance choice, etc.".
As well, since Ravenwatch has a larger population or people just looking for good fights, they will correct the population imbalances by switching factions if theirs has too many people and running the map, which creates more fights (you know, the thing PvP was built for).
The point of all of this is: What has been shown, is that those who argue for faction lock do it at the detriment of the health of the game, and only for personal reasons. Any "facts" presented are disproven, and haave been so since we saw a full unlock a few years ago.
What you don't understand is what the guilds in grayhost literally say as to why they don't play the other campaigns. Why do you think they are dead in the first place ? it will take some time to build them back up.
NO i dea what One Tamriel means lol. On a seperate note, "I want to play with my friends" is the reason for the death of most competitive games that want an mmr matchmaker or an auto team balance. Since ELO was really designed for 1v1's, its impossible with random teamates let alone premade teams. SOrry i got side tracked.
I would argue the complete opposite of everything you said, and I wonder if you really even play cyrodil lol. Lets just say toxic chats are one thing, cheating and sabotagin teams and acting unsportlike and non competitive is another. Ravenwatch is where all the problems are. Grayhost is where one goes to avoid them.
IMO ZOS shoud lock the NO CP campaign since people play there for that alone, and leave blackreach unlocked for those who don't want to wait in GH qeue or want to play toons on other factions.
This last part shows you don't understand human nature. There are more people who will join the winning side for easy domination.. Blackreach in NA is an example of this. AD sometimes will literally be poplocked and have every single keep on the map, literally, while dc and ep have 1 bar and noone playing.
You sidestepped everything I said, and used "source: trust me bro" in place of everything else. You then created scenarios in your head to justify your stance. What I've said is true, and I play noCP, CP and IC while purposely avoiding PvE (it bores me). You even admit you have no idea what One Tamriel is, showing your age in the game (read: how long you have played) as well as your base knowledge of it.
I appreciate your opinion, but it's not a complete one, which I find common with those who advocate for faction locks (the other common one being "faction loyalty").
Joy_Division wrote: »Once you lose an emperor, you should be done for that campaign. You had your shot, and your leadership has been found wanting, you were dethroned and delegitimized. You're done!
Joy_Division wrote: »Once you lose an emperor, you should be done for that campaign. You had your shot, and your leadership has been found wanting, you were dethroned and delegitimized. You're done!
I do like this idea though. Would give more people a chance to emp the honest way instead of the usual boosting that goes on. And also make it to where it wouldnt matter when someone cheats and boosts so much ap there impossible to catch up with.
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
So you're not happy because we're not playing exactly how you would want us to play? We play the way it's intended. We take keeps, grab scrolls and try to help our faction to win the campaign by getting as many points as we can possibly can. Some of us use strategy rather than continue getting farmed at a resource.
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
So you're not happy because we're not playing exactly how you would want us to play? We play the way it's intended. We take keeps, grab scrolls and try to help our faction to win the campaign by getting as many points as we can possibly can. Some of us use strategy rather than continue getting farmed at a resource.
I'm just gonna chime in and say that it's ironic you say this because you made a thread complaining about a person not playing how you want them to play.
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
So you're not happy because we're not playing exactly how you would want us to play? We play the way it's intended. We take keeps, grab scrolls and try to help our faction to win the campaign by getting as many points as we can possibly can. Some of us use strategy rather than continue getting farmed at a resource.
I'm just gonna chime in and say that it's ironic you say this because you made a thread complaining about a person not playing how you want them to play.
Did you not read the part where I said that in order for me to switch my home campaign to another during an ongoing session... I must fork over over 100k AP for the switch? What I'm addressing is that people can swap factions without facing any consequences. Their tier reward is untouched... and they're still on the leaderboard. What gives? You can play however you desire... but I feel that if you want to swap factions you also need to forfeit your tier rewards and your position in the emp leaderboards.
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
So you're not happy because we're not playing exactly how you would want us to play? We play the way it's intended. We take keeps, grab scrolls and try to help our faction to win the campaign by getting as many points as we can possibly can. Some of us use strategy rather than continue getting farmed at a resource.
I'm just gonna chime in and say that it's ironic you say this because you made a thread complaining about a person not playing how you want them to play.
Did you not read the part where I said that in order for me to switch my home campaign to another during an ongoing session... I must fork over over 100k AP for the switch? What I'm addressing is that people can swap factions without facing any consequences. Their tier reward is untouched... and they're still on the leaderboard. What gives? You can play however you desire... but I feel that if you want to swap factions you also need to forfeit your tier rewards and your position in the emp leaderboards.
100k AP is such little consequence.. you guys can make that in 40 minutes banging on doors.
People swap off AD when you roll the map. There's nothing left for them to do.
Most people I talk to on this campaign are looking for fights, and couldn't care less for campaign score.. It seems AD is only interested in campaign score, at the expense of the health of the campaign as far as PvP is concerned. It's no wonder people swap off.
Agrippa_Invisus wrote: »People swap? So? Usually it's to play with their friends which is exactly the behavior an MMO should support.
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
So you're not happy because we're not playing exactly how you would want us to play? We play the way it's intended. We take keeps, grab scrolls and try to help our faction to win the campaign by getting as many points as we can possibly can. Some of us use strategy rather than continue getting farmed at a resource.
I'm just gonna chime in and say that it's ironic you say this because you made a thread complaining about a person not playing how you want them to play.
Did you not read the part where I said that in order for me to switch my home campaign to another during an ongoing session... I must fork over over 100k AP for the switch? What I'm addressing is that people can swap factions without facing any consequences. Their tier reward is untouched... and they're still on the leaderboard. What gives? You can play however you desire... but I feel that if you want to swap factions you also need to forfeit your tier rewards and your position in the emp leaderboards.
100k AP is such little consequence.. you guys can make that in 40 minutes banging on doors.
People swap off AD when you roll the map. There's nothing left for them to do.
Most people I talk to on this campaign are looking for fights, and couldn't care less for campaign score.. It seems AD is only interested in campaign score, at the expense of the health of the campaign as far as PvP is concerned. It's no wonder people swap off.
Funny you say that... I was playing DC on Blackreach one afternoon, I may have been the only one it seemed. AD was 3 bars and owned the entire map... I mean everything. So I though hey, I will solo a few resources, get some AP and sadly, give the AD some stuff to take back. Well I almost flipped the first resource when 23 AD descended on me and killed me on the spot. So, I rezzed at Southern Highrock and logged out.
To this day I wonder what in the world were they thinking. They quite effectively stopped everyone in their entire faction that was homed on BL... from being able to earn AP.
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
So you're not happy because we're not playing exactly how you would want us to play? We play the way it's intended. We take keeps, grab scrolls and try to help our faction to win the campaign by getting as many points as we can possibly can. Some of us use strategy rather than continue getting farmed at a resource.
I'm just gonna chime in and say that it's ironic you say this because you made a thread complaining about a person not playing how you want them to play.
Did you not read the part where I said that in order for me to switch my home campaign to another during an ongoing session... I must fork over over 100k AP for the switch? What I'm addressing is that people can swap factions without facing any consequences. Their tier reward is untouched... and they're still on the leaderboard. What gives? You can play however you desire... but I feel that if you want to swap factions you also need to forfeit your tier rewards and your position in the emp leaderboards.
100k AP is such little consequence.. you guys can make that in 40 minutes banging on doors.
People swap off AD when you roll the map. There's nothing left for them to do.
Most people I talk to on this campaign are looking for fights, and couldn't care less for campaign score.. It seems AD is only interested in campaign score, at the expense of the health of the campaign as far as PvP is concerned. It's no wonder people swap off.
Funny you say that... I was playing DC on Blackreach one afternoon, I may have been the only one it seemed. AD was 3 bars and owned the entire map... I mean everything. So I though hey, I will solo a few resources, get some AP and sadly, give the AD some stuff to take back. Well I almost flipped the first resource when 23 AD descended on me and killed me on the spot. So, I rezzed at Southern Highrock and logged out.
To this day I wonder what in the world were they thinking. They quite effectively stopped everyone in their entire faction that was homed on BL... from being able to earn AP.
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
When I have a 1-2 hour queue for Greyhost and Blackreach is one bar across the board, you have to wonder why it is even there and they don't spin up another faction locked campaign.
As for other posts above... I used to play BR, and its all about PVDing, not PVPing at all. The streamers love it too, because they can generally 1vX or small scale the PVDers pretty easily... and it makes them look good for their streamers. Honestly, if GH didn't have huge queue times on many occasions, there would be even less folks playing on BR. So while yes, you are technically winning the campaign by doing all the things that earn points for your faction... it generally isn't PVP.
What you don't understand, is that faction lock has nothing to do with it. WHen Greyhost (Or the relevant CP campaign at the time) was previously not faction locked, the same issue still existed. Queue times into the main CP camp, and one bar across on second camp. Why? Population. People play where there is people to play, regardless of if it is faction locked or not.
Also, playing "the way it was intended to play" would be removing faction locks, since One Tamriel unified the population to be able to play with friends no matter the faction. So I'd be careful with using that kind of language when it can backfire on your logic.
As far as whether to lock or unlock camps, unlocked is better for camp health and player population. Source: All camps were previously unlocked. Locking a camp to a faction doesn't stop the trolling, spying, etc. I would argue that Ravenwatch is far less toxic than Greyhost simply for the fact that there is a sizable population there just looking for good fights, and respects each other for it. On the other hand, in Greyhost you get a lot of "This faction teams, that person is garbage based on alliance choice, etc.".
As well, since Ravenwatch has a larger population or people just looking for good fights, they will correct the population imbalances by switching factions if theirs has too many people and running the map, which creates more fights (you know, the thing PvP was built for).
The point of all of this is: What has been shown, is that those who argue for faction lock do it at the detriment of the health of the game, and only for personal reasons. Any "facts" presented are disproven, and haave been so since we saw a full unlock a few years ago.
What you don't understand is what the guilds in grayhost literally say as to why they don't play the other campaigns. Why do you think they are dead in the first place ? it will take some time to build them back up.
NO i dea what One Tamriel means lol. On a seperate note, "I want to play with my friends" is the reason for the death of most competitive games that want an mmr matchmaker or an auto team balance. Since ELO was really designed for 1v1's, its impossible with random teamates let alone premade teams. SOrry i got side tracked.
I would argue the complete opposite of everything you said, and I wonder if you really even play cyrodil lol. Lets just say toxic chats are one thing, cheating and sabotagin teams and acting unsportlike and non competitive is another. Ravenwatch is where all the problems are. Grayhost is where one goes to avoid them.
IMO ZOS shoud lock the NO CP campaign since people play there for that alone, and leave blackreach unlocked for those who don't want to wait in GH qeue or want to play toons on other factions.
This last part shows you don't understand human nature. There are more people who will join the winning side for easy domination.. Blackreach in NA is an example of this. AD sometimes will literally be poplocked and have every single keep on the map, literally, while dc and ep have 1 bar and noone playing.
You sidestepped everything I said, and used "source: trust me bro" in place of everything else. You then created scenarios in your head to justify your stance. What I've said is true, and I play noCP, CP and IC while purposely avoiding PvE (it bores me). You even admit you have no idea what One Tamriel is, showing your age in the game (read: how long you have played) as well as your base knowledge of it.
I appreciate your opinion, but it's not a complete one, which I find common with those who advocate for faction locks (the other common one being "faction loyalty").
Agrippa_Invisus wrote: »Man it has been a while since I heard someone care about the campaign score in a low pop campaign. I used to care. Cut my teeth playing AD on Bloodthorn trying to dethrone Naw Sunrest every day. For those who were not around at launch with how dynamic ult gen, emp and dk's worked, this means I banged my head against a wall every evening to try and get as many points as possible. Suddenly after a year or so I stopped caring...because I realized ZOS doesn't care. These issues about emp and just the way the leaderboards are calculated have not been touched since day one. Soon enough you will come to the forums to complain about something else, actually maybe even the same issue, and you will think back to this thread. Why? Well one reason is that I'm telling you that you will remember this for the rest of your life, but another reason is that I am giving you the best answer to maximize your fun in ESO. The way to have fun in ESO is to ignore the bad ***. You will have a heart attack if you trouble yourself waiting for ZOS to fix something specific.
Dethroning Naw Sunrest was a right of passage for my guild back in the day.
Dang, that's some nostalgia right there.
I both loved and hated Bloodthorn for all that.
Glad to see there's a few of us still around that can compare/contrast the pre-1.5 patch Cyrodiil with what we have nowadays. But you're right about avoiding the stress. I stopped raid leading because my blood pressure literally went up 30 points from the start of it. I long ago learned (and suggest this to others) -- take a chill pill and take breaks when needed.
Cyrodiil doesn't give rewards that have any value (more like a gotcha prize) to the winners more than it gives the losers. The only thing is 'faction pride', and that's been dead for years. The locks were a bad idea, implemented at the behest of the paranoid, much like the proc disabling was as well. Vast, sweeping changes when instead it could be handled in one off ways (such as enforcing TOS against ACTUAL griefers, small a number as they were) or rebalancing the terrible sets like Crimson, Earthgore, and Harbinger.
Anyways, good post, @TBois . Glad to see old guard like you still around, hope you're being treated well by life in general and in ESO.