And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
Isn't Blackreach full of small scalers and duelers? And the odd zerg guild apparently...
Better to have good fights than to just zerg down your opponents repeatedly and force them to log. Why call it PVP if you're just PVDooring?And lose all those awesome rewards for finishing in the top 2%? Probably doesn't want to lose the transmutes actually.If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place?
Made a tread to explain why supporting the cross faction teaming and ruining the game for allot of people is actualy bad although it may seem funny allowing it to be broken and supported with cross factions guilds but it shouldnt be about just laughting at other expense, eso need to learn from world of warcraft where you choose one team account wide
People wanted choices. Those that wanted faction lock and those that didn't, each choose the campaign they wanted. Unfortunately, the people that wanted no-cp faction didn't get a choice, but there aren't enough people to keep 4 campaigns populated.
Lately it seems like too many players on various factions are more interested in fighting guards and sieging keeps when fewer opponents are around to contest them.
Joy_Division, I don't think that is the case at all considering the fact that this person had over 7 million AP whereas the second person in line had just 5 million AP. If this person truly didn't want to be Emperor.. why not leave the campaign to allow the second person to jump in the first place? When someone essentially hijacks the emp spot with no true intentions of improving or helping the faction out that is griefing the faction itself. This kind of ruthless behavior can cause distress and disrupt another user’s AvA PvP experience. That is a direct violation of ZOS terms of service.
It's not cool for people to waste other people's time by not following through with their end of the bargain. Our guild spent hours trying to do good for our faction.. to play the game that was meant to be played..
ResidentContrarian wrote: »Disagree.
Players should be able to play how and when they want. Why do others feel the need to control where players play and what they do?
If a player is strong and you want them on your side then instead of trying to FORCE them to do what you want, maybe you should make them want to not leave your faction instead.
Faction locks don't contribute anything positive to the game in the first place. There is still scroll trolling, toxicity, failure to act in unison when necessary, etc. and that is because the biggest advocates for lock or restrictions think players really care or want to follow them when it's the opposite. Faction locks actually seem to encourage toxicity in PvP from what I've seen.
Players that lead groups have their own group, so they can rule over their group and let others do whatever they want in the game. It's a game, not a job, and faction-lock lovers are not the supervisors of players in any given campaign and other players are not your pawns on a chess table.
Even if there were a lock, said player could have simply logged off and/or refused to enter the campaign or go troll. The end result would have still been the same: you and those who made them emperor would not get what you wanted.
In an unlocked campaign, most players that swap do so because the campaign is lopsided. And here, the player swapped to the losing and outnumbered side and this is the case for faction locking the campaign?
Also, calling them a griefer is beyond silly.
nryerson1025 wrote: »In blackreachs scale, a team of 30 is tremendous, most likely larger than the total population of both opposing factions combined
I don't understand why Greyhost is the only campaign that is faction locked, and not the others (Ravenwatch and Blackreach). Greyhost is nearly impossible to get into as a group when the campaign is lock popped by all three factions most of the time. There was an incident that happens in Blackreach on the NA server not that long ago... 2021-04-16. My guild (AD only) was running 2 groups... we fought hard and well, and after 2 to 3 hours later we help emp'ed the faction (AD) all to find out later that the person that we help emp'ed was NOT on AD to help take the map back, but on EP in the same campaign fighting against us (WHO EMP'ED HIM!!) while he had Emperor ON AD.
How on earth can this kind of practice even happen in this game, and what's worst is that there is nothing that the faction can do about it because ZOS promotes this kind of ridiculous gameplay. There are no consequences for switching factions in the middle of an ongoing campaign. You can be emp on AD and still play on another faction in the same campaign that you're currently emp on.
I would like to make a proposal that can help make the campaign better.
1) Reinstate faction locks to all campaigns.. including sub50. You may switch factions after the campaign ends. (Sounds reasonable).
2) If you elect to switch factions while the campaign is ongoing.. A message should pop up giving you an option to either cancel the swap or accept and agree to forfeit your tier rewards and the points that you currently have on the leaderboard. e.g. If you're first in line for emp on the current faction you're playing on.. you forfeit that spot to switch to the faction that you want to play on.
Man it has been a while since I heard someone care about the campaign score in a low pop campaign. I used to care. Cut my teeth playing AD on Bloodthorn trying to dethrone Naw Sunrest every day. For those who were not around at launch with how dynamic ult gen, emp and dk's worked, this means I banged my head against a wall every evening to try and get as many points as possible. Suddenly after a year or so I stopped caring...because I realized ZOS doesn't care. These issues about emp and just the way the leaderboards are calculated have not been touched since day one. Soon enough you will come to the forums to complain about something else, actually maybe even the same issue, and you will think back to this thread. Why? Well one reason is that I'm telling you that you will remember this for the rest of your life, but another reason is that I am giving you the best answer to maximize your fun in ESO. The way to have fun in ESO is to ignore the bad ***. You will have a heart attack if you trouble yourself waiting for ZOS to fix something specific.
Lately it seems like too many players on various factions are more interested in fighting guards and sieging keeps when fewer opponents are around to contest them.
The intention of being in an AvA campaign is to take keeps. Your primary objective is to recruit as many people that you can fit into a group, and start invading enemy keeps. If the keep is not being well guarded by other players.. that is the fault of the faction for not properly guarding their keeps, and they deserve to lose their keeps for being so careless and neglectful. Why is it a bad thing to use intellectual strategy to put a faction in a weakened position by taking keeps beneath their noses?
ResidentContrarian wrote: »Disagree.
Players should be able to play how and when they want. Why do others feel the need to control where players play and what they do?
If a player is strong and you want them on your side then instead of trying to FORCE them to do what you want, maybe you should make them want to not leave your faction instead.
Faction locks don't contribute anything positive to the game in the first place. There is still scroll trolling, toxicity, failure to act in unison when necessary, etc. and that is because the biggest advocates for lock or restrictions think players really care or want to follow them when it's the opposite. Faction locks actually seem to encourage toxicity in PvP from what I've seen.
Players that lead groups have their own group, so they can rule over their group and let others do whatever they want in the game. It's a game, not a job, and faction-lock lovers are not the supervisors of players in any given campaign and other players are not your pawns on a chess table.
Even if there were a lock, said player could have simply logged off and/or refused to enter the campaign or go troll. The end result would have still been the same: you and those who made them emperor would not get what you wanted.
In an unlocked campaign, most players that swap do so because the campaign is lopsided. And here, the player swapped to the losing and outnumbered side and this is the case for faction locking the campaign?
Also, calling them a griefer is beyond silly.
I think grayhost proves you wrong.
nryerson1025 wrote: »In blackreachs scale, a team of 30 is tremendous, most likely larger than the total population of both opposing factions combined
Yup, played there for quite a while. BR is a dead campaign made for those who want to PVD, 1vX noobs or boost emps. That whole campaign should just go away. No idea why they made it, but it is a failed experiment that has nothing to do with PVP. Folks wait for hours to login to the other campaigns, and are slammed with lag upon arrival... all while BR sits empty, and wasting server resources better deployed elsewhere..
Syrusthevirus187 wrote: »Lately it seems like too many players on various factions are more interested in fighting guards and sieging keeps when fewer opponents are around to contest them.
The intention of being in an AvA campaign is to take keeps. Your primary objective is to recruit as many people that you can fit into a group, and start invading enemy keeps. If the keep is not being well guarded by other players.. that is the fault of the faction for not properly guarding their keeps, and they deserve to lose their keeps for being so careless and neglectful. Why is it a bad thing to use intellectual strategy to put a faction in a weakened position by taking keeps beneath their noses?
Why do you even play pvp if you don't pvp?
Agrippa_Invisus wrote: »Man it has been a while since I heard someone care about the campaign score in a low pop campaign. I used to care. Cut my teeth playing AD on Bloodthorn trying to dethrone Naw Sunrest every day. For those who were not around at launch with how dynamic ult gen, emp and dk's worked, this means I banged my head against a wall every evening to try and get as many points as possible. Suddenly after a year or so I stopped caring...because I realized ZOS doesn't care. These issues about emp and just the way the leaderboards are calculated have not been touched since day one. Soon enough you will come to the forums to complain about something else, actually maybe even the same issue, and you will think back to this thread. Why? Well one reason is that I'm telling you that you will remember this for the rest of your life, but another reason is that I am giving you the best answer to maximize your fun in ESO. The way to have fun in ESO is to ignore the bad ***. You will have a heart attack if you trouble yourself waiting for ZOS to fix something specific.
Dethroning Naw Sunrest was a right of passage for my guild back in the day.
Dang, that's some nostalgia right there.
I both loved and hated Bloodthorn for all that.
Glad to see there's a few of us still around that can compare/contrast the pre-1.5 patch Cyrodiil with what we have nowadays. But you're right about avoiding the stress. I stopped raid leading because my blood pressure literally went up 30 points from the start of it. I long ago learned (and suggest this to others) -- take a chill pill and take breaks when needed.
Cyrodiil doesn't give rewards that have any value (more like a gotcha prize) to the winners more than it gives the losers. The only thing is 'faction pride', and that's been dead for years. The locks were a bad idea, implemented at the behest of the paranoid, much like the proc disabling was as well. Vast, sweeping changes when instead it could be handled in one off ways (such as enforcing TOS against ACTUAL griefers, small a number as they were) or rebalancing the terrible sets like Crimson, Earthgore, and Harbinger.
Anyways, good post, @TBois . Glad to see old guard like you still around, hope you're being treated well by life in general and in ESO.
Syrusthevirus187 wrote: »Lately it seems like too many players on various factions are more interested in fighting guards and sieging keeps when fewer opponents are around to contest them.
The intention of being in an AvA campaign is to take keeps. Your primary objective is to recruit as many people that you can fit into a group, and start invading enemy keeps. If the keep is not being well guarded by other players.. that is the fault of the faction for not properly guarding their keeps, and they deserve to lose their keeps for being so careless and neglectful. Why is it a bad thing to use intellectual strategy to put a faction in a weakened position by taking keeps beneath their noses?
Why do you even play pvp if you don't pvp?
cyrodil is really openworld pvp questing for those that want it. I bet you pve more then me. Since I never even did a dungeon or more then a couple pve quests till i reached cp300. and that was so I can unlock psijic order and undaunted passives. I strictly leveled 3 toons in nothing but cyrodil and bg's.
If you want instant pvp gratification or more small scale fighting maybe you should try the bg's, but don't go into cyrodil and then selfishly try to ruin it for others by undermining its intention.Agrippa_Invisus wrote: »Man it has been a while since I heard someone care about the campaign score in a low pop campaign. I used to care. Cut my teeth playing AD on Bloodthorn trying to dethrone Naw Sunrest every day. For those who were not around at launch with how dynamic ult gen, emp and dk's worked, this means I banged my head against a wall every evening to try and get as many points as possible. Suddenly after a year or so I stopped caring...because I realized ZOS doesn't care. These issues about emp and just the way the leaderboards are calculated have not been touched since day one. Soon enough you will come to the forums to complain about something else, actually maybe even the same issue, and you will think back to this thread. Why? Well one reason is that I'm telling you that you will remember this for the rest of your life, but another reason is that I am giving you the best answer to maximize your fun in ESO. The way to have fun in ESO is to ignore the bad ***. You will have a heart attack if you trouble yourself waiting for ZOS to fix something specific.
Dethroning Naw Sunrest was a right of passage for my guild back in the day.
Dang, that's some nostalgia right there.
I both loved and hated Bloodthorn for all that.
Glad to see there's a few of us still around that can compare/contrast the pre-1.5 patch Cyrodiil with what we have nowadays. But you're right about avoiding the stress. I stopped raid leading because my blood pressure literally went up 30 points from the start of it. I long ago learned (and suggest this to others) -- take a chill pill and take breaks when needed.
Cyrodiil doesn't give rewards that have any value (more like a gotcha prize) to the winners more than it gives the losers. The only thing is 'faction pride', and that's been dead for years. The locks were a bad idea, implemented at the behest of the paranoid, much like the proc disabling was as well. Vast, sweeping changes when instead it could be handled in one off ways (such as enforcing TOS against ACTUAL griefers, small a number as they were) or rebalancing the terrible sets like Crimson, Earthgore, and Harbinger.
Anyways, good post, @TBois . Glad to see old guard like you still around, hope you're being treated well by life in general and in ESO.
what do you consider griefing and how could they prove and enforce it? I think just locking the campaigns stops most of it. Since I started playing grayhost i've been in many guilds who run raids. And many of them have verbally told me they don't play in the other campaigns because they are not locked and people faction swap. There is no paranoia about it. I've quit just as many guilds who do it. I mean people are seeing this with their own eyes, its not a theory they are assuming. Its something that is done publicly and right in the open because they don't even see it as a bad thing.